uint isn't a standard type, just something we accidentally get from some
other headers.
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23833>
Here, we want explicitly sized types, not just types that happen to be
of the right size.
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23833>
In these cases we actually want uint32_t, because we're doing 32-bit
things to them.
The hwinfo-bit is only being used by i915, and should probably be
moved to i915 instead. But it shoukd *also* be converted, so let's do
that now.
While we're at it, fixup the bit-setting as well.
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23833>
For executing IB on the compute queue (ie. IB2 isn't supported), we
will need to break chaining, this is a first step towards this.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23727>
This was only necessary for preambles/postambles, let's clarify this
by determining the IB info from the first IB in the array instead.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23727>
The current IB size is copied when radv_amdgpu_cs_add_old_ib_buffer()
is called, which might not be the real IB size because we might still
pad the CS with NOP packets after.
Found by inspection.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23727>
The explicit stride doesn't have to be defined to aoa and therefore can be
zero in some cases, like in arrays of arrays of uniform blocks.
Resolves crash with spec@arb_gl_spirv@execution@ubo@aoa-2.shader_test piglit test for virgl.
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23648>
Applications can do their own caching, but are in any case required to
properly "compiler" the binaries via clBuildProgram or clCompileProgram +
clLinkPrograms.
In any case, there is no point building something if we already have the
result.
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Nora Allen <blackcatgames@protonmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23847>
This function is added for create strong relationship between
nir_function_impl and nir_function.
So that nir_function->impl->function == nir_function is always true when
(nir_function->impl != NULL && nir_function->impl != NIR_SERIALIZE_FUNC_HAS_IMPL)
And indeed this invariant is already done in functions validate_function and validate_function_impl
of nir_validate
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23820>
Without generating a proper timestamp for the disk cache, we pull old
binaries out of the disk cache, potentially being buggy or simply
outdated.
Once meson 1.2 lands we can easily pull in LLVM functions.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Nora Allen <blackcatgames@protonmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21612>
There's no reason to use the gallium `p_compiler.h` types in vulkan code.
Inspired by https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23577,
but using `size_t` for `ulist_data_size` because its two users are
`blob_read_bytes()` and `memcpy()`, both of which expect a `size_t`.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23795>
The problem is when we have DP2 or DP3 instruction that writes a w
channel like here:
DP3 temp[148].w, -temp[147].xyz_, temp[57].xyz_;
will get pair-converted to
src0.xyz = temp[147], src1.xyz = temp[57]
DP3, -src0.xyz, src1.xyz
DP3 temp[148].w, -src0._, src0._
where the alpha instruction is a basically just a replicate of the
result from the RGB sub intruction. However the destination register
index in the RBG slot is also 148. Now we pair-schedule and regalloc
src0.xyz = temp[13], src1.xyz = temp[3]
DP3, -src0.xyz, src1.xyz
DP3 temp[3].w, -src0._, src0._
We properly regalloc the alpha channel, but we obviously skip the rgb,
because the writemask is empty there. However when we emit the shader
later, we actually check the number of used regs based on the maximum
used register index and we don't consider the writemasks, so we would
think we use 149 temps. AFAIK the shader would be still completelly OK.
But we would think it hits the HW limits and used a dummy one instead.
Fix this by checking for empty writemasks when marking the registers as
used.
GAINED: shaders/glmark/1-22.shader_test FS
This is also needed to prevent another lost Trine shader from
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089
Reviewed-by: Filip Gawin <filip.gawin@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23838>
Even though the field is called `numBarriers` we set it to 1 just like
we do with TGSI. It's unknown on what's the proper behavior here is. But
without this set the GPU will complain to us loudly, so this silences at
least that.
Fixes: a2d7a4f978 ("nv50/ir: convert to scoped_barrier")
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23749>
On Alchemist, the FF_MODE2 documentation says that we must set the
FF_MODE2 timer values for GS and HS to 224. The hardware performance
tuning guide also recommends setting the TDS timer to 4.
On Tigerlake, i915 applies workarounds to set the GS timer to 224
(failing to do so can cause HS/DS unit hangs), and the TDS timer to 4
(for performance). It doesn't currently apply a HS timer there, and
I'm not sure if it's strictly necessary, but given that Alchemist
needed it, and the other two settings matched, let's assume that it
ought to match as well.
Unfortunately, there has been a bug in the i915 workarounds
infrastructure for non-masked context registers where writing one
field of the register zeroes out all the others. So, I believe the
Tigerlake TDS timer value of 4 isn't being applied correctly there,
though the register is also not readable on that platform which
makes it hard to verify. So, this may also speed up tessellation.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9233
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23839>
This enables L3 partial write merging for a number of cases that seem
to be getting accidentally disabled by the kernel, which was causing a
serious performance bottleneck on DG2 and MTL platforms. The
"Compressible Partial Write Merge Enable", "Coherent Partial Write
Merge Enable" and "Cross-Tile Partial Write Merge Enable" bits in
L3SQCREG5 were expected to be enabled by default (and confusingly,
they even read off as enabled if you ran 'intel_reg read 0xb158' on an
idle system), but they are getting clobbered during 3D context
initialization by an i915 workaround.
Enabling L3 partial write merging of compressible surfaces in
particular seems to increase rendering fillrate by over 3x in some
cases (e.g. the
"VulkanFillRate/FillRateGPU/resolution:1[0-3]/format:*/blend:0"
fillrate-bound microbenchmarks). Significant improvements can also be
reproduced in most real-world workloads we've tested so far,
e.g. Counter Strike GO improves by ~11%, Shadow Of the Tomb Raider
improves by ~5.5%, and AztecRuins-VK improves by ~6.5% on DG2-512 --
Thanks a lot to Caleb Callaway for these figures. No regressions have
been observed so far.
Even though this patch might strike as surprisingly simple for such a
large payoff, it's the result of Felix DeGrood and I trying to
root-cause the rendering performance gap of DG2 on Linux vs Windows on
and off during the last year, and some of the OA statistics captured
by Felix early this month were greatly helpful for me to connect the
last few dots, so Felix deserves a big chunk of the credit for this
work.
Cc: mesa-stable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23783>