nir: Report progress from nir_lower_locals_to_regs().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Kenneth Graunke 2015-09-17 12:29:49 -07:00
parent 1adde5b87e
commit cfae0f8a3a
2 changed files with 16 additions and 4 deletions

View file

@ -1811,7 +1811,7 @@ void nir_lower_var_copies(nir_shader *shader);
bool nir_lower_global_vars_to_local(nir_shader *shader);
void nir_lower_locals_to_regs(nir_shader *shader);
bool nir_lower_locals_to_regs(nir_shader *shader);
void nir_lower_outputs_to_temporaries(nir_shader *shader);

View file

@ -40,6 +40,8 @@ struct locals_to_regs_state {
* used to make adding register initialization code deterministic.
*/
nir_array derefs_array;
bool progress;
};
/* The following two functions implement a hash and equality check for
@ -228,6 +230,7 @@ lower_locals_to_regs_block(nir_block *block, void *void_state)
nir_instr_insert_before(&intrin->instr, &mov->instr);
nir_instr_remove(&intrin->instr);
state->progress = true;
break;
}
@ -249,6 +252,7 @@ lower_locals_to_regs_block(nir_block *block, void *void_state)
nir_instr_insert_before(&intrin->instr, &mov->instr);
nir_instr_remove(&intrin->instr);
state->progress = true;
break;
}
@ -336,15 +340,17 @@ insert_constant_initializer(nir_deref_var *deref_head, nir_deref *deref_tail,
mov->dest.dest.reg.indirect = reg_src.reg.indirect;
nir_instr_insert_after(&load->instr, &mov->instr);
state->progress = true;
}
static void
static bool
nir_lower_locals_to_regs_impl(nir_function_impl *impl)
{
struct locals_to_regs_state state;
state.shader = impl->overload->function->shader;
state.impl = impl;
state.progress = false;
state.regs_table = _mesa_hash_table_create(NULL, hash_deref, derefs_equal);
nir_array_init(&state.derefs_array, NULL);
@ -372,13 +378,19 @@ nir_lower_locals_to_regs_impl(nir_function_impl *impl)
nir_array_fini(&state.derefs_array);
_mesa_hash_table_destroy(state.regs_table, NULL);
return state.progress;
}
void
bool
nir_lower_locals_to_regs(nir_shader *shader)
{
bool progress = false;
nir_foreach_overload(shader, overload) {
if (overload->impl)
nir_lower_locals_to_regs_impl(overload->impl);
progress = nir_lower_locals_to_regs_impl(overload->impl) || progress;
}
return progress;
}