device->l3_config is only valid on Gfx11+
This only fixes using GPU_TRACE=1
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 02a4d622ed ("anv: expose a couple of emit helper to build utrace buffer copies")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16291>
Discrete platforms don't have LLC, but on those, we mmap our buffers
with WC. So we shouldn't need to clflush there.
Anv already had a boolean field on the physical device to know whether
we need to use clflush(), based off the memory heaps available. So use
that instead.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15780>
This doesn't fix anything because memcpy is only used before secondary
buffer execution and we dirty everything after that.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16189>
Without this we might choose 8 or 16 width, while the app assumes 32.
With subgroup operations it may cause wrong calculations and thus bugs.
Examples of such games are Aperture Desk Job and DOOM Eternal.
v2: Make it a driconf option instead of applying unconditionally, move
from brw_required_dispatch_width to brw_compile_cs
v3: Rename allow_assuming_full_subgroups -> assume_full_subgroups.
Include assume_full_subgroups value in anv_pipeline_hash_compute().
v4: Move actual workaround code from brw_fs.c -> anv_pipeline.c.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6171
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15708>
With mutable descriptor types, we can end up in a situation where a
binding can be, for instance, both a UBO and an acceleration
structure.
While we can promote the UBO to a binding table entry and the shader
can use it, this isn't true of acceleration structures that have no
surface state. In that case just skip the entry. The shader is already
compiled to use the descriptor entry.
In the non mutable case, the entry will not be created by
anv_nir_apply_pipeline_layout.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 63e91148b7 ("anv: Enable VK_VALVE_mutable_descriptor_type")
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15969>
Instead of having two different helpers, delete the pipeline_cache ones.
Also, instead of manually handling the cache == NULL case in every
vkCreateFooPipelines call, handle it inside the helpers. This means
that BLORP can use them too by passing cache=NULL.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13184>
This patch is intended to be somewhat minimal. There's a lot of cleanup
work that can be done but we'll leave that to later patches.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13184>
Call flush_pipeline_select_3d in CmdBeginRendering() to emit a dummy MEDIA_VFE_STATE
before switching from GPGPU to 3D.
Original commit with the fix:
bc612536 ("anv: Emit a dummy MEDIA_VFE_STATE before switching from GPGPU to 3D")
Fixes: 3501a3f9ed ("anv: Convert to 100% dynamic rendering")
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6201
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15954>
There is no reason not to be able to get it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 34a0ce58c7 ("anv: add a new execution mode for secondary command buffers")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15968>
Useful for hang debugging. Previously Anv incorrectly used DEBUG_SYNC
for this.
v2: Update documentations for sync/stall (Jordan)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15950>
This fixes a number of tests like :
dEQP-VK.renderpass*.suballocation.multisample.s8_uint.*
dEQP-VK.renderpass*.suballocation.multisample.separate_stencil_usage.d24_unorm_s8_uint.*.test_stencil
dEQP-VK.renderpass*.suballocation.multisample.d24_unorm_s8_uint.*
dEQP-VK.renderpass*.suballocation.multisample.d32_sfloat_s8_uint.*
Because the driver asserts when generating RENDER_SURFACE_STATE with a
8 Valign value for stencil buffer (only 2 & 4 are supported).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12670>
When IndirectParameterEnable==true it's not actually used by the hardware,
but if it's not initialized and INTEL_DEBUG=bat is set, then Valgrind complains.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15850>
It was originally introduced in ca791f5c but it was never actually set
anywhere. It doesn't serve any purpose other than some sanity checking
so let's clean it up for now.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15799>
These both require swizzling so border colors won't work. However,
they're conveniently in the list of formats for which custom border
colors require you to specify a format in the sampler. That list
constists of:
- VK_FORMAT_B4G4R4A4_UNORM_PACK16
- VK_FORMAT_B5G6R5_UNORM_PACK16
- VK_FORMAT_B5G5R5A1_UNORM_PACK16
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6226
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15624>
Now that we're using 3DSTATE_BINDING_TABLE_POOL_ALLOC to set the base
address for the binding table pool separately from surface states, we
don't actually need to update surface state base address anymore.
Instead, we can just set STATE_BASE_ADDRESS once at context creation,
and never bother updating it again, saving some heavyweight flushes
and freeing us from the need for address offsetting trickery.
This patch was originally written by Jason Ekstrand, with fixes from
Lionel Landwerlin, but was targeting Icelake. Doing it there requires
additional changes (15:5 -> 18:8 binding table pointer formats) which
also involve some trade-offs, whereas the XeHP change is purely a win,
so we'll do it here first.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15616>
We're trying to replace VK_OUTARRAY_MAKE() by VK_OUTARRAY_MAKE_TYPED()
so people don't get tempted to use it and make things incompatible with
MSVC (which doesn't support typeof()).
Suggested-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15522>
This information should match the current pipeline sample count.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15310>
3DSTATE_MULTISAMPLE should be baked into the pipeline if not dynamic.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 27ee40f4c9 ("anv: Add support for sample locations")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15310>
Color writes & color masks occupy the same fields in the BLEND_STATE
structure. So we need to store color mask (which are not dynamic) on
the pipeline to merge that information with color writes.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b15bfe92f7 ("anv: implement VK_EXT_color_write_enable")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6111
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15310>
First, there is a problem if you do the following
vkCmdSetColorWriteEnableEXT(attachmentCount = 8)
vkCmdBindPipeline(GFX, with attachmentCount = 4)
vkCmdDraw()
vkCmdBindPipeline(GFX, with attachmentCount = 8)
vkCmdDraw()
Because in the dynamic state emission code we rely on the first
pipeline to figure the number of BLEND_STATE entries to prepare. This
is wrong, we should fill all entries so that the dynamic state works
regardless of the number of attachments in the pipeline. With regard
to the dynamic values, we should retain enable/disable values that do
not concern the current pipeline.
Second, 3DSTATE_WM was not always reemitted when the pipeline changed.
But since it is not emitted as part of the pipeline, this results in
inconsistent state being programmed.
Third, we end up disabling the fragment stage completely in some
cases. And that is programming the pipeline inconsistently and
triggering a hang on TGL.
v2: Fix comment (Tapani)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b15bfe92f7 ("anv: implement VK_EXT_color_write_enable")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15310>
The problem is that we missed looking at pipeline changes. Pipelines
hold bits of dynamic states and when it changes we might need to
reemit a packet.
v2: fix comment (Tapani)
Add missing anv_cmd_buffer_needs_dynamic_state() use (Tapani)
Cc: mesa-stable
Fixes: 505d176a8e ("anv: disable baked in pipeline bits from dynamic emission path")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15310>
When CCS compression first came out on Skylake, we referred to it as
"renderbuffer compression", or RBC for short. However, that name has
long since fallen out of favor, and we refer to it as CCS nearly
everywhere.
This patch renames DEBUG_NO_RBC to DEBUG_NO_CCS inside the codebase
for clarity, and adds INTEL_DEBUG=noccs. The legacy INTEL_DEBUG=norbc
name continues to work, because it's one line of code and having both
names makes our lives easier in the interim.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15447>
This reverts commit d68b2db89c.
With this change, no regressions have been observed with the
dEQP-VK.synchronization* test group. There are regressions with
dEQP-VK.drm_format_modifiers.export_import.*, but those have been
root-caused to be test issues (see 3575).
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6125
Fixes: 57445adc89 ("anv: Re-enable CCS_E on TGL+")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15420>
The Vulkan spec was recently clerified to say that transitions only
happen to the bound layers:
"Automatic layout transitions apply to the entire image subresource
attached to the framebuffer. If multiview is not enabled and the
attachment is a view of a 1D or 2D image, the automatic layout
transitions apply to the number of layers specified by
VkFramebufferCreateInfo::layers. If multiview is enabled and the
attachment is a view of a 1D or 2D image, the automatic layout
transitions apply to the layers corresponding to views which are
used by some subpass in the render pass, even if that subpass does
not reference the given attachment."
This is in the context of render passes but it applies to dynamic
rendering because the implicit layout transition stuff is a Mesa pseudo-
extension and inherits those rules.
For clears, the Vulkan spec says:
"renderArea is the render area that is affected by the render pass
instance. The effects of attachment load, store and multisample
resolve operations are restricted to the pixels whose x and y
coordinates fall within the render area on all attachments. The
render area extends to all layers of framebuffer."
Again, this is in the context of render passes but the same principals
apply to dynamic rendering where the layerCount and renderArea are
specified as part of the vkCmdBeginRendering() call.
Fixes: 3501a3f9ed ("anv: Convert to 100% dynamic rendering")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15441>
This fixes the test_resolve_non_issued_query_data vkd3d-proton test.
This change is required on TGL+ (maybe ICL?) because on all platforms
3D pipeline writes are not coherent with CS. On previous platform we
fixed this by flushing the render cache to make sure data is visble to
CS before it writes to memory. But on more recently platforms,
flushing the render cache leaves the data in the tile cache which is
still not coherent with CS, so we need to flush that one too.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14552>
We've run into issues before where PIPE_CONTROL races MI_STORE_*
commands. So make sure we emit the availability using the same type of
CS so that memory writes are properly ordered.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14552>