mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-25 08:00:25 +01:00
i965: Use the VAOs binding information in array setup.
The change basically reimplements array setup by walking
the gl_contex::Array._DrawVAO on a per binding sequence.
In this way we can make direct use of the application
provided minimum set of buffer objects and emit fewer relocs.
v2: Rebase onto:
compiler: Move double_inputs to gl_program::DualSlotInputs
v3: Rebase onto introduction of gl_vertex_format
v4: Reorder and extend patch series.
v5: Split out two hunks into seperate patches.
v6: Avoid using GL* types.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/308>
This commit is contained in:
parent
e1f2c84282
commit
b684030c3a
1 changed files with 160 additions and 178 deletions
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@ -400,30 +400,12 @@ brw_get_vertex_surface_type(struct brw_context *brw,
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static void
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copy_array_to_vbo_array(struct brw_context *brw,
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struct brw_vertex_element *element,
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const uint8_t *const ptr, const int src_stride,
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int min, int max,
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struct brw_vertex_buffer *buffer,
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GLuint dst_stride)
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{
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const struct gl_vertex_buffer_binding *glbinding = element->glbinding;
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const struct gl_array_attributes *glattrib = element->glattrib;
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const struct gl_vertex_format *glformat = &glattrib->Format;
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const int src_stride = glbinding->Stride;
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/* If the source stride is zero, we just want to upload the current
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* attribute once and set the buffer's stride to 0. There's no need
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* to replicate it out.
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*/
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if (src_stride == 0) {
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brw_upload_data(&brw->upload, glattrib->Ptr, glformat->_ElementSize,
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glformat->_ElementSize, &buffer->bo, &buffer->offset);
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buffer->stride = 0;
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buffer->size = glformat->_ElementSize;
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return;
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}
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const unsigned char *src = glattrib->Ptr + min * src_stride;
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const unsigned char *src = ptr + min * src_stride;
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int count = max - min + 1;
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GLuint size = count * dst_stride;
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uint8_t *dst = brw_upload_space(&brw->upload, size, dst_stride,
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@ -466,16 +448,10 @@ brw_prepare_vertices(struct brw_context *brw)
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vp->DualSlotInputs);
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assert((vs_inputs64 & ~(uint64_t)VERT_BIT_ALL) == 0);
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unsigned vs_inputs = (unsigned)vs_inputs64;
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const unsigned char *ptr = NULL;
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GLuint interleaved = 0;
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unsigned int min_index = brw->vb.min_index + brw->basevertex;
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unsigned int max_index = brw->vb.max_index + brw->basevertex;
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unsigned i;
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int delta, j;
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struct brw_vertex_element *upload[VERT_ATTRIB_MAX];
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GLuint nr_uploads = 0;
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/* _NEW_POLYGON
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*
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* On gen6+, edge flags don't end up in the VUE (either in or out of the
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@ -498,7 +474,6 @@ brw_prepare_vertices(struct brw_context *brw)
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while (mask) {
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const gl_vert_attrib attr = u_bit_scan(&mask);
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struct brw_vertex_element *input = &brw->vb.inputs[attr];
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input->is_dual_slot = (vp->DualSlotInputs & BITFIELD64_BIT(attr)) != 0;
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brw->vb.enabled[brw->vb.nr_enabled++] = input;
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}
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assert(brw->vb.nr_enabled <= VERT_ATTRIB_MAX);
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@ -509,134 +484,84 @@ brw_prepare_vertices(struct brw_context *brw)
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if (brw->vb.nr_buffers)
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return;
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/* The range of data in a given buffer represented as [min, max) */
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struct intel_buffer_object *enabled_buffer[VERT_ATTRIB_MAX];
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uint32_t buffer_range_start[VERT_ATTRIB_MAX];
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uint32_t buffer_range_end[VERT_ATTRIB_MAX];
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j = 0;
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const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO;
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for (i = j = 0; i < brw->vb.nr_enabled; i++) {
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struct brw_vertex_element *input = brw->vb.enabled[i];
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const struct gl_vertex_buffer_binding *glbinding = input->glbinding;
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const struct gl_array_attributes *glattrib = input->glattrib;
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unsigned vbomask = vs_inputs & _mesa_draw_vbo_array_bits(ctx);
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while (vbomask) {
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const struct gl_vertex_buffer_binding *const glbinding =
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_mesa_draw_buffer_binding(vao, ffs(vbomask) - 1);
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const GLsizei stride = glbinding->Stride;
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if (_mesa_is_bufferobj(glbinding->BufferObj)) {
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struct intel_buffer_object *intel_buffer =
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intel_buffer_object(glbinding->BufferObj);
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assert(_mesa_is_bufferobj(glbinding->BufferObj));
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const uint32_t offset = _mesa_draw_binding_offset(glbinding) +
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/* Accumulate the range of a single vertex, start with inverted range */
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uint32_t vertex_range_start = ~(uint32_t)0;
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uint32_t vertex_range_end = 0;
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const unsigned boundmask = _mesa_draw_bound_attrib_bits(glbinding);
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unsigned attrmask = vbomask & boundmask;
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/* Mark the those attributes as processed */
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vbomask ^= attrmask;
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/* We can assume that we have an array for the binding */
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assert(attrmask);
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/* Walk attributes belonging to the binding */
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while (attrmask) {
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const gl_vert_attrib attr = u_bit_scan(&attrmask);
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const struct gl_array_attributes *const glattrib =
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_mesa_draw_array_attrib(vao, attr);
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const uint32_t rel_offset =
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_mesa_draw_attributes_relative_offset(glattrib);
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const uint32_t rel_end = rel_offset + glattrib->Format._ElementSize;
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/* Start with the worst case */
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uint32_t start = 0;
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uint32_t range = intel_buffer->Base.Size;
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if (glbinding->InstanceDivisor) {
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if (brw->num_instances) {
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start = offset + glbinding->Stride * brw->baseinstance;
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range = (glbinding->Stride * ((brw->num_instances - 1) /
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glbinding->InstanceDivisor) +
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glattrib->Format._ElementSize);
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}
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} else {
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if (brw->vb.index_bounds_valid) {
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start = offset + min_index * glbinding->Stride;
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range = (glbinding->Stride * (max_index - min_index) +
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glattrib->Format._ElementSize);
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}
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}
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vertex_range_start = MIN2(vertex_range_start, rel_offset);
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vertex_range_end = MAX2(vertex_range_end, rel_end);
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/* If we have a VB set to be uploaded for this buffer object
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* already, reuse that VB state so that we emit fewer
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* relocations.
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*/
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unsigned k;
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for (k = 0; k < i; k++) {
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struct brw_vertex_element *other = brw->vb.enabled[k];
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const struct gl_vertex_buffer_binding *obind = other->glbinding;
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const struct gl_array_attributes *oattrib = other->glattrib;
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const uint32_t ooffset = _mesa_draw_binding_offset(obind) +
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_mesa_draw_attributes_relative_offset(oattrib);
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if (glbinding->BufferObj == obind->BufferObj &&
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glbinding->Stride == obind->Stride &&
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glbinding->InstanceDivisor == obind->InstanceDivisor &&
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(offset - ooffset) < glbinding->Stride)
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{
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input->buffer = brw->vb.enabled[k]->buffer;
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input->offset = offset - ooffset;
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buffer_range_start[input->buffer] =
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MIN2(buffer_range_start[input->buffer], start);
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buffer_range_end[input->buffer] =
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MAX2(buffer_range_end[input->buffer], start + range);
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break;
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}
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}
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if (k == i) {
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struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
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/* Named buffer object: Just reference its contents directly. */
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buffer->offset = offset;
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buffer->stride = glbinding->Stride;
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buffer->step_rate = glbinding->InstanceDivisor;
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buffer->size = glbinding->BufferObj->Size - offset;
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enabled_buffer[j] = intel_buffer;
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buffer_range_start[j] = start;
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buffer_range_end[j] = start + range;
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input->buffer = j++;
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input->offset = 0;
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}
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} else {
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/* Queue the buffer object up to be uploaded in the next pass,
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* when we've decided if we're doing interleaved or not.
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*/
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if (nr_uploads == 0) {
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interleaved = glbinding->Stride;
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ptr = glattrib->Ptr;
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}
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else if (interleaved != glbinding->Stride ||
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glbinding->InstanceDivisor != 0 ||
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glattrib->Ptr < ptr ||
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(uintptr_t)(glattrib->Ptr - ptr) +
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glattrib->Format._ElementSize > interleaved)
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{
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/* If our stride is different from the first attribute's stride,
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* or if we are using an instance divisor or if the first
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* attribute's stride didn't cover our element, disable the
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* interleaved upload optimization. The second case can most
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* commonly occur in cases where there is a single vertex and, for
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* example, the data is stored on the application's stack.
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*
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* NOTE: This will also disable the optimization in cases where
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* the data is in a different order than the array indices.
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* Something like:
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*
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* float data[...];
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* glVertexAttribPointer(0, 4, GL_FLOAT, 32, &data[4]);
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* glVertexAttribPointer(1, 4, GL_FLOAT, 32, &data[0]);
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*/
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interleaved = 0;
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}
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upload[nr_uploads++] = input;
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struct brw_vertex_element *input = &brw->vb.inputs[attr];
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input->glattrib = glattrib;
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input->buffer = j;
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input->is_dual_slot = (vp->DualSlotInputs & BITFIELD64_BIT(attr)) != 0;
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input->offset = rel_offset;
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}
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}
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assert(vertex_range_start <= vertex_range_end);
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/* Now that we've set up all of the buffers, we walk through and reference
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* each of them. We do this late so that we get the right size in each
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* buffer and don't reference too little data.
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*/
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for (i = 0; i < j; i++) {
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struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
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if (buffer->bo)
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continue;
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struct intel_buffer_object *intel_buffer =
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intel_buffer_object(glbinding->BufferObj);
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struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
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const uint32_t start = buffer_range_start[i];
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const uint32_t range = buffer_range_end[i] - buffer_range_start[i];
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const uint32_t offset = _mesa_draw_binding_offset(glbinding);
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buffer->bo = intel_bufferobj_buffer(brw, enabled_buffer[i], start,
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/* If nothing else is known take the buffer size and offset as a bound */
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uint32_t start = vertex_range_start;
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uint32_t range = intel_buffer->Base.Size - offset - vertex_range_start;
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/* Check if we can get a more narrow range */
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if (glbinding->InstanceDivisor) {
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if (brw->num_instances) {
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const uint32_t vertex_size = vertex_range_end - vertex_range_start;
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start = vertex_range_start + stride * brw->baseinstance;
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range = (stride * ((brw->num_instances - 1) /
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glbinding->InstanceDivisor) +
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vertex_size);
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}
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} else {
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if (brw->vb.index_bounds_valid) {
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const uint32_t vertex_size = vertex_range_end - vertex_range_start;
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start = vertex_range_start + stride * min_index;
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range = (stride * (max_index - min_index) +
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vertex_size);
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}
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}
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buffer->offset = offset;
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buffer->size = start + range;
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buffer->stride = stride;
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buffer->step_rate = glbinding->InstanceDivisor;
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buffer->bo = intel_bufferobj_buffer(brw, intel_buffer, offset + start,
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range, false);
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brw_bo_reference(buffer->bo);
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j++;
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}
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/* If we need to upload all the arrays, then we can trim those arrays to
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@ -645,43 +570,64 @@ brw_prepare_vertices(struct brw_context *brw)
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*/
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brw->vb.start_vertex_bias = 0;
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delta = min_index;
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if (nr_uploads == brw->vb.nr_enabled) {
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if ((vs_inputs & _mesa_draw_vbo_array_bits(ctx)) == 0) {
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brw->vb.start_vertex_bias = -delta;
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delta = 0;
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}
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/* Handle any arrays to be uploaded. */
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if (nr_uploads > 1) {
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if (interleaved) {
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struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
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/* All uploads are interleaved, so upload the arrays together as
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* interleaved. First, upload the contents and set up upload[0].
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*/
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copy_array_to_vbo_array(brw, upload[0], min_index, max_index,
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buffer, interleaved);
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buffer->offset -= delta * interleaved;
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buffer->size += delta * interleaved;
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buffer->step_rate = 0;
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unsigned usermask = vs_inputs & _mesa_draw_user_array_bits(ctx);
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while (usermask) {
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const struct gl_vertex_buffer_binding *const glbinding =
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_mesa_draw_buffer_binding(vao, ffs(usermask) - 1);
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const GLsizei stride = glbinding->Stride;
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for (i = 0; i < nr_uploads; i++) {
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const struct gl_array_attributes *glattrib = upload[i]->glattrib;
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/* Then, just point upload[i] at upload[0]'s buffer. */
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upload[i]->offset = ((const unsigned char *)glattrib->Ptr - ptr);
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upload[i]->buffer = j;
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}
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j++;
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assert(!_mesa_is_bufferobj(glbinding->BufferObj));
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assert(brw->vb.index_bounds_valid);
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nr_uploads = 0;
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/* Accumulate the range of a single vertex, start with inverted range */
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uint32_t vertex_range_start = ~(uint32_t)0;
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uint32_t vertex_range_end = 0;
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const unsigned boundmask = _mesa_draw_bound_attrib_bits(glbinding);
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unsigned attrmask = usermask & boundmask;
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/* Mark the those attributes as processed */
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usermask ^= attrmask;
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/* We can assume that we have an array for the binding */
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assert(attrmask);
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/* Walk attributes belonging to the binding */
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while (attrmask) {
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const gl_vert_attrib attr = u_bit_scan(&attrmask);
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const struct gl_array_attributes *const glattrib =
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_mesa_draw_array_attrib(vao, attr);
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const uint32_t rel_offset =
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_mesa_draw_attributes_relative_offset(glattrib);
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const uint32_t rel_end = rel_offset + glattrib->Format._ElementSize;
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vertex_range_start = MIN2(vertex_range_start, rel_offset);
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vertex_range_end = MAX2(vertex_range_end, rel_end);
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struct brw_vertex_element *input = &brw->vb.inputs[attr];
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input->glattrib = glattrib;
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input->buffer = j;
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input->is_dual_slot = (vp->DualSlotInputs & BITFIELD64_BIT(attr)) != 0;
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input->offset = rel_offset;
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}
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}
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/* Upload non-interleaved arrays */
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for (i = 0; i < nr_uploads; i++) {
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assert(vertex_range_start <= vertex_range_end);
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struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
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const struct gl_vertex_buffer_binding *glbinding = upload[i]->glbinding;
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const struct gl_array_attributes *glattrib = upload[i]->glattrib;
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if (glbinding->InstanceDivisor == 0) {
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copy_array_to_vbo_array(brw, upload[i], min_index, max_index,
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buffer, glattrib->Format._ElementSize);
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const uint8_t *ptr = (const uint8_t*)_mesa_draw_binding_offset(glbinding);
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ptr += vertex_range_start;
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const uint32_t vertex_size = vertex_range_end - vertex_range_start;
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if (glbinding->Stride == 0) {
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/* If the source stride is zero, we just want to upload the current
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* attribute once and set the buffer's stride to 0. There's no need
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* to replicate it out.
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*/
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copy_array_to_vbo_array(brw, ptr, 0, 0, 0, buffer, vertex_size);
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} else if (glbinding->InstanceDivisor == 0) {
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copy_array_to_vbo_array(brw, ptr, stride, min_index,
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max_index, buffer, vertex_size);
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} else {
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/* This is an instanced attribute, since its InstanceDivisor
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* is not zero. Therefore, its data will be stepped after the
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@ -689,16 +635,52 @@ brw_prepare_vertices(struct brw_context *brw)
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*/
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uint32_t instanced_attr_max_index =
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(brw->num_instances - 1) / glbinding->InstanceDivisor;
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copy_array_to_vbo_array(brw, upload[i], 0, instanced_attr_max_index,
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buffer, glattrib->Format._ElementSize);
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copy_array_to_vbo_array(brw, ptr, stride, 0,
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instanced_attr_max_index, buffer, vertex_size);
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}
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buffer->offset -= delta * buffer->stride;
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buffer->size += delta * buffer->stride;
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buffer->offset -= delta * buffer->stride + vertex_range_start;
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buffer->size += delta * buffer->stride + vertex_range_start;
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buffer->step_rate = glbinding->InstanceDivisor;
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upload[i]->buffer = j++;
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upload[i]->offset = 0;
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j++;
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}
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/* Upload the current values */
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unsigned curmask = vs_inputs & _mesa_draw_current_bits(ctx);
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if (curmask) {
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/* For each attribute, upload the maximum possible size. */
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uint8_t data[VERT_ATTRIB_MAX * sizeof(GLdouble) * 4];
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uint8_t *cursor = data;
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do {
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const gl_vert_attrib attr = u_bit_scan(&curmask);
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const struct gl_array_attributes *const glattrib =
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_mesa_draw_current_attrib(ctx, attr);
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const unsigned size = glattrib->Format._ElementSize;
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const unsigned alignment = align(size, sizeof(GLdouble));
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memcpy(cursor, glattrib->Ptr, size);
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if (alignment != size)
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memset(cursor + size, 0, alignment - size);
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struct brw_vertex_element *input = &brw->vb.inputs[attr];
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input->glattrib = glattrib;
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input->buffer = j;
|
||||
input->is_dual_slot = (vp->DualSlotInputs & BITFIELD64_BIT(attr)) != 0;
|
||||
input->offset = cursor - data;
|
||||
|
||||
cursor += alignment;
|
||||
} while (curmask);
|
||||
|
||||
struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
|
||||
const unsigned size = cursor - data;
|
||||
brw_upload_data(&brw->upload, data, size, size,
|
||||
&buffer->bo, &buffer->offset);
|
||||
buffer->stride = 0;
|
||||
buffer->size = size;
|
||||
buffer->step_rate = 0;
|
||||
|
||||
j++;
|
||||
}
|
||||
brw->vb.nr_buffers = j;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue