drivers storing compressed textures with non-native stride but relying on
_mesa_get_compressed_teximage for GetCompressedTexImage otherwise won't
work correctly (for instance i965 compressed mipmaps).
r100 state emission has separate rect and non-rect states,
if we are doing TFP for a TEXTURE_2D we shouldn't use the rect
states as they won't get emitted properly.
Signed-off-by: Dave Airlie <airlied@redhat.com>
* Make sure the destination pixmap has a texture to render into.
* Fix damage reporting so the EXA migration code can do the right thing.
* Fix destination coordinates for redirected windows.
Add a GLbitfield64 type and several macros to operate on 64-bit
fields. The OutputsWritten field of gl_program is changed to use that
type. This results in a fair amount of fallout in drivers that use
programs.
No changes are strictly necessary at this point as all bits used are
below the 32-bit boundary. Fairly soon several bits will be added for
clip distances written by a vertex shader. This will cause several
bits used for varyings to be pushed above the 32-bit boundary. This
will affect any drivers that support GLSL.
At this point, only the i965 driver has been modified to support this
eventuality.
I did this as a "squash" merge. There were several places through the
outputswritten64 branch where things were broken. I foresee this
causing difficulties later for bisecting. The history is still
available in the branch.
Conflicts:
src/mesa/drivers/dri/i965/brw_wm.h
All of this functionality is already included in ARB_fbo. This just
enables the string.
I was a bit lazy in using FEATURE_ARB_framebuffer_object for this
feature as well. I don't think it makes much difference in the long run.
Add GL_EXT_framebuffer_multisample. Make
glRenderbufferStorageMultisampleEXT in GL_EXT_framebuffer_object alias
glRenderbufferStorageMultisample. Also add the missing GLX render
opcode to glRenderbufferStorageMultisample.
Since this extension is layered on GL_EXT_framebuffer_object, I put it
in EXT_framebuffer_object.xml.