We want to plug this library into the hypervisor, but there we don't
have all GPU memory already mapped in our address space. Refactor the
GPU mem read function to always allocate local buffers and copy in the
data there.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
Needed for some Metal demos that end up creating multiple queues.
This is still definitely broken/not fully correct, but it at least
gets things working for those.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
Sooner or later we were going to need divergent codepaths in decode, and
it looks like now is the time. Add a `params` typedef and pass it
through all the decoder callbacks. This is an alias for
drm_asahi_params_global, but use a typedef so we can change that later
without changing dozens of instances.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
Often not needed and makes the NIR harder to read.
shader-db is noise.
total instructions in shared programs: 1752712 -> 1752688 (<.01%)
instructions in affected programs: 8338 -> 8314 (-0.29%)
helped: 21
HURT: 8
Inconclusive result (%-change mean confidence interval includes 0).
total bytes in shared programs: 11943572 -> 11943434 (<.01%)
bytes in affected programs: 56716 -> 56578 (-0.24%)
helped: 21
HURT: 8
Inconclusive result (%-change mean confidence interval includes 0).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
If we have two 16-bit copies to/from adjacent 16-bit registers, we can instead
use a single 32-bit copy from the 32-bit register pair. Since 32-bit integer
arithmetic is (almost) as efficient as 16-bit on AGX, this (almost) doubles
performance of affected parallel copies.
total instructions in shared programs: 1788606 -> 1788301 (-0.02%)
instructions in affected programs: 17057 -> 16752 (-1.79%)
helped: 150
HURT: 0
Instructions are helped.
total bytes in shared programs: 12196492 -> 12194662 (-0.02%)
bytes in affected programs: 122894 -> 121064 (-1.49%)
helped: 150
HURT: 0
Bytes are helped.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
Not meaningfully using more registers since this is just about how we assign
registers after fixing the maximum # of registers used (note that thread count
is unaffected).
total instructions in shared programs: 1790901 -> 1788666 (-0.12%)
instructions in affected programs: 230680 -> 228445 (-0.97%)
helped: 681
HURT: 2
Instructions are helped.
total bytes in shared programs: 12210266 -> 12196852 (-0.11%)
bytes in affected programs: 1634100 -> 1620686 (-0.82%)
helped: 682
HURT: 2
Bytes are helped.
total halfregs in shared programs: 532130 -> 532218 (0.02%)
halfregs in affected programs: 848 -> 936 (10.38%)
helped: 3
HURT: 13
Halfregs are HURT.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
All shaders affected for thread count are in pubg... by chance the allocation
before used fewer registers than the calculated register demand (I guess because
we're conservative with our vector handling) and so got lucky and got higher
thread count. That shader is also helped massively for instructions.
The halfreg change doesn't matter -- we're not actually increasing register
demand, we're just being more choosy about our registers.
total instructions in shared programs: 1799738 -> 1790901 (-0.49%)
instructions in affected programs: 306081 -> 297244 (-2.89%)
helped: 889
HURT: 14
Instructions are helped.
total bytes in shared programs: 12263290 -> 12210266 (-0.43%)
bytes in affected programs: 2150966 -> 2097942 (-2.47%)
helped: 889
HURT: 14
Bytes are helped.
total halfregs in shared programs: 531981 -> 532130 (0.03%)
halfregs in affected programs: 1925 -> 2074 (7.74%)
helped: 0
HURT: 26
Halfregs are HURT.
total threads in shared programs: 18885184 -> 18884224 (<.01%)
threads in affected programs: 13440 -> 12480 (-7.14%)
helped: 0
HURT: 15
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
Common logic the next few patches will use to try to assign something to the
same register as something else. "If it's already been assigned a register and
that register is free now, use it, otherwise bail."
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
We now emulate an infinitely large binding table with bindless, so the sky is
the limit for this CAP. Note we still have the limit for samplers, so this
probably doesn't do anything for OpenGL.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
For sRGB render targets, we encode sRGB when writing pixels into the tilebuffer
(in the fragment shader), not when writing out the image. When we actually write
out the tilebuffer to the image, we don't use the PBE's sRGB conversion, we just
bind it as a UNORM 8 image and blit the pre-transformed pixels.
We're about to add real sRGB support for the PBE, so make this linearization
explicit.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
Both textures and images share a unified indexing scheme in AGX. When binding
tables are used, they can be mapped to texture state registers. Otherwise, there
is bindless access available.
It would be nice to map OpenGL's binding table based textures and images to AGX
texture state registers 1:1. The problem is that OpenGL allows more combined
textures and images than we necessarily have texture state registers. So, we use
as many texture state registers as we can, and then we fallback on an internal
bindless scheme mapping an extended binding table.
Add and use a lowering pass to map all of the API-level texture/image indices to
either texture state registers or bindless handles as required.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
We need to set a particular bit on atomics for them to be coherent across
clusters. Fixes atomics on G13X.
Setting this bit on the single-cluster G13G, on the other hand, wedges the GPU.
So best be careful ;-)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
Fixes KHR-GLES31.core.draw_indirect.advanced-twoPass-transformFeedback-arrays
and KHR-GLES31.core.draw_indirect.advanced-twoPass-transformFeedback-elements
on M1 Ultra (G13D). Let's assume that same bits are required on M1 Pro
and Max.
Signed-off-by: Janne Grunau <j@jannau.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
Deserializing isn't expected to be much more expensive than cloning, and the
serialized NIR is *significantly* smaller. So store the serialized instead of
the deserialized, and deserialize on the fly.
This reduces a lot of noise in valgrind due to random crap alloc'd against the
NIR shader by lowering passes that now get properly freed.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
This lets us force small tiles when they otherwise would not be
necessary, which is useful for decoupling tile size and the logic that
depends on it from things like MSAA and MRT which can trigger small
tiles.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
This requests synchronous TVB growth (instead of split renders). Mostly
for testing at this point.
Only works with newer kernels and the kernel will complain on dmesg for
now.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
In general, PBE descriptors map pipe_image_views for the hardware. That we use a
writeable shader image internally for render targets is an implementation-detail
of the end-of-tile program. So, refactor the PBE upload routine to take a
pipe_image_view (not a pipe_surface), and translate the pipe_surface into an
internal pipe_image_view for end-of-tile programs.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
Modify the build process for the images to include the build to have ci-kdl
available in the Mesa jobs. Modify also the init-stage2 to launch in the
background the process that will collect data and store a json file with the
relative changes on the recorded data.
Signed-off-by: Sergi Blanch Torne <sergi.blanch.torne@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24177>
A tool to collect relative changes in some registers of sysfs can be used in
the Mesa jobs to record information while the tests are being executed.
Signed-off-by: Sergi Blanch Torne <sergi.blanch.torne@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24177>
Leaving it means it gets re-uploaded when sync'ing the artifacts back
from the DUT to GitLab.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24196>
Save lowest dword of shader source sha1 in pipeline object for use
later as hash for uniquely identifying shader in debug outputs.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23942>
Save lowest dword of shader source sha1 in pipeline object for use
later as hash for uniquely identifying shader in debug outputs.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23942>
Use a struct for various common parameters rather than per stage
structure or arguments to stage specific entrypoints.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23942>