Since we can get a zero for free and a one inlined into the constant,
the obvious turns out to be efficient (while allowing flexibility for
boolean size).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4139>
Only on supported GPUs at the moment; for older Bifrost that don't
support these, I'm not sure yet where the right place to do the lowering
is. NIR algebraic rules would be "nice" but probably impractical -- but
it wouldn't be hard to do it directly in BIR (as a lowering pass or
alternative implementation).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4139>
These are all regular ALU ops found in GLES2 which makes them
particularly nice targets at the moment. Just translate straight to our
IR.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4139>
Soon we'll have a NIR support to handle this the Right Way along with
pos and sat_signed support, but we'll always need the fallback anyway.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4139>
This will allow us to optimize out the constant moves (although that
will require a DCE pass which has yet to be written).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4139>
We do the bare minimum translation, just enough for fmov/fadd/fmul right
now with no modifiers / inlined constants / etc. The rest is to come!
But hopefully I got bitsize handling right this time around.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4139>
I feel so dirty. But this will let the IR be a lot more flexible seeing
as we really are vector in a certain sense (I/O, small types)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4139>
We'd really rather not emit extracts. We are approaching on a vector IR
anyway which is annoying but really necessary to handle I/O and fp16
correctly. So let's just go all the way and deal with swizzles and masks
within reason; it'll still be somewhat saner in the long-term.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4139>
In the second (scalar pass) use the information about # of registers
used in the first pass as the target max, and round-robin within that
range. This generally gives the post-RA sched pass more opportunities
to re-order instructions to remove nop's.
Also, we can be a bit clever when assigning dest registers for SFU
instructions, by picking the register used for it's src (if available
and already assigned). This avoids some (ss) syncs caused by write
after read hazards. (Ie. the SFU instruction will read it's own src
before writing dest.)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4071>
In the select_reg callback, I want to be able to determine if a given
node is already assigned, and if so what physical register has been
assigned.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4071>
Add a parameter so the callback can know which node it is selecting a
register for. And remove the graph parameter, as it is unused by
existing users, and somewhat unnecessary (ie. the callback data could
be used instead).
And add a comment so $future_me remembers how this works.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4071>
Doesn't take into account stalls that result from a register written in
a different block, etc. But this should be more useful than just using
number of (ss)'s by trying to estimate how costly a given sync is.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4071>
They were inserting a nop between back to back SFU instrucions. But
that doesn't actually appear to be required. And they get stripped out
later anyways before legalize.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4071>
Provide the same set of VAO and current value gl_vertex_format
accessor functions like we have for the gl_array_attributes.
For most purpose the vertex format is what we need.
v2: Style fixes.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/308>
Vertex processing workaround flags can be split into
array and current vertex attributes. By that we
can use specific access functions for these different
vertex attribute kinds. This finally obsoletes
some access functions that I introduced last winter
for a smooth transition.
v2: Style fixes.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/308>
The merge_inputs function handles that part that changes when the
inputs change. The clear_buffers function triggers when we may need
a new upload. Thus the merge_inputs can be limited to be once
per brw_draw_prims.
v2: Move declaration of attribute index into the for scope.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/308>
Rather than do a NULL pointer check on a pointer that may be offset by the
min-max index range of an GL draw operation, execute the NULL test on the
original vertex array pointer.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/308>
The change basically reimplements array setup by walking
the gl_contex::Array._DrawVAO on a per binding sequence.
In this way we can make direct use of the application
provided minimum set of buffer objects and emit fewer relocs.
v2: Rebase onto:
compiler: Move double_inputs to gl_program::DualSlotInputs
v3: Rebase onto introduction of gl_vertex_format
v4: Reorder and extend patch series.
v5: Split out two hunks into seperate patches.
v6: Avoid using GL* types.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/308>