radv_src_access_flush sets all the required flags (which doesn't include VCACHE. The
flush after write is implicit. The invalidate happens for any user that needs it
with the radv_dst_access_flush).
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12274>
We need to keep RADV and RadeonSI on the same page about this due to modifiers.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13153>
This is already handled by vk_device_init(); drivers no longer
need to do it themselves.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12867>
This can be determined earlier instead of duplicating code in both
compiler backends.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13119>
This is needed for the next change to correctly compute the VS
output parameters from the shader info pass.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13119>
This shader arg is only used when the pipeline has API GS,
so it is useless to declare it otherwise.
Also remove unused code from radv_declare_shader_args.
NGG is handled by the GS code path so these were never
actually used.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13129>
ACO relies on LLVM to disassemble AMD shaders for ISAs newer than GFX7,
so disassembly needs to be skipped when LLVM is not enabled.
For vkGetPipelineExecutableInternalRepresentationsKHR and vkGetShaderInfoAMD,
the disassembly will not be reported anymore if it can't be generated.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11319>
When the VS doesn't export the Primitive ID but the FS needs it.
Fixes dEQP-VK.pipeline.framebuffer_attachment.no_attachments*.
Fixes: 7ad69e2f7e ("radv: stop loading invocation ID for NGG vertex shaders")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13116>
force_vrs was always RADV_FORCE_VRS_NONE at that point and the
hw workaround was never applied.
Found by inspection.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13098>
Only the KHR one is filled by the common code.
Fixes: ec2007d47e ("radv: Use the shared now-in-core feature/prop extension helper functions.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13035>
I am working on a project that uses radv_private.h from C++ code which needs this.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13103>
Otherwise this shadows the name of the structure, which is problematic for C++ code due to constructors.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13103>
Was useful in testing a difference between D3D and VK ATOC rendering earlier today, would be nice to check this more easily in future.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13069>
When a geometry shader is present, not writing the gl_PrimitiveID is
undefined, so this is unnecessary. Note that this was never reached
on <= GFX8 because vs_common_out.export_prim_id from the GS key was
always FALSE.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13062>
Same as the viewport index, the driver will emit 0 for the PS input
in this case.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13061>