st/mesa: remove is_compressed_mesa_format()

This commit is contained in:
Brian Paul 2009-11-19 14:17:09 -07:00
parent 273f4d6b5f
commit 92863109af

View file

@ -119,25 +119,6 @@ compressed_num_bytes(gl_format format)
}
static GLboolean
is_compressed_mesa_format(gl_format format)
{
switch (format) {
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_RGBA_DXT5:
case MESA_FORMAT_SRGB_DXT1:
case MESA_FORMAT_SRGBA_DXT1:
case MESA_FORMAT_SRGBA_DXT3:
case MESA_FORMAT_SRGBA_DXT5:
return GL_TRUE;
default:
return GL_FALSE;
}
}
/** called via ctx->Driver.NewTextureImage() */
static struct gl_texture_image *
st_NewTextureImage(GLcontext * ctx)
@ -663,7 +644,7 @@ st_TexImage(GLcontext * ctx,
*/
if (!compressed_src &&
!ctx->Mesa_DXTn &&
is_compressed_mesa_format(texImage->TexFormat) &&
_mesa_is_format_compressed(texImage->TexFormat) &&
screen->is_format_supported(screen,
stImage->pt->format,
stImage->pt->target,
@ -1066,7 +1047,7 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
/* See if we can do texture compression with a blit/render.
*/
if (!ctx->Mesa_DXTn &&
is_compressed_mesa_format(texImage->TexFormat) &&
_mesa_is_format_compressed(texImage->TexFormat) &&
screen->is_format_supported(screen,
stImage->pt->format,
stImage->pt->target,