Commit graph

540 commits

Author SHA1 Message Date
Connor Abbott
523a28d3fe nir: add an instruction set API
This will replace direct usage of nir_instrs_equal() in the CSE pass,
which reduces an O(n^2) algorithm with an effectively O(n) one. It'll
also be useful for implementing GVN on top of GCM.

v2:
- Add texture support.
- Add more comments.
- Rename instr_can_hash() to instr_can_rewrite() since it's really more
about whether its uses can be rewritten, and it's implicitly used by
nir_instrs_equal() as well.
- Rename nir_instr_set_add() to nir_instr_set_add_or_rewrite() (Jason).
- Make the HASH() macro less magical (Topi).
- Rewrite the commit message.

v3:
- For sorting phi sources, use a VLA, store pointers to the sources, and
compare the predecessor pointer directly (Jason).

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
2015-10-09 10:14:35 -04:00
Connor Abbott
005c2efb7b nir: constify instruction comparison functions
v2: rebase, don't constify nir_srcs_equal() as it's pass-by-value
anyways

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
2015-10-09 10:14:28 -04:00
Connor Abbott
d6bc35934f nir: constify nir_ssa_alu_instr_src_components()
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
2015-10-09 10:14:20 -04:00
Connor Abbott
20d6d812dc nir: split out instruction comparison functions
Right now nir_instrs_equal() is tied pretty tightly to CSE, but we're
going to introduce the idea of an instruction set and tie it to that
instead.  In anticipation of that, move this into its own file where
we'll add the rest of the instruction set implementation later.

v2: Rebase on texture support.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
2015-10-09 10:13:27 -04:00
Neil Roberts
886d46b089 nir: Add a function to determine if a source is dynamically uniform
Adds nir_src_is_dynamically_uniform which returns true if the source
is known to be dynamically uniform. This will be used in a later patch
to add a workaround for cases that only work with dynamically uniform
sources. Note that the function is not definitive, it can return false
negatives (but not false positives). Currently it only detects
constants and uniform accesses. It could easily be extended to include
more cases.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-09 15:10:40 +02:00
Jason Ekstrand
9c528f5dfa nir/sweep: Reparent the shader name
Previously the name of the nir shader was being freed prematurely during
nir_sweep. Since 756613ed35 the name was later being used to generate
filenames for the optimiser debug output and these would end up with
garbage from the dangling pointer.

Co-authored-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-08 08:20:31 -07:00
Timothy Arceri
763cd8c080 glsl: reduce memory footprint of uniform_storage struct
The uniform will only be of a single type so store the data for
opaque types in a single array.

Cc: Francisco Jerez <currojerez@riseup.net>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-05 10:53:24 +11:00
Kenneth Graunke
7768b802e5 nir: Add a nir_shader_info::has_transform_feedback_varyings flag.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-04 14:00:01 -07:00
Kenneth Graunke
5d7f8cb5a5 nir: Introduce new nir_intrinsic_load_per_vertex_input intrinsics.
Geometry and tessellation shaders process multiple vertices; their
inputs are arrays indexed by the vertex number.  While GLSL makes
this look like a normal array, it can be very different behind the
scenes.

On Intel hardware, all inputs for a particular vertex are stored
together - as if they were grouped into a single struct.  This means
that consecutive elements of these top-level arrays are not contiguous.
In fact, they may sometimes be in completely disjoint memory segments.

NIR's existing load_input intrinsics are awkward for this case, as they
distill everything down to a single offset.  We'd much rather keep the
vertex ID separate, but build up an offset as normal beyond that.

This patch introduces new nir_intrinsic_load_per_vertex_input
intrinsics to handle this case.  They work like ordinary load_input
intrinsics, but have an extra source (src[0]) which represents the
outermost array index.

v2: Rebase on earlier refactors.
v3: Use ssa defs instead of nir_srcs, rebase on earlier refactors.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-10-04 14:00:01 -07:00
Kenneth Graunke
f2a4b40cf1 nir/lower_io: Make get_io_offset() return a nir_ssa_def * for indirects.
get_io_offset() already walks the dereference chain and discovers
whether or not we have an indirect; we can just return that rather than
computing it a second time via deref_has_indirect().  This means moving
the call a bit earlier.

By returning a nir_ssa_def *, we can pass back both an existence flag
(via NULL checking the pointer) and the value in one parameter.  It
also simplifies the code somewhat.  nir_lower_samplers works in a
similar fashion.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-10-04 14:00:01 -07:00
Jason Ekstrand
050e4787d3 nir: Add a nir_foreach_variable macro
This is a common enough operation that it's nice to not have to think about
the arguments to foreach_list_typed every time.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-02 21:21:16 -07:00
Jason Ekstrand
7a8d06b6dd nir: Move GS data to nir_shader_info
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-02 14:22:53 -07:00
Jason Ekstrand
e4fea486da nir: Add a a nir_shader_info struct
This commit also adds code to glsl_to_nir and prog_to_nir to fill it out.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-02 14:22:53 -07:00
Jason Ekstrand
cd1ae6ebfa nir/glsl: Take a gl_shader_program and a stage rather than a gl_shader
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-02 14:22:53 -07:00
Chris Wilson
6b7036498a nir: Fix uninitialized 'progress' variable in nir_lower_system_values.
Commit 0a1adaf11d (nir: Report progress
from nir_lower_system_values().) introduced a bug caught by Valgrind:

==823== Conditional jump or move depends on uninitialised value(s)
==823==    at 0xB09020C: convert_block (nir_lower_system_values.c:68)
==823==    by 0xB079FB8: foreach_cf_node (nir.c:1310)
==823==    by 0xB07A0AF: nir_foreach_block (nir.c:1336)
==823==    by 0xB09026B: convert_impl (nir_lower_system_values.c:79)
...
==823==  Uninitialised value was created by a stack allocation
==823==    at 0xB090249: convert_impl (nir_lower_system_values.c:76)

which is trivially fixed by initializing progress.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-02 10:44:28 -07:00
Connor Abbott
33da78adee nir/remove_phis: handle trivial back-edges
Some loops may have phi nodes that look like:

foo = ...
loop {
    bar = phi(foo, bar)
    ...
}

in which case we can remove the phi node and replace all uses of 'bar'
with 'foo'. In particular, there are some L4D2 vertex shaders with loops
that, after optimization, look like:

        /* succs: block_1 */
        loop {
                block block_1:
                /* preds: block_0 block_4 */
                vec1 ssa_2195 = phi block_0: ssa_2136, block_4: ssa_994
                vec1 ssa_7321 = phi block_0: ssa_8195, block_4: ssa_7321
                vec1 ssa_7324 = phi block_0: ssa_8198, block_4: ssa_7324
                vec1 ssa_7327 = phi block_0: ssa_8174, block_4: ssa_7327
                vec1 ssa_8139 = intrinsic load_uniform () () (232)
                vec1 ssa_588 = ige ssa_2195, ssa_8139
                /* succs: block_2 block_3 */
                if ssa_588 {
                        block block_2:
                        /* preds: block_1 */
                        break
                        /* succs: block_5 */
                } else {
                        block block_3:
                        /* preds: block_1 */
                        /* succs: block_4 */
                }
                block block_4:
                /* preds: block_3 */
                vec1 ssa_994 = iadd ssa_2195, ssa_2150
                /* succs: block_1 */
        }

where after removing the second, third, and fourth phi nodes, the loop becomes
entirely dead, and this patch will cause the loop to be deleted entirely.

No piglit regressions.

Shader-db results on bdw:

instructions in affected programs:     5824 -> 5664 (-2.75%)
total loops in shared programs:        2234 -> 2202 (-1.43%)
helped:                                32

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
2015-10-02 13:19:45 -04:00
Kenneth Graunke
39a1d36a67 nir: Allow nir_lower_io() to only lower one type of variable.
We may want to use different type_size functions for (e.g.) inputs
vs. uniforms.  Passing in -1 for mode ignores this, handling all
modes as before.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-01 10:58:30 -07:00
Jordan Justen
4810d02112 nir: Don't set dest in SSBO store glsl_to_nir conversion
This matches the function signature created in
lower_ubo_reference_visitor::ssbo_store which has a void return.

Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-09-29 17:17:20 -07:00
Kenneth Graunke
476e6d732f nir: Use a system value for gl_PrimitiveIDIn.
At least on Intel hardware, gl_PrimitiveIDIn comes in as a special part
of the payload rather than a normal input.  This is typically what we
use system values for.  Dave and Ilia also agree that a system value
would be nicer.

At some point, we should change it at the GLSL IR level as well.  But
that requires changing most of the drivers.  For now, let's at least
make NIR do the right thing, which is easy.

v2: Add a comment about not creating a temporary (suggested by Iago).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-09-29 14:19:32 -07:00
Jordan Justen
4c6ddd3397 nir: Convert SYSTEM_VALUE_NUM_WORK_GROUPS to a nir intrinsic
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-29 08:23:47 -07:00
Kenneth Graunke
02530c5dc5 nir: Add a function to count the number of vertices a GS emits.
Some hardware (such as Broadwell) can run geometry shaders more
efficiently when the number of vertices emitted is statically known.

This pass provides a way to obtain the constant vertex count, or
-1 indicating that the vertex count is unknown/non-constant.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-09-26 12:01:53 -07:00
Iago Toral Quiroga
9d5c0be5d5 nir: Implement lowered SSBO atomic intrinsics
The original GLSL IR intrinsics have been lowered to an internal
version that accepts a block index and an offset instead of a
SSBO reference.

v2 (Connor):
  - Document the sources used by the atomic intrinsics.

Reviewed-by: Connor Abbott <connor.w.abbott@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-25 08:39:23 +02:00
Iago Toral Quiroga
475d9c32d1 nir/glsl_to_nir: ignore an instruction's dest if it hasn't any
Reviewed-by: Connor Abbott <connor.w.abbott@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-25 08:39:22 +02:00
Iago Toral Quiroga
e59ae238b6 nir: Implement __intrinsic_load_ssbo
v2:
- Fix ssbo loads with boolean variables.

v3:
- Simplify the changes (Kristian)

Reviewed-by: Connor Abbott <connor.w.abbott@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-25 08:39:22 +02:00
Samuel Iglesias Gonsalvez
3e70c968de nir: modify the instruction insertion in nir_visitor::visit(ir_call *ir)
This patch moves nir_instr_insert_after_cf_list call into each case
in the intrinsics switch at nir_visitor::visit(ir_call *ir) and
define a nir_dest variable which will be used when handling
ir->return_deref after the switch.

This patch simplifies the code for nir_intrinsic_load_ssbo
implementation changes we are going to do next.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-25 08:39:22 +02:00
Iago Toral Quiroga
9bb7d9ecf8 nir: Implement __intrinsic_store_ssbo
v2 (Connor):
 - Make the STORE() macro take arguments for the extra sources (and their
   size) and any extra indices required.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-25 08:39:22 +02:00
Samuel Iglesias Gonsalvez
003ce30e36 nir: Implement ir_unop_get_buffer_size
This is how backends provide the buffer size required to compute
the size of unsized arrays in the previous patch

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-25 08:39:21 +02:00
Kenneth Graunke
542d40d698 nir: Add new GS intrinsics that maintain a count of emitted vertices.
This patch also introduces a lowering pass to convert the simple GS
intrinsics to the new ones.  See the comments above that for the
rationale behind the new intrinsics.

This should be useful for i965; it's a generic enough mechanism that I
could see other drivers potentially using it as well, so I don't feel
too bad about putting it in the generic code.

v2:
- Use nir_after_block_before_jump for the cursor (caught by Jason
  Ekstrand - I'd mistakenly used nir_after_block when rebasing this
  code onto the new NIR control flow API).
- Remove the old emit_vertex intrinsic at the end, rather than in
  the middle (requested by Jason).
- Use state->... directly rather than locals (requested by Jason).
- Report progress from nir_lower_gs_intrinsics() (requested by me).
- Remove "Authors:" section from file comment (requested by
  Michael Schellenberger Costa).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-23 11:00:00 -07:00
Kenneth Graunke
0a040975ec nir: Add unit tests for control flow graphs.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Acked-by: Connor Abbott <cwabbott0@gmail.com>
2015-09-23 11:00:00 -07:00
Kenneth Graunke
fbaa1b19d7 nir/cf: Fix dominance metadata in the dead control flow pass.
The NIR control flow modification API churns the block structure,
splitting blocks, stitching them back together, and so on.  Preserving
information about block dominance is hard (and probably not worthwhile).

This patch makes nir_cf_extract() throw away all metadata, like we do
when adding/removing jumps.

We then make the dead control flow pass compute dominance information
right before it uses it.  This is necessary because earlier work by the
pass may have invalidated it.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-23 11:00:00 -07:00
Kenneth Graunke
6560838703 nir/cf: Fix unlink_block_successors to actually unlink the second one.
Calling unlink_blocks(block, block->successors[0]) will successfully
unlink the first successor, but then will shift block->successors[1]
down to block->successor[0].  So the successors[1] != NULL check will
always fail.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-23 11:00:00 -07:00
Kenneth Graunke
024e5ec977 nir/cf: Alter block successors before adding a fake link.
Consider the case of "while (...) { break }".  Or in NIR:

        block block_0 (0x7ab640):
        ...
        /* succs: block_1 */
        loop {
                block block_1:
                /* preds: block_0 */
                break
                /* succs: block_2 */
        }
        block block_2:

Calling nir_handle_remove_jump(block_1, nir_jump_break) will remove the break.
Unfortunately, it would mangle the predecessors and successors.

Here, block_2->predecessors->entries == 1, so we would create a fake
link, setting block_1->successors[1] = block_2, and adding block_1 to
block_2's predecessor set.  This is illegal: a block cannot specify the
same successor twice.  In particular, adding the predecessor would have
no effect, as it was already present in the set.

We'd then call unlink_block_successors(), which would delete the fake
link and remove block_1 from block_2's predecessor set.  It would then
delete successors[0], and attempt to remove block_1 from block_2's
predecessor set a second time...except that it wouldn't be present,
triggering an assertion failure.

The fix appears to be simple: simply unlink the block's successors and
recreate them to point at the correct blocks first.  Then, add the fake
link.  In the above example, removing the break would cause block_1 to
have itself as a successor (as it becomes an infinite loop), so adding
the fake link won't cause a duplicate successor.

v2: Add comments (requested by Connor Abbott) and fix commit message.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-23 10:59:59 -07:00
Kenneth Graunke
0991b2eb35 nir/cf: Conditionally do block_add_normal_succs() in unlink_jump();
There is a bug where we mess up predecessors/successors due to the
ordering of unlinking/recreating edges/adding fake edges.  In order to
fix that, I need everything in one routine.

However, calling block_add_normal_succs() isn't safe from
cleanup_cf_node() - it would crash trying to insert phi undefs.
So unfortunately I need to add a parameter.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-23 10:59:59 -07:00
Kenneth Graunke
9674c76c0e nir/cf: Don't break outer-block successors in split_block_beginning().
Consider the following NIR:

   block block_0;
   /* succs: block_1 block_2 */
   if (...) {
      block block_1;
      ...
   } else {
      block block_2;
   }

Calling split_block_beginning() on block_1 would break block_0's
successors:  link_block() sets both successors of a block, so calling
link_block(block_0, new_block, NULL) would throw away the second
successor, leaving only /* succ: new_block */.  This is invalid: the
block before an if statement must have two successors.

Changing the call to link_block(pred, new_block, pred->successors[0])
would correctly leave both successors in place, but because unlink_block
may shift successor[1] to successor[0], it may not preserve the original
order.  NIR maintains a convention that successor[0] must point to the
"then" block, while successor[1] points to the "else" block, so we need
to take care to preserve this ordering.

This patch creates a new function that swaps out one successor for
another, preserving the ordering.  It then uses this to fix the issue.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-23 10:59:59 -07:00
Kenneth Graunke
e2637db618 nir/cf: Make a helper function for removing a predecessor.
I need to do this in a second place, and I'd rather make a helper
function than cut and paste the code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-23 10:59:59 -07:00
Kenneth Graunke
6a67ede6b3 nir: Validate that a block doesn't have two identical successors.
This is invalid, and causes disasters if we try to unlink successors:
removing the first will work, but removing the second copy will fail
because the block isn't in the successor's predecessor set any longer.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-23 10:59:59 -07:00
Jason Ekstrand
8dcbca5957 nir/lower_vec_to_movs: Don't emit unneeded movs
It's possible that, if a vecN operation is involved in a phi node, that we
could end up moving from a register to itself.  If swizzling is involved,
we need to emit the move but.  However, if there is no swizzling, then the
mov is a no-op and we might as well not bother emitting it.

Shader-db results on Haswell:

   total instructions in shared programs: 6262536 -> 6259558 (-0.05%)
   instructions in affected programs:     184780 -> 181802 (-1.61%)
   helped:                                838
   HURT:                                  0

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-09-23 10:12:39 -07:00
Jason Ekstrand
65e80ce5b5 nir/lower_vec_to_movs: Properly handle source modifiers on vecN ops
I don't know of any piglit tests that are currently broken.  However, there
is nothing stopping a vecN instruction from getting source modifiers and
lower_vec_to_movs is run after we lower to source modifiers.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-09-23 10:12:39 -07:00
Jason Ekstrand
999ff3c77d nir/lower_alu_to_scalar: Add support for nir_op_fdph
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-09-22 20:37:35 -07:00
Jason Ekstrand
e5a9346d00 nir: Add fdph and fdph_replicated opcodes
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-09-22 20:37:35 -07:00
Jason Ekstrand
0f9bf64770 nir/lower_alu_to_scalar: Return after lower_reduction
We don't use any of the code after the switch anyway.  Since we check for
num_components == 1 and early-return, it doesn't get executed so
everything's ok.  However, it makes it much clearer what's going on if we
simply do an early return.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-09-22 20:37:35 -07:00
Jason Ekstrand
2b79db2c02 nir/lower_alu_to_scalar: Use the builder
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-09-22 20:37:35 -07:00
Kenneth Graunke
5cede90f62 nir: Report progress from nir_normalize_cubemap_coords().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-21 13:54:34 -07:00
Kenneth Graunke
d7ffd90ecb nir: Add braces around multi-line loop.
This was correct but not our usual style.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-21 13:47:01 -07:00
Kenneth Graunke
0a1adaf11d nir: Report progress from nir_lower_system_values().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-21 13:47:00 -07:00
Kenneth Graunke
dc18b9357b nir: Report progress from nir_split_var_copies().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-21 13:46:59 -07:00
Kenneth Graunke
cfae0f8a3a nir: Report progress from nir_lower_locals_to_regs().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-21 13:46:57 -07:00
Kenneth Graunke
1adde5b87e nir: Report progress from nir_remove_dead_variables().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-21 13:46:55 -07:00
Jason Ekstrand
9f5e7ae9d8 nir: Report progress from lower_vec_to_movs().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-21 13:46:54 -07:00
Kenneth Graunke
967a5ddb88 nir: Report progress from nir_lower_globals_vars_to_local().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-21 13:46:45 -07:00