This option (radv_enable_unified_heap_on_apu) allows to force the
driver to expose only one heap of VRAM because some games seem to
perform better with that.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18884>
Instead of trying to guess the interface style by solely checking
the OS name, check if a fake test program can be built and linked.
This will give more accurate result when FreeBSD and other systems
moved to the interface based on GNU qsort_r().
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18527>
DEBUG_GET_ONCE_FILE_OPTION is not a truly once function, it's return a new
FILE* object when calling to it when the conditions are satisfied. And it's
functional can be replaced with DEBUG_GET_ONCE_OPTION properly.
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18323>
For hot path, there is only need to a load instruction to load if initialized are true now,
So the extra cost is minimal.
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18323>
glthread decreases performance for DeusEx:MD by 7.8% and F1 2015 by 5.7%.
I think that other Feral games are affected similarly.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
Intel has different Z interpolation float point rounding
than other mesa gpus
For example gl_Position.z = 0.0 will be interpolated to
gl_FragCoord.z = 0.5 for all gpus
gl_FragCoord = -0.00000001 will be interpolated to
gl_FragCoord.z = 0.4999999702 for Intel
and rounded to gl_FragCoord.z = 0.5 for other gpus
Games with LEQUAL depth func will fail depth test on Intel
and will pass it on other gpus in such case
This workaround lowers translated depth range
and several gl_FragCoord.z coords with extra small difference
will be translated to the same UINT16\UINT24\UINT32
value of an integer depth buffer
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7199
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18412>
This file had a mixture of tabs and spaces for indent.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Eric Engestrom <eric@igalia.com>
Tested-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18248>
From clang 16 has_trivial_destructor is deprecated.
Use the replacement __is_trivially_destructible if it
is available.
Fixes new warnings with clang 16 like:
../src/compiler/glsl/list.h:58:4: warning: builtin __has_trivial_destructor is deprecated; use __is_trivially_destructible instead [-Wdeprecated-builtins]
../src/util/ralloc.h:551:4: note: expanded from macro 'DECLARE_RZALLOC_CXX_OPERATORS'
DECLARE_ALLOC_CXX_OPERATORS_TEMPLATE(type, rzalloc_size)
^
../src/util/ralloc.h:542:12: note: expanded from macro 'DECLARE_ALLOC_CXX_OPERATORS_TEMPLATE'
if (!HAS_TRIVIAL_DESTRUCTOR(TYPE)) \
^
../src/util/macros.h:233:44: note: expanded from macro 'HAS_TRIVIAL_DESTRUCTOR'
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18423>
With perfetto, instrumentation can be enabled in the middle of cmd
buffer recording even when ut->enabled is false. It might be better to
be consistent and ignore ut->enabled for iterators.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18309>
Default to 256 until we're confident llvmpipe with 512 is
as correct and not slower than 256
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17813>
llvmpipe can use these options to testing ssse3 and avx on cpus that support for avx512
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17813>
The usage of _MTX_INITIALIZER_NP is a problem. Sure, the code builds on
Linux and Windows, and it even usually works, but is problematic.
It means that Windows lock debugging tools cannot be used with that code.
So we remove _MTX_INITIALIZER_NP to gain the following benefit:
Aligning to the C11 standard threads.h definitions.
Improving portability of the threading code to better support Windows.
This change removes one of the most prolific uses of _MTX_INITIALIZER_NP by
slightly increasing the cost of simple_mtx_lock when targeting platforms that
don't support futex, but it's cost are far less than the cost of syscall,
so the affect are negligible.
The futex code path are not affected. And Windows 8 and upper also
supports the futex codepath, so it's only affect the Windows version < 8, MacOS
or other platforms that doesn't support for futex.
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17122>
This is a header that can be accessed both in C/C++,
And when remove the usage of _MTX_INITIALIZER_NP in latter commits, it's need
implement simple_mtx_init in .c file, so for ABI consistence
Add the extern "C" for cpp files
Also add comment for #endif guard for code readability
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17122>
This is used to remove the need of _MTX_INITIALIZER_NP in simple_mtx.h
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17122>
We need to move some earlier (so they are <= 255 like the comment says)
and add a few 64-bit ones.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17894>
Notably this helps with MSVC, which complains about compiling the not-taken
branches of the ternary when called with pointer args. Using a version that
doesn't have "runtime" sizeof checks eliminates the warnings.
Reviewed-by: Jonathan Strobl <jonathan.strobl@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17338>
We don't include this header anwhere where BPTC_BLOCK_DECODE isn't
already true, so let's remove it.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Soroush Kashani <soroush.kashani@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18012>