- VAR31 was ignored.
- Only a half of the 16-bit slot was passed through, though I'm not sure
if nir_lower_io handles vec8. The slots are only for GLES and I don't
think a passthrough TCS is possible with GLES.
Fixes: a8e84f50bc - nir: Add helper to create passthrough TCS shader
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21861>
(cherry picked from commit ace8a7068e)
Because not all vertex outputs can have corresponding fragment inputs
(eg. edgeflags) some logic is needed to correctly generate variables in
a passthough gs.
Before this change some output variables ened up with the same location.
Fixes: d0342e28b3 ("nir: Add helper to create passthrough GS shader")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
(cherry picked from commit edecb66b01)
`nir_create_passthrough_gs` can now handle primitives with adjacency where some
vertices need to be skipped.
Fixes: d0342e28b3 ("nir: Add helper to create passthrough GS shader")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
(cherry picked from commit ea14579f3d)
Some patterns were outside the list of optimizations.
Fixes: b86305bb ("nir/algebraic: collapse conversion opcodes (many patterns)")
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Signed-off-by: Isabella Basso <isabellabdoamaral@usp.br>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20965>
(cherry picked from commit b3685f3ba7)
Both GLSL & SPIRV have undefined values for shift > bitsize. But SM5
says :
"This instruction performs a component-wise shift of each 32-bit
value in src0 left by an unsigned integer bit count provided by
the LSB 5 bits (0-31 range) in src1, inserting 0."
Better to not hard code the wrong behavior in NIR.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e227bb9fd5 ("nir/builder: add ishl_imm helper")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@colllabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21720>
(cherry picked from commit a278eeb719)
The result might be used in a deref_ptr_as_array, which requires a proper
stride within lower_explicit_io. If we'd lose that information or end up
with a different stride don't execute this optimization.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8289
Fixes: b779baa9bf ("nir/deref: fix struct wrapper casts. (v3)")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21458>
(cherry picked from commit 56a9aad401)
This also removes the loop so opt_remove_cast_cast() will only optimize
cast(cast(x)) and not cast(cast(cast(x))). However, since nir_opt_deref
walks instructions top-down, there will almost never be a tripple cast
because the parent cast will have opt_remove_cast_cast() run on it.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
(cherry picked from commit af9212dd82)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21467>
We loop, effectively, over two stacks: ready and to_do and finish only
when both are empty. In the case where ready is empty, we pull one off
of to_do, add a copy to a temporary, and push it onto the ready stack.
Previously, we assumed that we would never get to the temporary copy
case if to_do has exactly one entry because that would imply that there
was only one copy left which means there can't possibly be a cycle to
break. This was true until c7fc44f9eb ("nir/from_ssa: Respect and
populate divergence information") which changed things such that
temporary copies sometimes get added in the case where a convergent
value is copied both to convergent and divergent destinations.
This patch adjusts our loop iteration to always attempt to clear the
ready stack before checking if there's anything left on the to_do stack.
I also added an assert to make the exit condition more clear.
Fixes: c7fc44f9eb ("nir/from_ssa: Respect and populate divergence information")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8037
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21315>
(cherry picked from commit 4e09d37f3b)
There is an optimization in the parallel copy algorithm where, after a
copy has been performed, we can treat the destination as the new source
for future copies of the same source. In particular, consider the
following parallel copy: A -> B, C -> A, A -> C. In this case, after we
have done the A -> B copy, we can make note that the value in A is now
in B and emit the sequence: A -> B, C -> A, B -> C. This allows us to
resolve the swap cycle between A anc C without allocating a temporary
register because we know B is also a copy of A.
When one of the registers involved is convergent and the other is
divergent, this optimization is problematic because, while convergent to
divergent copies are fine, we can't re-use the divergent copy in later
copies if any of those copies are to a convergent variable. We could,
but it would require a read_first_invocation which would get messy. In
In c7fc44f9eb ("nir/from_ssa: Respect and populate divergence
information"), we attempted to deal with this by limiting the rename
optimization to the case where the divergence matched.
The problem is that we did the re-name part whenever the divergence
matched but only marked it as ready if the thing being copied was a
destination. (We actually left two instances of loc[a] = b, one which
always happened and one which only happened if we also wanted to flag
the source as being ready to use as a destination.) While this
technically doesn't cause any problems, it may result in more inter-mov
dependencies which hurts instruction scheduling. For example, if we had
the parallel copy A -> B, A -> C, A -> D, we now end up emitting the
sequence A -> B, B -> C, C -> D which has many more data hazards between
instructions caused by the constant shuffling.
This commit restores the original logic in which we only perform the
rename optimization if the rename would free up a register we will later
use as a destination. This isn't entirely optimal as it still doesn't
prove that there is a cycle involved first, but it should lead to a
reduction in unnecessary dependencies.
No shader-db changes on SKL or DG2
Fixes: c7fc44f9eb ("nir/from_ssa: Respect and populate divergence information")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21315>
(cherry picked from commit 5afba073c6)
Pointed out by GCC:
In function ‘load_text_file’,
inlined from ‘standalone_compile_shader’ at ../src/compiler/glsl/standalone.cpp:491:38,
inlined from ‘main’ at ../src/compiler/glsl/main.cpp:98:45:
../src/compiler/glsl/standalone.cpp:358:17: error: ‘free’ called on pointer ‘block_195’ with nonzero offset 48 [-Werror=free-nonheap-object]
358 | free(text);
| ^
In function ‘ralloc_size’,
inlined from ‘load_text_file’ at ../src/compiler/glsl/standalone.cpp:352:31,
inlined from ‘standalone_compile_shader’ at ../src/compiler/glsl/standalone.cpp:491:38,
inlined from ‘main’ at ../src/compiler/glsl/main.cpp:98:45:
../src/util/ralloc.c:117:18: note: returned from ‘malloc’
117 | void *block = malloc(align64(size + sizeof(ralloc_header),
| ^
Fixes: a9696e79fb ("main: Close memory leak of shader string from load_text_file.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21215>
(cherry picked from commit 49a6bdde8e)
Drop the unused ctx parameter, to match the main Mesa code.
Fixes ODR violation flagged by -Wodr with LTO enabled:
../src/mesa/main/shaderobj.h:74:1: error: ‘_mesa_reference_shader_program_data’ violates the C++ One Definition Rule [-Werror=odr]
74 | _mesa_reference_shader_program_data(struct gl_shader_program_data **ptr,
| ^
../src/compiler/glsl/standalone_scaffolding.cpp:76:1: note: type mismatch in parameter 1
76 | _mesa_reference_shader_program_data(struct gl_context *ctx,
| ^
../src/compiler/glsl/standalone_scaffolding.cpp:76:1: note: ‘_mesa_reference_shader_program_data’ was previously declared here
../src/compiler/glsl/standalone_scaffolding.cpp:76:1: note: code may be misoptimized unless ‘-fno-strict-aliasing’ is used
Fixes: 717a720e9c ("mesa: drop unused context parameter to shader program data reference.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21215>
(cherry picked from commit bf67f32d4b)
A stackless (or at least using allocated memory for stack) version
might be nice but for now this works around some games compiling
large shaders and hitting stack overflows.
CC: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21231>
(cherry picked from commit 0a17c3afc5)
When the unused channels were at the end and so no reswizzling was
needed, we wouldn't correctly mark the progress.
Fixes: 3305c960
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21014>
(cherry picked from commit 7e6acfd587)
When the unused channels were at the end and so no reswizzling was
needed, we wouldn't correctly mark the progress.
Fixes: cb7f2012
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21014>
(cherry picked from commit fe56dd9c42)
If the offset is negative like it's the case in
dEQP-VK.robustness.robustness2.bind.notemplate.r32i.unroll.volatile.storage_buffer_dynamic.readwrite.no_fmt_qual.len_256.samples_1.1d.comp
we end up passing the bounds checking condition because it's using
signed integers.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Suggested-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Cc: mesa-stable
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20762>
(cherry picked from commit ff34e96701)
This acts as a depth/stencil write. The AGX compiler checks outputs_written to
determine what conservative depth settings the driver needs. Nominally, this
should work: the original store_output(FRAG_RESULT_DEPTH) intrinsic causes the
DEPTH outputs_written bit to be set, so the metadata is still correct after
lowering store_output to store_zs_agx. However, there are a handful of places
that call nir_gather_info late, which *resets* the existing outputs_written
value and regathers, causing Asahi to use the wrong conservative depth settings
when shuffling NIR pass order and breaking gl_FragDepth.
To fix, handle store_zs_agx conservatively when gathering info so we don't have
to play games with the pass order or stashing info in a sideband.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20563>
This works like store_global, but lets us optimize address arithmetic. Like
load_agx, it is formatted to match the hardware semantic. We don't make use of
any clever formats in this series, though.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20558>
Don't turn gl_access_qualifier coming from NIR back into GL enums,
losing information in the process.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20612>
Because these are being included across subdir boundaries, the name
"decode" is potentially pretty overloaded. Instead, prefix them with
"isaspec_". Also, since they're both weird includes now and not really
complete files in their own right, give them a descriptive suffix.
Acked-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20525>
The way the isaspec decoder used to work was that it would generate a
header and a C file, each with ISA-specific stuff in it. Then that would
get built together with a stand-alone decode.c file which lives in the
isaspec folder, not the driver's folder. In order for decode.c to find
the ISA-specific headers, it would also generate a glue header which had
to be named isaspec-isa.h. This effectively meant that you can't have
multiple isaspec definitions in the same folder.
To solve this, we make do it the other way around and make the generated
header and C files include the stand-alone files. This is a bit awkward
because it means including a C file from another C file but it's better
for the build system.
Acked-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20525>
This also cleans up some of our python script execution conventions and
handles mako errors better. Copied a bit from vk_entrypoints_gen.py.
Acked-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20525>
We really shouldn't rely on these being global variables. Pass them
along instead.
Acked-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20525>
We already skip emitting ftrunc in nir_lower_int_to_float when there is
ffloor, fround or any other integer-making opcode preceding f2i32. However
if lower_ffloor is set for driver that doesn't support integers, the lowered
x - ffract(x) patterns would not be recognized and extra ftruct would be
emitted, doing unnecessary rounding.
This optimization only works if there is no non-trivial swizzling used for
the fadd, fneg and ffract involved, which seems to be 99% of the cases according
to my testing.
This is needed to enable nir ffloor lowering on r300 driver without regressions.
I'm not sure if this helps anybody else, the only hardware which sets
lower_ffloor and converts ints to floats (and can't do trunc) are some old
etnaviv cards, so maybe it will help there a bit.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20208>
It is combined with slot location to identify a varying
when using VARYING_SLOT_VARx_16BIT.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20157>
As far as I can tell, every driver that supports GLSL 1.30 or
GL_EXT_gpu_shader4 (and therefore also enables support for
GL_MESA_shader_integer_functions) also sets the NIR lower_bit_count
flag.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20323>
As far as I can tell, every driver that supports GLSL 1.30 or
GL_EXT_gpu_shader4 (and therefore also enables support for
GL_MESA_shader_integer_functions) also sets the NIR
lower_bitfield_reverse flag.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20323>
As far as I can tell, every driver that supports GLSL 1.30 or
GL_EXT_gpu_shader4 (and therefore also enables support for
GL_MESA_shader_integer_functions) also sets some subset of the various
NIR lower_bitfield_extract and lower_bitfield_insert flags.
v2: Declaration of 'result' still needs to be added to the IR. Noticed
by marge.
v3: Fix 'git rebase --autosquash' putting the v2 fix in the wrong
place. I've never seen that happen before. :(
Reviewed-by: Emma Anholt <emma@anholt.net> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20323>
Specifically when shrinking load_const with number of components
> 5, if the final number of components is not allowed (for example 8->6)
it would report false for progress even if we actually did some
reshuffling and also it would skip on the rewrite of the readers.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20213>
This will clean code like:
vec3 32 ssa_8 = frcp ssa_7.www
vec3 32 ssa_9 = fmul ssa_7.xyz, ssa_8
into
vec1 32 ssa_8 = frcp ssa_7.w
vec3 32 ssa_9 = fmul ssa_7.xyz, ssa_8.xxx
This helps r300 driver because we can only do single channel for math
ops at a time, so the first version would result in three frcp
instructions. The nir_opt_shrink_vectors comments even claim the pass
should be doing this, however it actually does it only for nir_op_vecx
instructions, so extend this for generic alu instructions.
RV530 shader-db:
total instructions in shared programs: 135032 -> 133707 (-0.98%)
instructions in affected programs: 46121 -> 44796 (-2.87%)
helped: 452
HURT: 26
total temps in shared programs: 17051 -> 17033 (-0.11%)
temps in affected programs: 1509 -> 1491 (-1.19%)
helped: 91
HURT: 30
12.02->12.08 (+0.5%) fps gain in Unigine Sanctuary (n=5) with RV530
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7051
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reiewed-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20213>
Without this change a fieldname like '{DST::align=12}' was not used for
encoding. Change the regex to include such fieldnames and remove the fieldname
property in a later step.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20462>
Some HW may be able to fold only some of dst types, e.g.
for Adreno folding i32 -> i16 could cause a different result since
folded variant clamps the result instead of masking it.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20396>