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nir: fix 2 bugs in nir_create_passthrough_tcs
- VAR31 was ignored.
- Only a half of the 16-bit slot was passed through, though I'm not sure
if nir_lower_io handles vec8. The slots are only for GLES and I don't
think a passthrough TCS is possible with GLES.
Fixes: a8e84f50bc - nir: Add helper to create passthrough TCS shader
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21861>
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1 changed files with 2 additions and 3 deletions
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@ -77,10 +77,9 @@ nir_create_passthrough_tcs_impl(const nir_shader_compiler_options *options,
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for (unsigned i = 0; i < num_locations; i++) {
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const struct glsl_type *type;
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unsigned semantic = locations[i];
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if (semantic < VARYING_SLOT_VAR31 && semantic != VARYING_SLOT_EDGE)
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if ((semantic <= VARYING_SLOT_VAR31 && semantic != VARYING_SLOT_EDGE) ||
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semantic >= VARYING_SLOT_VAR0_16BIT)
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type = glsl_array_type(glsl_vec4_type(), 0, 0);
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else if (semantic >= VARYING_SLOT_VAR0_16BIT)
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type = glsl_array_type(glsl_vector_type(GLSL_TYPE_FLOAT16, 4), 0, 0);
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else
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continue;
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