Commit graph

23564 commits

Author SHA1 Message Date
Alex Deucher
45eb9d2f6d r600: remove remains of old tnl pipeline 2009-10-23 01:01:19 -04:00
Alex Deucher
fc38a3cfe8 r600: fix render size prediction 2009-10-23 01:01:19 -04:00
Alex Deucher
614e8f2203 r600: remove old tnl pipeline 2009-10-23 01:01:19 -04:00
Alex Deucher
95328c7cf9 r600: clean up context creation
Make it more consistent with other radeon drivers.
2009-10-23 01:01:18 -04:00
Ian Romanick
286611d990 Revert "Store clipping distance for user clip planes as part of vertex processing"
This reverts commit f058b25881.

This change is completely wrong in so many ways.  When clip distances
are generated as part of vertex processing, they must be interpolated
to perform clipping.  Geometric clipping goes right out the window.
2009-10-22 19:21:21 -07:00
Brian Paul
ab9d1011f5 Merge branch 'mesa_7_6_branch' 2009-10-22 18:38:19 -06:00
Brian Paul
fdce832437 mesa: fix up vbo comments 2009-10-22 18:35:13 -06:00
Brian Paul
488e67bab2 mesa: added _mesa_dump_texture() 2009-10-22 18:35:12 -06:00
Brian Paul
55058652b8 intel: flush old context before binding new context
Per the GLX spec, when changing rendering contexts, the old context
should first be flushed.
2009-10-22 18:33:26 -06:00
Brian Paul
5e6a6a2719 glx: don't destroy context immediately if it's currently bound
According to the GLXDestroyContext() man page, the context should not
immediately be destroyed if it's bound to some thread.  Wait until it's
unbound to really delete it.  The code for doing the later part is
already present in MakeContextCurrent() so no change was needed there.
2009-10-22 18:20:28 -06:00
Brian Paul
4837e01bcd mesa: code refactoring- new _mesa_finish(), _mesa_flush() 2009-10-22 18:16:10 -06:00
Zack Rusin
fb22e80169 st/xorg: fix the makefile when used with new xextproto 2009-10-22 19:33:04 -04:00
Brian Paul
8810b8f671 i965: fix hacked Fallback usage in brw_prepare_vertices()
Setting intel->Fallback = 1 clobbered any fallback state that was already
set.  Not sure where this hack originated (the git history is a little
convoluted).  Define and use a new BRW_FALLBACK_DRAW bit instead.  This
shouldn't break anything and could potentially fix some bugs (but no
specific ones are known).
2009-10-22 16:52:59 -06:00
Brian Paul
c24466c34e intel: define INTEL_FALLBACK_DRIVER for drivers 2009-10-22 16:52:59 -06:00
Brian Paul
ea659f8917 intel: Fallback field is a bitmask, use GLbitfield 2009-10-22 16:52:59 -06:00
Brian Paul
f9bbbe5803 i965: remove unused brw_context::tmp_fallback field 2009-10-22 16:52:59 -06:00
Brian Paul
2f7abf5c04 i965: remove unused BRW_FALLBACK_TEXTURE bit
The value was probably wrong too.
It was the same as INTEL_FALLBACK_DRAW_BUFFER.
2009-10-22 16:52:59 -06:00
Corbin Simpson
04ec113e09 r300g: Enable more stuff in r300_screen, cleanup comments.
Also enable 24-bit depth buffers without stencil.
2009-10-22 14:29:48 -07:00
Corbin Simpson
ff9e1c0198 r300g: Cleanup PSC setup math a bit and stop using Draw formats. 2009-10-22 14:29:48 -07:00
Christoph Bumiller
198925caa1 nv50: handle PIPE_TEX_FILTER_ANISO case
Set the same bits as for linear filtering (in addition
to max anisotropy), and 2 unknown bits I've seen set.
2009-10-22 23:05:12 +02:00
Patrice Mandin
4b8de9bd7c nouveau: nv30: rewrite so we can render only in depth buffer 2009-10-22 22:01:53 +02:00
Patrice Mandin
f9a69c0f04 nouveau: nv30: use a8r8g8b8 as depth texture format for z24s8 2009-10-22 22:00:46 +02:00
Corbin Simpson
fd7ee2bcb7 Kill off trident.
Hm. I could have said "chew trident and spit it out," or perhaps
"spear trident," instead. Dohoho.
2009-10-22 12:57:13 -07:00
Corbin Simpson
8e4657a9d4 Nuke s3v.
As per FDO #17889.
2009-10-22 12:29:30 -07:00
Corbin Simpson
06e464c2d5 r300g: Clean up duplicate code in r300_render. 2009-10-22 11:50:51 -07:00
Corbin Simpson
1f7f9bab81 r300g: Move render functions to r300_render.
Part of the fastpath cleanup.
2009-10-22 11:50:51 -07:00
José Fonseca
719984afca llvmpipe: Avoid yet another variable size array. 2009-10-22 19:12:14 +01:00
José Fonseca
ba8c11923a llvmpipe: Define rdtsc for MSVC. 2009-10-22 19:12:14 +01:00
José Fonseca
9aafa1fbd2 llvmpipe: Avoid variable size arrays.
Not really variable size, but MSVC still doesn't like them.
2009-10-22 19:12:14 +01:00
José Fonseca
01b85e2923 llvmpipe: Use the pack/unpack functions for 8bit unsigned norm multiplication. 2009-10-22 19:12:13 +01:00
José Fonseca
4458695bda llvmpipe: Utility function to double the bit width of a type. 2009-10-22 19:12:13 +01:00
José Fonseca
421507de06 llvmpipe: Factor vector packing/unpacking to a separate source file.
These functions will be needed to implement many of the 8bit operations,
and they are quite complex on its own.
2009-10-22 19:12:13 +01:00
José Fonseca
a07437f8a6 llvmpipe: Call util_cpu_detect() from the unit tests. 2009-10-22 19:12:13 +01:00
José Fonseca
4797ce0d19 util: Set cpu endianness too. 2009-10-22 19:12:13 +01:00
Alex Deucher
f8bee0e412 Merge branch 'master' of git+ssh://agd5f@git.freedesktop.org/git/mesa/mesa 2009-10-22 12:29:36 -04:00
Zack Rusin
1f5b568fbe st/xorg: cleanup the checks for whether the op is accelerated 2009-10-22 12:21:35 -04:00
Alex Deucher
5e77b61e39 Merge branch 'mesa_7_6_branch' of git+ssh://agd5f@git.freedesktop.org/git/mesa/mesa 2009-10-22 12:02:31 -04:00
Zack Rusin
c4af8ce69e st/xorg: lots of render fixes
fixes all the blend modes, fixes flushing/finishing semantics, adds
acceleration for the component alpha modes that we can support, fixes
src in mask shader and general cleanups
2009-10-22 11:53:10 -04:00
Chia-I Wu
60cf250d47 egl_glx: Add support for eglWaitClient and eglWaitNative.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-22 09:33:27 -06:00
Chia-I Wu
7ffe64a7ae egl_glx: Clean up eglGetProcAddress.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-22 09:33:27 -06:00
Chia-I Wu
a206436577 egl_glx: Clean up context functions.
This lifts the requirement that a context must be direct.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-22 09:33:27 -06:00
Chia-I Wu
c407c70244 egl_glx: Clean up surface functions.
Separete Drawable and GLXDrawable.  Add support for pbuffer and pixmap
surfaces on GLX <= 1.3.  Remove surface binding code that will never
work.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-22 09:33:27 -06:00
Chia-I Wu
78c3a351bc egl_glx: Clean up the initialization code.
Proper detection of GLX extensions.  Convert fbconfigs or visuals in a
more unified way and validate the resulting configs.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-22 09:33:27 -06:00
Chia-I Wu
326baecd75 egl: Correct conversion of native visual type.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-22 09:33:27 -06:00
Ben Skeggs
eebf4b5299 nv50: support 3D class 0x8597, remove redundant unknown chipset detection 2009-10-22 21:56:32 +10:00
Corbin Simpson
511bd5f32b r300g: Check for NULL Draw during flush.
Split from the fastpath WIP.
2009-10-22 00:21:08 -07:00
Andre Maasikas
869e20bcb7 r600: set barrier for tex inst if dst is used earlier, might overwrite it otherwise 2009-10-22 09:45:11 +03:00
Andre Maasikas
a88c9296cb r600: need to export something from PS
Also avoids empty shader for "END" - seems to be somewhat valid fp
 Maybe this can be done differently in the future (fake FRAG_RESULT_COLOR
 already in Map_Fragment_Program() or is there a way to program the chip
 to not hang in case of no exports.
2009-10-22 09:44:03 +03:00
Andre Maasikas
b86302283b r600: add beginnings of ARL instruction 2009-10-22 09:42:42 +03:00
Corbin Simpson
0a8cd4862c r300g: Update comments, function names in r300_state_inlines. 2009-10-21 23:26:02 -07:00