Commit graph

183249 commits

Author SHA1 Message Date
Job Noorman
554494e2cd ir3,tu: filter debug flags included in the hash key
Only include debug flags that have an influence on codegen.

Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32052>
2024-11-18 20:19:56 +00:00
Job Noorman
d8c90806e4 ir3,tu: include ir3 debug flags in shader hash key
Many debug flags influence shader codegen but are currently not included
in the hash key. This causes surprising effects as cache lookups may
return shaders compiled with different debug flags than currently in
effect. This patch fixes this by including all debug flags  in the
shader hash key.

Signed-off-by: Job Noorman <jnoorman@igalia.com>
Fixes: c323848b0b ("ir3, tu: Plumb through support for per-shader robustness")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32052>
2024-11-18 20:19:56 +00:00
David Rosca
4ec43c59da radeonsi/vcn: Use correct frame context buffer for preencode on VCN5
Fixes: 3c5fe03b92 ("radeonsi/vcn: Add support for VCN5 dpb tier2")
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31985>
2024-11-18 19:41:05 +00:00
Karol Herbst
c0edb9344f rusticl: enable cl_khr_depth_images
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30831>
2024-11-18 17:57:29 +00:00
Karol Herbst
67212c2fa6 rusticl/device: advertize cl_khr_depth_images if supported
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30831>
2024-11-18 17:57:29 +00:00
Karol Herbst
2aec563acf rusticl/image: fix clEnqueueFillImage for CL_DEPTH
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30831>
2024-11-18 17:57:28 +00:00
Karol Herbst
2acfb55dfb rusticl/mem: add restrictions for CL_DEPTH, CL_DEPTH_STENCIL and msaa images
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30831>
2024-11-18 17:57:28 +00:00
Karol Herbst
fa379a9495 nir/lower_cl_images: lower scalar image_loads to vec4
This will be required for supporting depth images as the rest of mesa assumes those
to always return vec4.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30831>
2024-11-18 17:57:28 +00:00
Gurchetan Singh
b805e23f40 gfxstream: change output location
Change the output location for codegen to guest/vulkan_enc.
This is only run by AOSP devs, so it won't affect upstream.

Reviewed-by: Marcin Radomski <dextero@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32148>
2024-11-18 17:16:28 +00:00
Gurchetan Singh
214dee0447 gfxstream: for Android, look for the autogenerated files
This is mostly a developer preference issue.  Some Android
devs like to commit auto-generated files for ${reasons},
though the style of Mesa is not to do so.

I personally like the Mesa style, since otherwise a 25 million
LoC project would be 40 million, but whatever.

An easy solution to just to check them in AOSP Mesa, but not
in upstream.  There are various mechanisms, particularly
auto-rollers, that enable this.  For example, there is no plan to
check in Blueprint files upstream, but they will be checked-in
and committed by the auto-roller.

For the scheme to work, we'll need slightly different meson
rules when the build target is Android versus otherwise.

Reviewed-by: Marcin Radomski <dextero@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32148>
2024-11-18 17:16:28 +00:00
Gurchetan Singh
7c219ae7e0 gfxstream: delete qemu_pipe target
It has no sources..

Reviewed-by: Marcin Radomski <dextero@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32148>
2024-11-18 17:16:28 +00:00
Gurchetan Singh
9a1654f5ce gfxstream: conditionals for using gfxstream::aemu
It's a guest-only build target, and shouldn't be on the host.

Reviewed-by: Marcin Radomski <dextero@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32148>
2024-11-18 17:16:28 +00:00
Joshua Duong
04f5bfaee6 gfxstream: update auto-generated comments.
gfxstream-protocols/scripts/generate-vulkan-sources.sh ==>
mesa3d/src/gfxstream/codegen/generate-gfxstream-vulkan.sh

Reviewed-by: Marcin Radomski <dextero@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32148>
2024-11-18 17:16:28 +00:00
Bo Hu
cd8b4d730b gfxstream: snapshot: DescriptorSet allocate and update
When batched descriptorset udpate optimization is turned
off, the descriptorset is not handled in snapshot.
This cl handles this situation.

Reviewed-by: Marcin Radomski <dextero@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32148>
2024-11-18 17:16:28 +00:00
Bo Hu
94b906ae44 gfxstream: snapshot: avoid double boxing dispatchable handle
For dispatchable handle, such as commandBuffer, it is always
left as boxed by decoder; consequently snapshoter should not
box it again.

Reviewed-by: Marcin Radomski <dextero@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32148>
2024-11-18 17:16:28 +00:00
Lionel Landwerlin
8845255881 anv: fix missing push constant reallocation
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 62d96a6546 ("anv: add dirty tracking for push constant data")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12151
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30007>
2024-11-18 16:31:33 +00:00
Manuel
217c17e8a2 gfxstream: Avoid repeated functionality
Removed a function that creates anonymous file descriptors when called.
Additionally replaced a call of said function with the one from the "util"
directory. The intention is to avoid repeated functionality

util: Allow code to be compatible in c++ compilers

Added an extern "C" statement and preprocessor directives to make the
“os_create_anonymous_file” function compatible with c++ compilers

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32096>
2024-11-18 15:51:48 +00:00
Nanley Chery
f1724b44d0 anv: Drop fast-clear value conversion check
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5622
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32187>
2024-11-18 14:57:46 +00:00
Nanley Chery
93e42f9700 anv: Store fast-clear colors with the view swizzle
Prevents the next patch from failing CTS tests such as:

   dEQP-VK.api.image_clearing.core.clear_color_image.*.b4g4r4a4*

Brings back the feature that was introduced in commit 46187bb54f
("anv: Swizzle fast-clear values"), but went unused in commit
721d0c3e77 ("anv,hasvk: Always use BLORP_BATCH_NO_UPDATE_CLEAR_COLOR").

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32187>
2024-11-18 14:57:46 +00:00
Nanley Chery
2a9d7a3bd0 anv: Support non-0/1 sRGB fast-clear colors on gfx9
We're going to drop a generic restriction on clear color conversions in
anv_can_fast_clear_color(). Without preparing for it, the following
tests would fail:

* piglit.spec.arb_framebuffer_srgb.blit texture srgb msaa disabled clear.gen9_zinkm64
* piglit.spec.arb_framebuffer_srgb.blit renderbuffer srgb msaa disabled clear.gen9_zinkm64
* piglit.spec.arb_framebuffer_srgb.blit texture srgb downsample enabled clear.gen9_zinkm64
* piglit.spec.arb_framebuffer_srgb.blit renderbuffer srgb downsample enabled clear.gen9_zinkm64
* piglit.spec.arb_framebuffer_srgb.blit renderbuffer srgb msaa enabled clear.gen9_zinkm64
* piglit.spec.arb_framebuffer_srgb.blit texture srgb msaa enabled clear.gen9_zinkm64

So, add support for sRGB sampling via BLORP transfer operations and drop
the gfx9-specific restriction on sRGB fast-clears.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32187>
2024-11-18 14:57:46 +00:00
Marek Olšák
899bee4af8 nir/opt_varyings: don't count the cost of the same instruction multiple times
Use pass_flags to indicate whether the instruction has already been added
to the total cost of the expression.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32174>
2024-11-18 13:39:08 +00:00
Marek Olšák
405e9d9b74 nir/opt_varyings: implement compaction without flexible interpolation
We have to honor drivers when they say that different interpolation
qualifiers can't be mixed in the same vec4, indicated by
nir_io_has_flexible_input_interpolation_except_flat not being set.

This is a prerequisite for enabling nir_opt_varyings for all drivers.

Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32174>
2024-11-18 13:39:08 +00:00
Marek Olšák
a7c671efc6 nir/opt_varyings: fix packing color varyings
BITSET_TEST_RANGE_INSIDE_WORD uses first_bit .. last_bit, same as
BITSET_RANGE, not first_bit .. size like BITFIELD_RANGE.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32174>
2024-11-18 13:39:08 +00:00
Marek Olšák
f9b03cf405 nir/opt_varyings: add nir_io_compaction_rotates_color_channels
This was enabled by default in nir_opt_varyings, but vc4 can't handle
when shader outputs write Y but not X. Add an option for it and enable
it only for the driver that benefits from it.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32174>
2024-11-18 13:39:08 +00:00
Marek Olšák
8518e1cfd7 nir/opt_varyings: add nir_io_always_interpolate_convergent_fs_inputs
for Asahi

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32174>
2024-11-18 13:39:08 +00:00
Kenneth Graunke
95bc42af74 nir: Use load_global_constant for reorderable nir_var_mem_global access
The main difference between load_global and load_global_constant is that
the latter can be reordered arbitrarily.  If the access being lowered is
already tagged as being reorderable, then we can preserve that by using
the load_global_constant intrinsics instead of load_global.  This gives
us more flexibility.

On Intel, this lets us use the load_global_constant_uniform_block_intel
intrinsic for doing convergent block loads in more cases.  This nets us
significant reductions in spill/fills: Borderlands 3 on Lunarlake sees
spills/fills reduced by 53%.  Alchemist sees a 13% reduction.

Improves performance of Borderlands 3 DX12 on Intel Battlemage by
around 44%.  Improves Hogwarts Legacy by around 14%.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31995>
2024-11-18 12:55:47 +00:00
Kenneth Graunke
5848035443 brw: Fix try_rebuild_source's ult32/ushr handling to use unsigned types
We were accidentally doing a signed integer comparison here for ult32,
or a sign-extending shift for ushr.

One notable bit of fallout was that load_global_uniform_block_intel
address calculations broke on platforms that don't have native 64-bit
integer support, as the iadd64 lowering for "do I need to carry?" was
using ult32...and performing the wrong comparison.  We spotted this in
Borderlands 3 on Alchemist once we turned on other optimizations.

Thanks to Lionel Landwerlin for helping spot the problem!

Fixes: c7b312ad45 ("brw: factor out source extraction for rematerialization")
Fixes: 339630ab05 ("brw: enable A64 loads source rematerialization")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31995>
2024-11-18 12:55:47 +00:00
Kenneth Graunke
0a376a672a brw: Fix emit_a64_oword_block_header UNIFORM -> VGRF copies
This was triggering an assertion in the fs_builder::MOV helper that
the destination stride can't be 0 when dispatch_width > 1.  What we
want to do is copy the single 64-bit channel of data from the UNIFORM
file to a VGRF.  We can use a SIMD1 builder for that.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31995>
2024-11-18 12:55:47 +00:00
Karol Herbst
d0560f59ce vtn: handle struct kernel arguments passed by value
Due to LLVM ABI reasons the SPIRV-LLVM-Translator always uses pointers to
private memory for struct function parameters. This includes kernel entry
points.

However technically it's also legal to pass those parameters by value
according to the OpenCL SPIR-V Env spec.

One compiler making use of this is e.g. artic based on Thorin.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12149
Cc: mesa-stable
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32141>
2024-11-18 12:12:21 +00:00
Marek Olšák
237ed6fd08 mesa: capture shaders to disk before invoking the linker
If there is an infinite loop in the GLSL linker, we want to write shaders
to disk before that.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32175>
2024-11-18 11:25:18 +00:00
Marek Olšák
3179c65a5a st/mesa: add ST_DEBUG=xfb printing xfb info
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32175>
2024-11-18 11:25:18 +00:00
Marek Olšák
89dad5618d gallium: add PIPE_CAP_CALL_FINALIZE_NIR_IN_LINKER
It's required by the latest IO refactoring.

screen.rst explains it and it's not pretty. It can be argued that
finalize_nir shouldn't exist.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32175>
2024-11-18 11:25:18 +00:00
Marek Olšák
b8ee69f7fe st/mesa: call pipe_screen::finalize_nir outside of st_finalize_nir
This is easier to read.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32175>
2024-11-18 11:25:18 +00:00
Marek Olšák
7717e458f1 gallium: use struct nir_shader * type in finalize_nir instead of void *
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32175>
2024-11-18 11:25:18 +00:00
Marek Olšák
6cd302dc39 glsl: add a helper for duplicated code calling nir_opt_varyings
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32175>
2024-11-18 11:25:18 +00:00
Collabora's Gfx CI Team
93c8a65dee Uprev Piglit to d04d6fff00849a2a8e29ef3251c6ca04a2f68dc7
eebe1b555f...d04d6fff00

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32085>
2024-11-18 10:05:34 +00:00
Erik Faye-Lund
5ced8b0ea2 glx: avoid null-deref
psc can be NULL here, so let's avoid dereferencing it.

Fixes: 34dea2b38e ("glx: unify extension binding")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32144>
2024-11-18 09:13:14 +00:00
Iago Toral Quiroga
d2fb489e0c v3dv: use the double buffer heuristic helpers
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32111>
2024-11-18 08:45:04 +00:00
Iago Toral Quiroga
6d54a5514c v3d: use heuristic to enable double-buffer mode
This is still experimental and only enabled if V3D_DEBUG=db
is set.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32111>
2024-11-18 08:45:04 +00:00
Iago Toral Quiroga
d81bcbe3de broadcom: add helpers for double-buffer heuristic
So we can share them between vulkan and gl.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32111>
2024-11-18 08:45:04 +00:00
Iago Toral Quiroga
3355ceec3b v3d: store size of qpu program for compiled shaders
We will use this to inform heuristics about double-buffer.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32111>
2024-11-18 08:45:04 +00:00
Iago Toral Quiroga
0ba8f65d44 v3d: drop blank line
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32111>
2024-11-18 08:45:04 +00:00
Iago Toral Quiroga
234bea1bca v3dv: add missing support for double-buffer on V3D 7.x
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32111>
2024-11-18 08:45:04 +00:00
Iago Toral Quiroga
f78d3833ef v3d: only enable double-buffer for jobs where it might make sense
Previously, double-buffer mode would apply to all jobs except msaa,
but this is not smart, since not all jobs can benefit from this. In
particular, if jobs load the tile buffer and don't store tiles
double buffer mode won't be effective and we would instead pay the
cost of the smaller tile size so we only want to enable in jobs
that meet these requirements.

In order to achieve this we need to postpone the decision about
double buffering until we know the loads and stores of the job,
which means we need to do this late after we have recorded draws.
This means that by default, we assume no double-buffer mode is
used and if we find we want to enable after emitting the draws
we need to re-compute tile sizes and rewrite the
TILE_BINNING_MODE_CFG packet accordingly.

Making the decison about double-buffer late will also enable us to
add heuristics to decide about double-buffer based on the draw calls
emitted in the job, but we will do this in a separate patch.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32111>
2024-11-18 08:45:04 +00:00
Iago Toral Quiroga
c958dd4b6b v3d: do tile state BO allocation later
We don't need this until we are ready to emit the RCL for
the job and we want to do this late because double-buffering
will impact how big the allocations need to be.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32111>
2024-11-18 08:45:04 +00:00
Iago Toral Quiroga
93ef28a134 v3d: save a pointer to the TILE_BINNING_MODE_CFG packet in the CL
We want to make the decision about double-buffer enablement much later
when we have enough information to make it. That means we might need
to rewrite this packet, so we need to save a pointer to its location
in the CL.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32111>
2024-11-18 08:45:04 +00:00
Iago Toral Quiroga
3c0f84aa41 v3d: group tile spec into a struct inside the job
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32111>
2024-11-18 08:45:04 +00:00
Iago Toral Quiroga
f0543d79aa broadcom: handle double buffer on V3D 7.1 tile size calculations
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32111>
2024-11-18 08:45:04 +00:00
Iago Toral Quiroga
87acd4cde5 v3d: add a V3D_DEBUG option to force synchronous execution of jobs
This is useful to debug sync issues and can also can be used to
instrument tooling for dumping job execution times in the future.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32111>
2024-11-18 08:45:04 +00:00
Mary Guillemard
e5d64ca69c bi: Execute nir_opt_algebraic after nir_lower_pack
nir_lower_pack can generate split operations, execute algebraic again
to handle them.

This fix an assert on
"dEQP-VK.spirv_assembly.instruction.compute.opphi.vartype_float16" and
probably others tests.

Fixes: 3904cfabd6 ("bi: Use nir_opt_load_store_vectorize")
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: John Anthony <john.anthony@arm.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32131>
2024-11-18 09:05:31 +01:00