Simply advertise all supported modifiers, independent of the format.
Special formats, like compressed, which don't support all those modifiers
are already culled from the dmabuf format list, as we don't support
the render target binding for them.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This allows to create buffers with a specific tiling layout, which is primarily
used by GBM to allocate the EGL back buffers with the correct tiling/modifier
for use with the scanout engines.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This allows the state trackers to know the tiling layout of the
resource and pass this through the various userspace protocols.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
There is no point in keeping this indirection. Makes the code easier to
follow.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com> (v1)
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This implements resource import with modifier, deriving the correct
internal layout from the modifier and constructing a render compatible
base resource if needed.
This removes the special cases for DDX and renderonly scanout allocated
buffers, as the linear modifier is enough to trigger correct handling
of those buffers.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Acked-by: Daniel Stone <daniels@collabora.com>
This reworks the logic in etna_update_sampler_source to select the
newest resource view for updating the texture view. This should make
the logic easier to follow and fixes texture updates from imported
dma-bufs.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
If we import a dma-buf with a sampler/pixel pipe incompatible modifier,
the imported buffer will end up in an external resource view. As
resource_changed signals the change of the imported resource, we need
to update the external view seqno, instead of the base resource seqno.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This fixes failures to import the scanout buffer with screen resolutions
that don't satisfy the RS alignment restrictions, like 1680x1050.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
The minimum RS alignment calculation is needed in various places.
Extract a helper to avoid open-coding the calcuation at every site.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
The current way of importing the resource from renderonly after allocation
is opaque and is taking away control from the driver, which it needs in
order to implement more advanced scenarios than the simple linear scanout
with matching stride alignments.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Acked-by: Daniel Stone <daniels@collabora.com>
The following changes need the modifier definitions for the Vivante tiled
formats, which are shipped with libdrm 2.4.82.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Commit 463b7d0332c5("gallium: Enable ARM NEON CPU detection.")
introduced CPU feature detection based Android cpufeatures library.
Unfortunately it also added an assumption that if PIPE_OS_ANDROID is
defined, the library is also available, which is not true for the
standalone build without using Android build system.
Fix it by defining HAS_ANDROID_CPUFEATURES in Android.mk and replacing
respective #ifdefs to use it instead.
v2:
- Add a comment explaining why the separate flag is needed (Emil).
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Earlier commit refactored/split the parsing into separate hunks.
While no functional change was intended, it did not attribute that
different error is set when the attrib. value is incorrect.
Fixes: 3ee2be4113 ("egl: split _eglParseImageAttribList into per
extension functions")
Cc: Michel Dänzer <michel@daenzer.net>
Reported-by: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
The last user of the function was removed with earlier commit.
Fixes: 50842e8a93 ("swr: replace gallium->swr format enum conversion")
Cc: Tim Rowley <timothy.o.rowley@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
The extension should be present (if applicable) in the list returned by
getExtensions(). AFAICT no loader has ever looked for it in
__driDriverExtensions/__driDriverGetExtensions.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
The extension should be in the list as returned by getExtensions().
Seems to have gone unnoticed since close to nobody wants to change the
vblank mode for the software driver.
v2: Rebase
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com> (v1)
The option is only queried from the loader, which has access to the
dri common code in src/mesa/drivers/dri/common/.
One could grant the loader access to brw_config_options but even
then, having the same option in both places is not a good idea.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
It removes unused buffer_count variable from dri2_egl_surface.
And it polishes the assert of dri2_drm_get_buffers_with_format().
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This is a tiny housekeeping patch which does the following:
* Limit lines to 78 or fewer characters.
According to the mesa coding style guidelines.
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Because the color_buffers have a each unique bo, if the designated buffer is
found, release_buffer() can go out the loop which seaches the buffer.
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This fixes the misspelling of gbm_bo_import api param.
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Adding linux-dmabuf Wayland protocol files as generated did the right
thing, by prepending $(MKDIR_GEN) so autotools didn't try to write into
a build directory which didn't yet exist.
Unfortunately MKDIR_GEN needs to be defined in every Makefile it's used
in (which we do now), or alternately defined and substituted in
configure.ac (which we don't do), and src/egl/ didn't actually have it
from either method. As unset variables expand to nothing, it was
silently being skipped.
Copy & paste the defintion to make sure drivers/dri2/ exists before we
try to generate files into it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reported-by: Nick Sarnie <commendsarnex@gmail.com>
Reported-by: Mike Lothian <mike@fireburn.co.uk>
Fixes: 02cc359372 ("egl/wayland: Use linux-dmabuf interface for buffers")
The previous implementation of CLAMP() allowed NaN to pass through
unscathed, by failing both comparisons. NaN isn't exactly a value
between MIN and MAX, which can break the assumptions of many callers.
This patch changes CLAMP to convert NaN to MIN, arbitrarily. Callers
that need NaN to be handled in a specific manner should probably open
code something, or use a macro specifically designed to do that.
Section 2.3.4.1 of the OpenGL 4.5 spec says:
"Any representable floating-point value is legal as input to a GL
command that requires floating-point data. The result of providing a
value that is not a floating-point number to such a command is
unspecified, but must not lead to GL interruption or termination.
In IEEE arithmetic, for example, providing a negative zero or a
denormalized number to a GL command yields predictable results,
while providing a NaN or an infinity yields unspecified results."
While CLAMP may apply to more than just GL inputs, it seems reasonable
to follow those rules, and allow MIN as an "unspecified result".
This prevents assertion failures in i965 when running the games
"XCOM: Enemy Unknown" and "XCOM: Enemy Within", which call
glTexEnv(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT,
-nan(0x7ffff3));
presumably unintentionally. i965 clamps the LOD bias to be in range,
and asserts that it's in the proper range when converting to fixed
point. NaN is not, so it crashed. We'd like to at least avoid that.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
If the source is an indirect register, there is ralloc'd data. Copying
with a direct assignment will copy the pointer, but the data will still
belong to the old instruction's memory context. Since we're lowering
and throwing away instructions, that could free the data by mistake.
Instead, use nir_src_copy, which properly handles this.
This is admittedly not a common case, so I think the bug is real,
but unlikely to be hit.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
While it produces functioning code the pass creates worse code
for arrays of arrays. See the comment added in this patch for more
detail.
V2: skip splitting of AoA of matrices too.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Previously we only incremented the guide for a single
dimension/wildcard.
V2: rework logic to avoid code duplication
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
This can happen if, for instance, you have an array of structs and there
are both direct and wildcard references to the same struct and some
members only have direct or only have indirect.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Cc: mesa-stable@lists.freedesktop.org
This guarantees that the value written in the batch matches the
value recorded in the relocation entry.
(Chris Wilson wrote an identical patch as well.)
The code doesn't get exactly a lot simpler but at least it is in a single
place, and we delete more than we add.
Another good point is that you get rid of struct brw_wm_unit_state
which was a third mechanism for encoding GEN state. We used to have
GENXML, manual packing and these bitfield structs. Now we're down to
just GENXML and some manual packing. (Khristian)
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Add the code into its own function and atom, since almost nothing is
shared with GEN >= 6.
v2: Split GEN <=5 and GEN >= 6 into separate functions (Ken).
v3: Minor tidying by Ken.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
When available, use the zwp_linux_dambuf_v1 interface to create buffers,
which allows multiple planes and buffer modifiers to be used.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Now create_wl_buffer is generic enough, we can use it for the
EGL_WL_create_wayland_buffer_from_image extension.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Remove surface-specific code from create_wl_buffer, so it's now just a
generic translation from DRIimage to wl_buffer.
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This was only used in create_dumb() to blacklist planar formats.
However, the start of the function already whitelists ARGB8888 (cursor)
and XRGB8888 (scanout), and nothing else. So this entire function can be
removed.
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Luckily no-one really used the is_format_supported() call, because it
only supported three formats.
Also, since buffers with alpha can be displayed on planes, stop banning
them from use.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Wayland buffers coming from wl_drm use the WL_DRM_FORMAT_* enums, which
are identical to GBM_FORMAT_*. Similarly, FD imports do not need to
convert between GBM and DRI FourCC, since they are (almost) completely
compatible.
This widens the formats accepted by gbm_bo_import() when importing
wl_buffers; previously, only XRGB8888, ARGB8888, RGB565 and YUYV were
supported.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Current logic calls intel_renderbuffer_set_draw_offset() which in
turn tries to calculate x and y offset against layer/level settings
that are against the original miptree actually having sufficient
levels/layers. This returns correctly x=0 y=0 regardless of the given
layer/level only because one calls intel_miptree_get_image_offset()
which goes and consults miptree offset table which in turn luckily
contains entries for max-mipmap levels, all initialised to zero even
in case of non-mipmapped.
This patch stops consulting the table and simply sets the draw
offsets to zero that are compatible with the single slice miptree
backing the renderbuffer.
This prepares for ISL based miptrees that calculate offsets
on-demand and do not tolerate levels beyond what the miptree has.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This will falsely trigger an assert on number of layers once
isl is used for 3D layouts of Gen4 cube maps.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>