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radv: Fix single stage constant flush with merged shaders.
e.g. a VERTEX only flush with tess on Vega should look at the TCS to see which bits are needed. CC: <mesa-stable@lists.freedesktop.org> Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1953 Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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1 changed files with 6 additions and 5 deletions
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@ -2313,14 +2313,15 @@ radv_flush_constants(struct radv_cmd_buffer *cmd_buffer,
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return;
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radv_foreach_stage(stage, stages) {
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if (!pipeline->shaders[stage])
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shader = radv_get_shader(pipeline, stage);
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if (!shader)
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continue;
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need_push_constants |= pipeline->shaders[stage]->info.loads_push_constants;
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need_push_constants |= pipeline->shaders[stage]->info.loads_dynamic_offsets;
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need_push_constants |= shader->info.loads_push_constants;
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need_push_constants |= shader->info.loads_dynamic_offsets;
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uint8_t base = pipeline->shaders[stage]->info.base_inline_push_consts;
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uint8_t count = pipeline->shaders[stage]->info.num_inline_push_consts;
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uint8_t base = shader->info.base_inline_push_consts;
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uint8_t count = shader->info.num_inline_push_consts;
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radv_emit_inline_push_consts(cmd_buffer, pipeline, stage,
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AC_UD_INLINE_PUSH_CONSTANTS,
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