Commit graph

4814 commits

Author SHA1 Message Date
Samuel Pitoiset
2bf8a9b337 radv: fix VK_KHR_shader_float_controls dependency on GFX6-7
From the Vulkan spec 1.1.126 :
   "VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR specifies
    that shader float controls for 32-bit floating point can be set
    independently; other bit widths must be set identically to each
    other."

Forgot to update this when I enabled that extension recently.

Fixes dEQP-VK.spirv_assembly.instruction.compute.float_controls.independence_settings.independence_setting

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-25 07:49:20 +02:00
Samuel Pitoiset
4b17311e52 radv: compute the number of records correctly for vertex buffers
On GFX8 the number of records is in bytes while on other chips
it's in units of "stride".

Fixes dEQP-VK.robustness.vertex_access.*.draw.vertex_* on RAVEN.

Tested on GFX6, GFX8, GFX10 and RAVEN.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-24 17:14:43 +02:00
Rhys Perry
fc04a2fc31 aco: take LDS into account when calculating num_waves
pipeline-db (Vega):
SGPRS: 344 -> 344 (0.00 %)
VGPRS: 424 -> 524 (23.58 %)
Spilled SGPRs: 84 -> 80 (-4.76 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 52812 -> 52484 (-0.62 %) bytes
LDS: 135 -> 135 (0.00 %) blocks
Max Waves: 56 -> 53 (-5.36 %)

v2: consider WGP, rework to be clearer and apply the
    "maximum 16 workgroups per CU" limit properly
v2: use "SIMD" instead of "EU"
v2: fix spiller by introducing "Program::max_waves"
v2: rename "lds_size" to "lds_limit"
v3: make max_waves actually independant of register usage
v3: fix issue where max_waves was way too high
v3: use DIV_ROUND_UP(a, b) instead of max(a / b, 1)
v3: rename "workgroups_per_cu" to "workgroups_per_cu_wgp"
v4: fix typo from "workgroups_per_cu" rename

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> (v3)
2019-10-23 19:11:21 +01:00
Rhys Perry
08d510010b aco: increase accuracy of SGPR limits
SGPRs are allocated in groups of 16 on GFX8/GFX9. GFX10 allocates a fixed
number of SGPRs and has 106 addressable SGPRs.

pipeline-db (Vega):
SGPRS: 5912 -> 6232 (5.41 %)
VGPRS: 1772 -> 1780 (0.45 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 88228 -> 87904 (-0.37 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 559 -> 571 (2.15 %)

piepline-db (Navi):
SGPRS: 341256 -> 363384 (6.48 %)
VGPRS: 171536 -> 170960 (-0.34 %)
Spilled SGPRs: 832 -> 581 (-30.17 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 14207332 -> 14190872 (-0.12 %) bytes
LDS: 33 -> 33 (0.00 %) blocks
Max Waves: 18072 -> 18251 (0.99 %)

v2: unconditionally count vcc as an extra sgpr on GFX10+
v3: pass SGPRs rounded to 8

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-23 19:11:21 +01:00
Rhys Perry
7453c1adff radv: round vgprs/sgprs before calculating max_waves
Note that ACO doesn't correctly round SGPR counts on GFX8/GFX9.

pipeline-db (ACO/Vega):
SGPRS: 11000 -> 11000 (0.00 %)
VGPRS: 3120 -> 3120 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 164328 -> 164328 (0.00 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 1125 -> 1000 (-11.11 %)

v2: consider wave32

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-23 19:11:20 +01:00
Samuel Pitoiset
f11ea22666 radv: fix a performance regression with graphics depth/stencil clears
I recently changed the slow depth/stencil clear path to make sure
depth values are explicitly exported by the fragment shader. This
is actually only useful when VK_EXT_depth_range_unrestricted is
enabled.

While this path is correct, it introduced a performance regression
with Heroes of the Storm, Shadow of Mordor (Vulkan beta) and
probably more titles. This is because it prevents the hardware
to do some optimizations like discarding fragments.

This commit re-introduces the previous (a bit faster) slow
depth/stencil clear path and it selects the unrestricted path
only if VK_EXT_depth_range_unrestricted is enabled.

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/863
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-23 10:23:47 +02:00
Samuel Pitoiset
7562a2cbe3 radv: fix vkUpdateDescriptorSets with inline uniform blocks
descriptorCount is the number of bytes into the descriptor, so
it shouldn't be used as an index. srcArrayElement/dstArrayElement
specify the starting byte offset within the binding to copy from/to.

This fixes new CTS tests:
dEQP-VK.binding_model.descriptor_copy.*.inline_uniform_block_*
dEQP-VK.binding_model.descriptor_copy.*.mix_3
dEQP-VK.binding_model.descriptor_copy.*.mix_array1

Fixes: 8d2654a419 ("radv: Support VK_EXT_inline_uniform_block.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-23 09:59:22 +02:00
Samuel Pitoiset
9c92a21fe5 radv/gfx10: fix 3D images
GFX10 does act like GFX9 actually.

This fixes
dEQP-VK.glsl.texture_functions.query.texturesize.*sampler3d_*.

Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-23 09:45:49 +02:00
Samuel Pitoiset
41ace1d939 radv/gfx10: re-enable fast depth/stencil clears with separate aspects
It used to cause weird issues on GFX10 in the past with vkmark and
Wreckfest, and they can't be reproduced now. Shadow Of Mordor
(Vulkan beta) hits that path and it works fine.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-23 09:18:06 +02:00
Samuel Pitoiset
956d825ed8 radv: do not emit rbplus if attachments are undefined
Fixes some crashes with dEQP-VK.geometry.layered.*.secondary_cmd_buffer
on Raven and other chips that allow rbplus.

This just prevents a crash and rbplus probaby needs more work.

Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-23 08:57:31 +02:00
Samuel Pitoiset
411ad8e7c5 radv: add an assertion in radv_gfx10_compute_bin_size()
To prevent out of bounds access.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-23 08:33:12 +02:00
Samuel Pitoiset
f4ab58c1a0 radv: do not create meta pipelines with 16 samples
The driver only supports up to 8 samples, so it's useless to
create more pipelines than needed.

This fixes a conditional jump reported by Valgrind on GFX10:

==194282== Conditional jump or move depends on uninitialised value(s)
==194282==    at 0xDBF925A: radv_gfx10_compute_bin_size (radv_pipeline.c:3242)
==194282==    by 0xDBF95A6: radv_pipeline_generate_binning_state (radv_pipeline.c:3334)
==194282==    by 0xDBFC1A0: radv_pipeline_generate_pm4 (radv_pipeline.c:4440)
==194282==    by 0xDBFD15E: radv_pipeline_init (radv_pipeline.c:4764)
==194282==    by 0xDBFD23E: radv_graphics_pipeline_create (radv_pipeline.c:4788)
==194282==    by 0xDBB95A3: create_pipeline (radv_meta_clear.c:114)
==194282==    by 0xDBB9AC5: create_color_pipeline (radv_meta_clear.c:297)
==194282==    by 0xDBBCF05: radv_device_init_meta_clear_state (radv_meta_clear.c:1277)
==194282==    by 0xDB9ACD9: radv_device_init_meta (radv_meta.c:363)
==194282==    by 0xDB7FE3A: radv_CreateDevice (radv_device.c:2080

This is caused by an out of bound access of 'fmask_array' (ie. index
is 4 as for 16 samples).

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-23 08:33:08 +02:00
Rhys Perry
118a32e5ba Revert "aco: only emit waitcnt on loop continues if we there was some load or export"
We don't properly pass on ctx.lgkm_cnt/ctx.barrier_imm/etc, so this
waitcnt was necessary for barriers and correctly waiting for SMEM before
s_dcache_wb on GFX10.

Totals from affected shaders:
SGPRS: 33200 -> 33200 (0.00 %)
VGPRS: 31376 -> 31376 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 2431804 -> 2433956 (0.09 %) bytes
LDS: 316 -> 316 (0.00 %) blocks
Max Waves: 1609 -> 1609 (0.00 %)

This reverts commit 2c050b49b3.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
964ce47abc aco: add missing bld.scc()
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
c96289a70e aco: keep can_reorder/barrier when combining addition into SMEM
Affects 30 shaders in the pipeline-db (all youngblood).

Totals from affected shaders:
SGPRS: 2656 -> 2456 (-7.53 %)
VGPRS: 2260 -> 2260 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 240680 -> 240944 (0.11 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 90 -> 90 (0.00 %)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
57c2cfb608 aco: add a few missing checks in value numbering
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
a8d0101d69 aco: use ds_read2_b64/ds_write2_b64
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
bdf47a1273 aco: properly combine additions into ds_write2_b64/ds_read2_b64
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
58d4aee5df aco: fix sparse store_lds()
p_extract_vector's second operand is in units of the definition size, not
dwords.

v2: move extract_subvector() to right before ds_write_helper

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
a856629e8f aco: create load_lds/store_lds helpers
We'll want these for GS, since VS->GS IO on Vega is done using LDS.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
a400928f4a aco: fix 64-bit p_extract_vector on 32-bit p_create_vector
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
f6f15859de aco: small stage corrections
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Daniel Schürmann
3a20ef4a32 aco: refactor value numbering
Previously, we used one hashset per BB, so that we could
always initialize the current hashset from the immediate
dominator. This patch changes the behavior to a single
hashmap using the block index per instruction to resolve
dominance.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-10-22 17:18:59 +02:00
Samuel Pitoiset
a13320370e radv: fix updating bound fast ds clear values with different aspects
On GFX9, the driver is able to do an optimized fast depth/stencil
clear with only one aspect (ie. clear the stencil part of a
depth/stencil image). When this happens, the driver should only
update the clear values of the given aspect.

Note that it's currently only supported on GFX9 but I have some
local patches that extend this optimized path for other gens.

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1967
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-22 11:16:13 +02:00
Samuel Pitoiset
39760793b5 ac/llvm: fix ac_to_integer_type() for 32-bit const addr space pointers
This fixes some crashes with dEQP-VK.descriptor_indexing.* when
read_first_invocation has its source from a descriptor.

Most of these tests still fail because of an LLVM bug (they work
with ACO).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-21 22:32:01 +02:00
Rhys Perry
73184e51d1 aco: run opt_algebraic in a loop
Totals from affected shaders:
SGPRS: 13920 -> 13656 (-1.90 %)
VGPRS: 12972 -> 12960 (-0.09 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 1005680 -> 1000648 (-0.50 %) bytes
LDS: 91 -> 91 (0.00 %) blocks
Max Waves: 688 -> 688 (0.00 %)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-21 19:18:30 +00:00
Rhys Perry
132ae89b19 aco: use nir_lower_idiv_precise
v7: rename _nv50/_llvm to _fast/_precise

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-21 18:49:46 +00:00
Rhys Perry
8b98d0954e nir/lower_idiv: add new llvm-based path
v2: make variable names snake_case
v2: minor cleanups in emit_udiv()
v2: fix Panfrost build failure
v3: use an enum instead of a boolean flag in nir_lower_idiv()'s signature
v4: remove nir_op_urcp
v5: drop nv50 path
v5: rebase
v6: add back nv50 path
v6: add comment for nir_lower_idiv_path enum
v7: rename _nv50/_llvm to _fast/_precise
v8: fix etnaviv build failure

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-21 18:49:46 +00:00
Daniel Schürmann
0e4bd261b1 aco: ensure that uniform booleans are computed in WQM if their uses happen in WQM
This fixes graphical corruption in SC2.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-10-21 17:39:46 +00:00
Timur Kristóf
7e5f87b533 aco/gfx10: Update constant addresses in fix_branches_gfx10.
Due to a bug in GFX10 hardware, s_nop instructions must be added
if a branch is at 0x3f. We already do this, but forgot to also update
the constant addresses that come after this instruction.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-21 14:33:54 +00:00
Timur Kristóf
f380398f8f aco/gfx10: Fix PS exports for SPI_SHADER_32_AR.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-21 14:33:54 +00:00
Timur Kristóf
1749953ea3 aco/gfx10: Wait for pending SMEM stores before loads
Currently if you have an SMEM store followed by an SMEM load that
loads the same location as was written, it won't work because the
store isn't finished before the load is executed. This is NOT
mitigated by an s_nop instruction on GFX10.

Since we currently don't have proper alias analysis, this commit adds
a workaround which will insert an s_waitcnt lgkmcnt(0) before each
SSBO load if they follow a store. We should further refine this in
the future when we can make sure to only add the wait when we load the
same thing as has been stored.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-21 14:33:54 +00:00
Samuel Pitoiset
b72205a4c1 radv: advertise VK_KHR_spirv_1_4
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-21 09:21:40 +02:00
Samuel Pitoiset
b139198b06 radv: do not dump descriptors twice in hang reports
If a pipeline has both graphics and compute, descriptors are same.
While we are at it, use queue->device for simplicity.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-21 08:50:39 +02:00
Samuel Pitoiset
cf5e55558e radv: dump trace files earlier if a GPU hang is detected
To make sure a trace file is generated in case the driver crashes
during the hang report generation (which happens sometimes).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-21 08:50:39 +02:00
Samuel Pitoiset
bc2319deb2 radv: print which ring is dumped in hang reports
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-21 08:50:39 +02:00
Samuel Pitoiset
076f9dce7c radv: do not print useless descriptors info in hang reports
This information has never been useful. All descriptors are
already dumped with colors etc, and it's more useful.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-21 08:50:39 +02:00
Samuel Pitoiset
9da94e510c radv: enable VK_KHR_shader_float_controls on GFX6-GFX7
Disable 16-bit features because fp16 isn't exposed on these chips.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-21 08:47:28 +02:00
Samuel Pitoiset
7c50214aab radv: implement VK_KHR_shader_float_controls
This exposes what's required for DX and this is what we already
configure. The driver flushes denorms for FP32 and preserves them
for FP16/FP64. Note that we can't allow both preserving and
flushing denorms because this won't work for merged shaders. This
will require LLVM to update the float mode register to make it work.

Only enabled on GFX8+ with the LLVM path because it's untested on
previous chips and ACO doesn't support it.

This extension is required for SPIRV 1.4.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-18 16:55:58 +02:00
Samuel Pitoiset
2c2aaf275c ac/llvm: force fneg/fabs to flush denorms to zero if requested
LLVM optimizes these instructions with XOR/AND and it loses
the sign bit.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-18 16:55:55 +02:00
Samuel Pitoiset
7dfb15fff1 ac/llvm: add AC_FLOAT_MODE_ROUND_TO_ZERO
Because some instructions will be optimized by the backend compiler,
the driver has to manually flush to zero to keep the result exact.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-18 16:55:51 +02:00
Samuel Pitoiset
d94bd4e512 ac/llvm: add ac_build_canonicalize() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-18 16:55:48 +02:00
Bas Nieuwenhuizen
fd21ee8b52 radv: Fix single stage constant flush with merged shaders.
e.g. a VERTEX only flush with tess on Vega should look at the TCS
to see which bits are needed.

CC: <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1953
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-10-18 10:49:29 +00:00
Daniel Schürmann
4b458b3e8f aco: don't combine minmax3 if there is a neg or abs modifier in between
This fixes a graphical corruption in HotS.
No pipelinedb changes other than that.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-10-17 16:21:19 +00:00
Samuel Pitoiset
c644644c65 radv: fix DCC fast clear code for intensity formats (correctly)
Previous fix was pretty bogus.

This fixes a rendering regression with Nier (minimap too large).

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1943
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1952
Fixes: ea92273cea ("radv: fix DCC fast clear code for intensity formats")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-17 15:29:43 +02:00
Rhys Perry
88f1c0a360 aco: emit_split_vector() s_memtime results
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-16 15:31:19 +01:00
Rhys Perry
ded51b13da aco: don't CSE s_memtime
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-16 15:31:19 +01:00
Rhys Perry
d7838152f5 aco: fix scheduling with s_memtime/s_memrealtime
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-16 15:31:19 +01:00
Samuel Pitoiset
4a3bdc6d22 Revert "radv: do not emit PKT3_CONTEXT_CONTROL with AMDGPU 3.6.0+"
This reverts commit 2ca8629fa9.

This was initially ported from RadeonSI, but in the meantime it has
been reverted because it might hang. Be conservative and re-introduce
this packet emission.

Unfortunately this doesn't fix anything known.

Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-15 15:58:34 +02:00
Samuel Pitoiset
50c8c4144b radv: rename VK_KHR_shader_float16_int8 structs/constants
Trivial change.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-15 12:13:53 +02:00