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ir3,tu: include ir3 debug flags in shader hash key
Many debug flags influence shader codegen but are currently not included
in the hash key. This causes surprising effects as cache lookups may
return shaders compiled with different debug flags than currently in
effect. This patch fixes this by including all debug flags in the
shader hash key.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Fixes: c323848b0b ("ir3, tu: Plumb through support for per-shader robustness")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32052>
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1 changed files with 4 additions and 0 deletions
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@ -1483,6 +1483,8 @@ tu_hash_shaders(unsigned char *hash,
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}
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}
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_mesa_sha1_update(&ctx, &state, sizeof(state));
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enum ir3_shader_debug ir3_debug_key = ir3_shader_debug;
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_mesa_sha1_update(&ctx, &ir3_debug_key, sizeof(ir3_debug_key));
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_mesa_sha1_final(&ctx, hash);
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}
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@ -1501,6 +1503,8 @@ tu_hash_compute(unsigned char *hash,
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_mesa_sha1_update(&ctx, layout->sha1, sizeof(layout->sha1));
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tu_hash_stage(&ctx, pipeline_flags, stage, NULL, key);
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enum ir3_shader_debug ir3_debug_key = ir3_shader_debug;
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_mesa_sha1_update(&ctx, &ir3_debug_key, sizeof(ir3_debug_key));
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_mesa_sha1_final(&ctx, hash);
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}
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