There's no reason we can't -- the mappings we expose are basically
equivalent to persistent/coherent, already.
Improves mesa-demos drawoverhead (no state change) performance by
5.21362% +/- 1.25078% (n=11).
A common user error is to call glDrawRangeElements() with the 'end'
argument being one too large. If we use the vbuf module to translate
some vertex attributes this error can cause us to read past the end of
the mapped hardware buffer, resulting in a crash.
This patch adjusts the vertex count to avoid that issue. Typically,
the vertex_count gets decremented by one.
This fixes crashes with the Unigine Tropics and Sanctuary demos with older
VMware hardware versions. The issue isn't hit with VGPU10 because we
don't hit this fallback.
No piglit changes.
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
First this happens:
1) amdgpu_cs_flush (lock bo_fence_lock)
-> amdgpu_add_fence_dependency
-> os_wait_until_zero (wait for submission_in_progress) - WAITING
2) amdgpu_bo_create
-> pb_cache_reclaim_buffer (lock pb_cache::mutex)
-> pb_cache_is_buffer_compat
-> amdgpu_bo_wait (lock bo_fence_lock) - WAITING
So both bo_fence_lock and pb_cache::mutex are held. amdgpu_bo_create can't
continue. amdgpu_cs_flush is waiting for the CS ioctl to finish the job,
but the CS ioctl is trying to release a buffer:
3) amdgpu_cs_submit_ib (CS thread - job entrypoint)
-> amdgpu_cs_context_cleanup
-> pb_reference
-> pb_destroy
-> amdgpu_bo_destroy_or_cache
-> pb_cache_add_buffer (lock pb_cache::mutex) - DEADLOCK
The simple solution is not to wait for submission_in_progress, which we
need in order to create the list of dependencies for the CS ioctl. Instead
of building the list of dependencies as a direct input to the CS ioctl,
build the list of dependencies as a list of fences, and make the final list
of dependencies in the CS thread itself.
Therefore, amdgpu_cs_flush doesn't have to wait and can continue.
Then, amdgpu_bo_create can continue and return. And then amdgpu_cs_submit_ib
can continue.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101294
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
To avoid useless DCC fetches when DCC is disabled, descriptors
have to be updated in order to reflect this change. This is
quite similar to how we update descriptors of bound textures.
As a side effect, this should also prevent VM faults when
bindless textures are invalidated, because the VA in the
descriptor has to be updated accordingly as well.
I don't see any performance improvements with DOW3.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Needed for updating all resident texture descriptors when
dirty_tex_counter changes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
st/mesa creates a surface that reinterprets the compressed blocks as
RGBA16UI or RGBA32UI. We have to adjust width0 & height0 accordingly to
avoid out-of-bounds memory accesses by CB.
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This is done by introducing a separate list.
si_decompress_textures() is now 5x faster.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Useful for debugging performance issues when ARB_bindless_texture
is enabled. This query doesn't make a distinction between texture
and image handles.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Headers are required only when building with OpenCL. As we're building
w/o it libelf may be missing, hence we'll error out as below:
src/gallium/drivers/r600/evergreen_compute.c:27:10:
fatal error: 'gelf.h' file not found
^
1 error generated.
Fixes: d96a210842 ("r600g,compute: provide local copy of functions from
ac_binary.c")
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
Reported-by: Mauro Rossi <issor.oruam@gmail.com>
Tested-by: Mauro Rossi <issor.oruam@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
The header embeds the struct so it needs the header inclusion instead of
the dummy forward declaration.
Cc: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: Marek Olšák <marek.olsak@amd.com>
Cc: Tom Stellard <tstellar@redhat.com>
Fixes: 32206c5e56 ("radeonsi: Add radeon_shader_binary member to struct
si_shader")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Those are used by r600 and radeonsi, so moving them within the former
was a bad idea.
Fixes: d96a210842 ("r600g,compute: provide local copy of functions
from ac_binary.c")
Cc: Jan Vesely <jan.vesely@rutgers.edu>
Cc: Aaron Watry <awatry@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Binner/clipper read viewport array index from the vertex header as needed.
Move viewport state to BACKEND_STATE.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
The last FE stage can emit render target array index. Currently we only
check to see if GS is emitting it. Moved the state to BACKEND_STATE and
plumbed the driver to set it.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
For certain cases, we perform early z for optimization. The GL_SAMPLES_PASSED
query was providing erroneous results because we were counting the number
of samples passed before the fragment shader, which did not work if the
fragment shader contained a discard.
Account properly for discard and early z, by anding the zpass mask with
the post fragment shader active mask, after the fragment shader.
Fixes the following piglit tests:
- occlusion-query-discard
- occlusion_query_meta_fragments
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Removes large simdvertex stack allocation.
Vertex shader must ensure reads happen before writes.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Add support for dynamic vertex size for the vertex shader output.
Add new state in SWR_FRONTEND_STATE to specify the size.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Move fixed attributes to the top and pack single component SGVs.
WIP to support dynamically allocated vertex size.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
- Remove any special casing in the PS stage when primitive ID is input.
Treat as a normal attribute that must be set up properly in the FE linkage.
- Remove primitive id from the PS_CONTEXT and TRI_FLAGS
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
For the SAMPLE_POS and SAMPLE_INFO opcodes, clarify resource vs. render
target queries, range of postion values, swizzling, etc. We basically
follow the DX10.1 conventions.
For the TXQS opcode and TGSI_SEMANTIC_SAMPLEID, clarify return value
and type.
For the TGSI_SEMANTIC_SAMPLEPOS system value, clarify the range of
positions returned.
v2: use 'undef' for unused vector components. Use (0.5, 0.5, undef, undef)
for sample pos when MSAA not applicable.
v3: Add note that OPCODE_SAMPLE_INFO, OPCODE_SAMPLE_POS are not used yet
and the information is subject to change.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
To fix the build when VMX86_STATS is defined.
Also, some minor whitespace changes to match upstream code.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
The swr driver uses vertex_buffer->stride to determine the number
of elements in a VBO. A recent change to the state-tracker made it
possible for VBO's with stride=0. This resulted in a divide by zero
crash in the driver. The solution is to use the pre-calculated vertex
element stream_pitch in this case.
This patch fixes the crash in a number of piglit and VTK tests introduced
by 17f776c27b.
There are several VTK tests that still crash and need proper handling of
vertex_buffer_index. This will come in a follow-on patch.
v2: Correctly update all parameters for VBO constants (stride = 0).
Also fixes the remaining crashes/regressions that v1 did
not address, without touching vertex_buffer_index.
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
It could be useful to get the number of emited resolve operations when
doing driver optimizations.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
The maximum LOD bias supported is the same as the max texture level
supported.
Fixes piglit: ext_texture_lod_bias
Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Now that we support RB swapped targets by using a shader variant, we
must derive the color mask from both the blend state and the bound
framebuffer.
Fixes piglit: fbo-colormask-formats
Fixes: 7f62ffb68a ("etnaviv: add support for rb swap")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This replaces the open coded etnaviv version of the color pack with the
common util_pack_color.
Fixes piglits:
arb_color_buffer_float-clear
fcc-front-buffer-distraction
fbo-clearmipmap
Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
etna_resource_copy_region handles resources with multiple samples
by falling back to the software path. There is no need to kill the
application there.
Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>