ISL already offers functions to fill out most kinds of SURFACE_STATE,
so why not handle null surfaces too?
Null surfaces are simple, so we can just take the dimensions, rather
than an entirte fill structure.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
v2: move is_aux into if block. (Jason)
Use else block instead of goto (Jason)
v3: Fix up logic for is_aux (Ben)
Fix up size calculations and add FIXME (Ben)
v4 (Jason Ekstrand):
Use the aux_pitch in the image instead of calculating it
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Also, silence an obnoxious finishme that started occurring for all
GL applications which use stencil after the i965 ISL conversion.
v2: Check against 3DSTATE_STENCIL_BUFFER's pitch bits when using
separate stencil, and 3DSTATE_DEPTH_BUFFER's bits when using
combined depth-stencil.
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We were calculating the total height of 2D surfaces by multiplying the
row pitch by the number of slices. This means that we actually request
slightly more space than actually needed since the padding on the last
slice is unnecessary. For tiled surfaces this is not likely to make a
difference. For linear surfaces, on the other hand, this means we may
require additional memory. In particular, this makes the i965 driver
reject EGL imports of buffers which do not have this extra padding.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
The docs contain a bunch of commentary about the need to pad various
surfaces out to multiples of something or other. However, all of those
requirements are about avoiding GTT errors due to missing pages when the
data port or sampler accesses slightly out-of-bounds. However, because
the kernel already fills all the empty space in our GTT with the scratch
page, we never have to worry about faulting due to OOB reads. There are
two caveats to this:
1) There is some potential for issues with caches here if extra data
ends up in a cache we don't expect due to OOB reads. However,
because we always trash the entire cache whenever we need to move
anything between cache domains, this shouldn't be an issue.
2) There is a potential issue if a surface gets placed at the very top
of the GTT by the kernel. In this case, the hardware could
potentially end up trying to read past the top of the GTT. If it
nicely wraps around at the 48-bit (or 32-bit) boundary, then this
shouldn't be an issue thanks to the scratch page. If it doesn't,
then we need to come up with something to handle it.
Up until some of the GL move to ISL, having the padding code in there
just caused us to harmlessly use a bit more memory in Vulkan. However,
now that we're using ISL sizes to validate external dma-buf images,
these padding requirements are causing us to reject otherwise valid
images due to the size of the BO being too small.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
We already have a helper for doing this in BLORP, this just moves the
logic into ISL where we can share it with other components.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This makes it much easier to edit the template and doesn't really dirty
the python all that much.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This will be used to load and store clear values from surface state
objects.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
It may technically be possible to enable some sort of fast-clear support
for at least the base slice of a 2D array texture on gen7. However,
it's not documented to work, we've never tried to do it in GL, and we
have no idea what the hardware does if you turn on CCS_D with arrayed
rendering. Let's just play it safe and disallow it for now. If someone
really cares that much about gen7 performance, they can come along and
try to get it working later.
There is the same constraintg later on as assert in
isl_gen7_choose_image_alignment_el() so catch it earlier in order
to return error instead of crash.
Needed to avoid crashes with piglits on IVB and HSW:
arb_internalformat_query2.image_format_compatibility_type pname checks
arb_internalformat_query2.all internalformat_<x>_type pname checks
arb_internalformat_query2.max dimensions related pname checks
arb_copy_image.arb_copy_image-formats --samples=2/4/6/8
arb_texture_float.multisample-fast-clear gl_arb_texture_float
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
These formats are already allowed by the i965 GL driver, and the
feature seems to work just fine.
There are tests for multisampled rendering in piglit:
tests/spec/ext_framebuffer_multisample which can be patched to
try 16I/32I in addition to GL_RGBA8I.
IvyBridge passed all tests with all sample numbers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
These formats are already allowed by the i965 GL driver, and the
feature seems to work just fine.
There are tests for multisampled rendering in piglit:
tests/spec/ext_framebuffer_multisample which can be patched to
try GL_RGBA16F/32F/16I/16UI/32I/32UI in addition to GL_RGBA/8I.
IvyBridge passed all tests with all sample numbers and even
with 128-bit formats.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
v2: s/i915_tiling_to_isl_tiling(/isl_tiling_from_i915_tiling/
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
If we allow the size to be more than 2^32, then we should compute it
in 64bit arithmetic otherwise we might run into overflow issues.
CID: 1412892, 1412891
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This reverts commit 8aaa13467d, which was
based on an incorrect assumption. Unlike the restriction placed on image
views in the Vulkan API, OpenGL allows you to render to texture views
whose formats differ from the originals.
Bugzilla: https://bugzilla.freedesktop.org/show_bug.cgi?id=101677
v2 (Jason Ekstrand):
- Remove Vulkan-specific terminology from the commit title.
- Replace '== 7' with '<= 7' to hint that this is a new feature on BDW+.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
In 5f2fe9302c is_geminilake was introduced for the differenciate
broxton from geminilake. Unfortunately I failed as verifying that
is_broxton is throughout the code base to mean Gen9lp.
Fixes: 5f2fe9302c ("intel: common: add flag to identify platforms by name")
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
On gen5-6, SeparateStencilBufferEnable and HierarchicalDepthBufferEnable
come hand in hand and we have to set either both or neither.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
V2: Start using gen10 functions isl_gen10*(), gen10_blorp_exec()
gen10_init_atoms() (Jason)
Remove Vulkan changes. Do them later in a separate patch.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
These declarations will help the code start compiling
once we wire up the makefiles for gen10. Later patches
will start using these functions for gen10.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This enum describes all of the states that a auxiliary compressed
surface can have. All of the states as well as normative language for
referring to each of the compression operations is provided in the
truly colossal comment for the new isl_aux_state enum. There is also
a diagram showing how surfaces move between the different states.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
This commit, out of necessity, makes a number of changes at once:
1) Changes intel_mipmap_tree to store the clear color for both color
and depth as an isl_color_value.
2) Changes the depth/stencil emit code to do the format conversion of
the depth clear value on Haswell and earlier instead of pulling a
uint32_t directly from the miptree.
3) Changes ISL's depth/stencil emit code to perform the format
conversion of the depth clear value on Haswell and earlier instead
of assuming that the depth value in the float is pre-converted.
4) Changes blorp to pass the depth value through as a float.
5) Changes the Vulkan driver to pass the depth value to blorp as a
float rather than a uint.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Frequently, get_image_offset_sa is combined with get_intratile_offset_sa
so it makes sense to have a single helper to do both. If the caller
doesn't want the intratile offsets, it can simply pass NULL and ISL will
assert that they are 0.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
The only surface layout for which slice0 makes any sense is GEN4_2D.
Move all of the slice0 stuff into isl_calc_phys_total_extent_el_gen4_2d
and make the others trivially return the total size in surface elements.
As a side-effect, array_pitch_el_rows is now returned from these helpers
as well.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
We've already implicitly been using a physical total size in surface
elements. This just centralizes things a bit.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This is a fairly common operation and it's nice to be able to just call
the one little function.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Over 90% of the function only applies to ISL_DIM_LAYOUT_GEN4_2D anyway
so we can just handle the other two as special cases at the top. The
two "generic" cases below the switch only apply on gen9 and above and
only to 3D or CCS surfaces. This implies that they only apply to
surfaces with ISL_DIM_LAYOUT_GEN4_2D. Making them look generic is a
lie.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>