Commit graph

1439 commits

Author SHA1 Message Date
Erik Faye-Lund
d9ff5f0414 nir/zink: move clip_halfz-lowering to common code
Etnaviv also does the same thing, so let's try to avoid repetition here,
and use the same for it code as well.

Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Tested-by: Paul Cercueil <paul@crapouillou.net>
2020-01-03 22:48:19 +00:00
Kenneth Graunke
19ed12afd1 st/nir: Optionally unify inputs_read/outputs_written when linking.
i965 and iris use inputs_read/outputs_written for a shader stage to
determine the layout of input and output storage.  Adjacent stages must
agree on the layout, so adjacent input/output bitfields must match.

This patch adds a new nir_shader_compiler_options::unify_interfaces
flag which asks the linker to unify the input/output interfaces between
adjacent stages.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3249>
2020-01-03 00:41:50 +00:00
Rob Clark
a8ec4082a4 nir+vtn: vec8+vec16 support
This introduces new vec8 and vec16 instructions (which are the only
instructions taking more than 4 sources), in order to construct 8 and 16
component vectors.

In order to avoid fixing up the non-autogenerated nir_build_alu() sites
and making them pass 16 src args for the benefit of the two instructions
that take more than 4 srcs (ie vec8 and vec16), nir_build_alu() is has
nir_build_alu_tail() split out and re-used by nir_build_alu2() (which is
used for the > 4 src args case).

v2 (Karol Herbst):
  use nir_build_alu2 for vec8 and vec16
  use python's array multiplication syntax
  add nir_op_vec helper
  simplify nir_vec
  nir_build_alu_tail -> nir_builder_alu_instr_finish_and_insert
  use nir_build_alu for opcodes with <= 4 sources
v3 (Karol Herbst):
  fix nir_serialize
v4 (Dave Airlie):
  fix serialization of glsl_type
  handle vec8/16 in lowering of bools
v5 (Karol Herbst):
  fix load store vectorizer

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-12-21 11:00:17 +00:00
Jonathan Marek
004797002f nir: add option to lower half packing opcodes
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3106>
2019-12-16 19:20:07 -05:00
Timothy Arceri
56c25b938c nir: add some fields to nir_variable_data
These will be used to provide NIR linking functionality to GLSL.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-12-13 00:07:19 +00:00
Eric Anholt
8afab607ac nir: Add a scheduler pass to reduce maximum register pressure.
This is similar to a scheduler I've written for vc4 and i965, but this
time written at the NIR level so that hopefully it's reusable.  A notable
new feature it has is Goodman/Hsu's heuristic of "once we've started
processing the uses of a value, prioritize processing the rest of their
uses", which should help avoid the heuristic otherwise making such
systematically bad choices around getting texture results consumed.

Results for v3d:

total instructions in shared programs: 6497588 -> 6518242 (0.32%)
total threads in shared programs: 154000 -> 152828 (-0.76%)
total uniforms in shared programs: 2119629 -> 2068681 (-2.40%)
total spills in shared programs: 4984 -> 472 (-90.53%)
total fills in shared programs: 6418 -> 1546 (-75.91%)

Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> (v1)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> (v2)

v2: Use the DAG datastructure, fold in the scheduling-for-parallelism
    patch, include SSA defs in live values so we can switch to bottom-up
    if we want.
v3: Squash in improvements from Alejandro Piñeiro for getting V3D to
    successfully register allocate on GLES3.1 dEQP.  Make sure that
    discards don't move after store_output.  Comment spelling fix.
2019-11-25 21:12:21 +00:00
Rhys Perry
ce9205c03b nir: add a load/store vectorization pass
This pass combines intersecting, adjacent and identical loads/stores into
potentially larger ones and will be used by ACO to greatly reduce the
number of memory operations.

v2: handle nir_deref_type_ptr_as_array
v3: assume explicitly laid out types for derefs
v4: create less deref casts
v4: fix shared boolean vectorization
v4: fix copy+paste error in resources_different
v4: fix extract_subvector() to pass
    nir_load_store_vectorize_test.ssbo_load_intersecting_32_32_64
v4: rebase
v5: subtract from deref/offset instead of scheduling offset calculations
v5: various non-functional changes/cleanups
v5: require less metadata and preserve more
v5: rebase
v6: cleanup and improve dependency handling
v6: emit less deref casts
v6: pass undef to components not set in the write_mask for new stores
v7: fix 8-bit extract_vector() with 64-bit input
v7: cleanup creation of store write data
v7: update align correctly for when the bit size of load/store increases
v7: rename extract_vector to extract_component and update comment
v8: prevent combining of row-major matrix column acceses
v9: rework process_block() to be able to vectorize more
v9: rework the callback function
v9: update alignment on all loads/stores, even if they're not vectorized
v9: remove entry::store_value, since it will not be updated if it's was
    from a vectorized load
v9: fix bug in subtract_deref(), causing artifacts in Dishonored 2
v9: handle nir_intrinsic_scoped_memory_barrier
v10: use nir_ssa_scalar
v10: handle non-32-bit offsets
v10: use signed offsets for comparison
v10: improve create_entry_key_from_offset()
v10: support load_shared/store_shared
v10: remove strip_deref_casts()
v10: don't ever pass NULL to memcmp
v10: remove recursion in gcd()
v10: fix outdated comment
v11: use the new nir_extract_bits()
v12: remove use of nir_src_as_const_value in resources_different
v13: make entry key hash function deterministic
v13: simplify mask_sign_extend()
v14: add comment in hash_entry_key() about hashing pointers

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v9)
2019-11-25 13:59:11 +00:00
Rhys Perry
c14f823ee5 nir: add nir_num_variable_modes and nir_var_mem_push_const
These will be useful in the upcoming load/store vectorizer.

v11: rebase

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-11-25 13:59:11 +00:00
Marek Olšák
ff71fae440 nir: strip as we serialize to remove the nir_shader_clone call
Serializing stripped NIR is faster now.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-11-21 18:49:57 -05:00
Dave Airlie
d0d96053e6 nir: add 64-bit ufind_msb lowering support. (v2)
This adds the option to lower 64-bit ufind_msb opcodes.

v2: use split_x/y removes component loops (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-11-22 04:37:37 +10:00
Rhys Perry
9f92e8b721 nir: add nir_variable::index and nir_index_vars
This will be useful as a deterministic identifier/index for the variable.

v2: fix comment style

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v1)
2019-11-20 15:05:42 +00:00
Rhys Perry
45a0b53490 nir: make nir_variable::{num_members,num_state_slots} a uint16_t
Doesn't shrink it (at least, on x86-64) and leaves space for more members.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-11-20 15:05:42 +00:00
Neil Roberts
634eb9c04b nir: Add a 8-bit bool type
Adds nir_type_bool8 as well as 8-bit versions of all the bool
opcodes.

Reviewed-by: Rob Clark <robdclark@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-11-20 14:09:43 +01:00
Neil Roberts
0f5640c577 nir: Add a 16-bit bool type
Adds nir_type_bool16 as well as 16-bit versions of all the bool
opcodes.

Reviewed-by: Rob Clark <robdclark@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-11-20 14:09:43 +01:00
Marek Olšák
654efd38bb nir: don't use GLenum16 in nir.h
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-11-19 18:20:12 -05:00
Marek Olšák
ec7d37c9c0 nir: move data.descriptor_set above data.index for better packing
4 bytes down

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-11-19 18:20:10 -05:00
Marek Olšák
ebe7579655 nir: move data.image.access to data.access
The size of the data structure doesn't change.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-11-19 18:20:05 -05:00
Samuel Pitoiset
c0f76528ae nir: fix packing of nir_variable
The maximum number of descriptor sets is indeed 32 but without
the sign bit.

The maximum number of bindings for RADV is way larger, keep it
as 32-bit.

Fixes: 96e6ef80d9 ("nir: pack the rest of nir_variable::data")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
2019-11-06 08:51:53 +01:00
Marek Olšák
d5768fcd45 nir/serialize: don't expand 16-bit variable state slots to 32 bits
the swizzle also needs only 16 bits

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-11-05 23:35:31 -05:00
Marek Olšák
96e6ef80d9 nir: pack the rest of nir_variable::data
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-11-05 23:32:34 -05:00
Marek Olšák
4319cc8c0f nir: pack nir_variable::data::xfb_*
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-11-04 18:17:34 -05:00
Marek Olšák
08dc541b66 nir: pack nir_variable::data::stream
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-11-04 18:17:34 -05:00
Marek Olšák
af94600484 compiler: make variable::data::binding unsigned
Nothing seems to set a negative value.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-11-04 16:49:46 -05:00
Caio Marcelo de Oliveira Filho
73572abc2a nir: Add scoped_memory_barrier intrinsic
Add a NIR instrinsic that represent a memory barrier in SPIR-V /
Vulkan Memory Model, with extra attributes that describe the barrier:

- Ordering: whether is an Acquire or Release;
- "Cache control": availability ("ensure this gets written in the memory")
  and visibility ("ensure my cache is up to date when I'm reading");
- Variable modes: which memory types this barrier applies to;
- Scope: how far this barrier applies.

Note that unlike in SPIR-V, the "Storage Semantics" and the "Memory
Semantics" are split into two different attributes so we can use
variable modes for the former.

NIR passes that took barriers in consideration were also changed

- nir_opt_copy_prop_vars: clean up the values for the mode of an
  ACQUIRE barrier.  Copy propagation effect is to "pull up a load" (by
  not performing it), which is what ACQUIRE restricts.

- nir_opt_dead_write_vars and nir_opt_combine_writes: clean up the
  pending writes for the modes of an RELEASE barrier.  Dead writes
  effect is to "push down a store", which is what RELEASE restricts.

- nir_opt_access: treat the ACQUIRE and RELEASE as a full barrier for
  the modes.  This is conservative, but since this is a GL-specific
  pass, doesn't make a difference for now.

v2: Fix the scoped barrier handling in copy propagation.  (Jason)
    Add scoped barrier handling to nir_opt_access and
    nir_opt_combine_writes.  (Rhys)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-24 11:39:55 -07:00
Timothy Arceri
922801b77d nir: improve nir_variable packing
Before:

/* size: 136, cachelines: 3, members: 10 */

After:

/* size: 128, cachelines: 2, members: 10 */

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
2019-10-24 13:24:40 +11:00
Timothy Arceri
c412ff426b nir: fix nir_variable_data packing
Before:

/* size: 60, cachelines: 1, members: 29 */

After:

/* size: 56, cachelines: 1, members: 29 */

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
2019-10-24 13:22:59 +11:00
Rhys Perry
8b98d0954e nir/lower_idiv: add new llvm-based path
v2: make variable names snake_case
v2: minor cleanups in emit_udiv()
v2: fix Panfrost build failure
v3: use an enum instead of a boolean flag in nir_lower_idiv()'s signature
v4: remove nir_op_urcp
v5: drop nv50 path
v5: rebase
v6: add back nv50 path
v6: add comment for nir_lower_idiv_path enum
v7: rename _nv50/_llvm to _fast/_precise
v8: fix etnaviv build failure

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-21 18:49:46 +00:00
Rob Clark
5e08f070f0 nir: add nir_lower_amul pass
Lower amul to either imul or imul24, depending on whether 24b is enough
bits to calculate an offset within the thing being dereferenced.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-10-18 15:08:54 -07:00
Rob Clark
ad8167c1e0 nir/search: fix the PoT helpers
Otherwise, if the base type is (for example) uint32, we would
incorrectly think that PoT optimizations could not apply.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Jason Ekstsrand <jason@jleksrand.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
2019-10-18 15:08:54 -07:00
Eduardo Lima Mitev
f1d4fadf1b nir: Add new texop nir_texop_tex_prefetch
This is like nir_texop_tex, but signals that the sampling coordinates
are immutable during the shader stage, in a way that allows the HW
that supports pre-dispatching sampling operations to pre-fetch
the result prior to scheduling the shader stage.

This is introduced to support the feature in Freedreno. Adreno HW
from a4xx supports it.

A NIR pass introduced later in this series will detect sampling
operations that are eligible for pre-dispatch, and replace
nir_texop_tex by this new op, to tell the backend to enable
pre-fetch.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2019-10-18 21:11:54 +00:00
Kristian H. Kristensen
8e16fb1528 freedreno/ir3: Implement lowering passes for VS and GS
This introduces two new lowering passes. One to lower VS to explicit
outputs using STLW and one to lower GS to load input using LDLW and
implement the GS specific functionality.

Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
2019-10-17 13:43:53 -07:00
Erik Faye-Lund
71c0dcf266 nir: support feeding state to nir_lower_clip_[vg]s
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-17 10:41:36 +02:00
Erik Faye-Lund
eb3047c094 nir: support lowering clipdist to arrays
This allows us to make sure clipdist is emitted as a scalar array rather
than two vec4s. This matches SPIR-V semantics, and will be useful for
Zink.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-17 10:41:36 +02:00
Erik Faye-Lund
878c94288a nir: add lowering-pass for point-size mov
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-17 10:41:36 +02:00
Erik Faye-Lund
6d7e02e37d nir: allow passing alpha-ref state to lowering-code
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-17 10:41:36 +02:00
Dave Airlie
dc91a02a72 nir: add a pass to lower flat shading.
This takes any color or backcolor that has unspecified
shading and converts it to flat shading.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-17 10:41:36 +02:00
Marek Olšák
cebc38ff60 nir: add nir_shader_compiler_options::lower_to_scalar
This will replace PIPE_SHADER_CAP_SCALAR_ISA.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-10 15:49:18 -04:00
Marek Olšák
3340c066a1 nir: move gl_nir_opt_access from glsl directory
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-10 15:49:18 -04:00
Samuel Iglesias Gonsálvez
45668a8be1 nir: add auxiliary functions to detect if a mode is enabled
v2:
- Added more functions.

v3:
- Simplify most of the functions (Caio).

v4:
- Updated to renamed enum values (Andres).

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> [v2]
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> [v3]
2019-09-17 23:39:18 +03:00
Jason Ekstrand
f81a2623d8 nir: Add a block_is_unreachable helper
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-09-06 23:39:01 +00:00
Timur Kristóf
610cc3089c nir: Carve out nir_lower_samplers from GLSL code.
Lowering samplers is needed to produce NIR that can actually be
consumed by some gallium drivers, so it doesn't make sense to
to keep it only in the GLSL code.

This commit introduces nir_lower_samplers to compiler/nir,
while maintains the GL-specific function too.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-09-06 12:20:20 +03:00
Vasily Khoruzhick
9367d2ca37 nir: allow specifying filter callback in lower_alu_to_scalar
Set of opcodes doesn't have enough flexibility in certain cases. E.g.
Utgard PP has vector conditional select operation, but condition is always
scalar. Lowering all the vector selects to scalar increases instruction
number, so we need a way to filter only those ops that can't be handled
in hardware.

Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-09-06 01:51:28 +00:00
Alyssa Rosenzweig
a8f86fcb51 nir: Remove nir_const_load_to_arr
There are no remaining users in-tree.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-08-22 12:24:13 -07:00
Daniel Schürmann
df86c5ffb3 nir: add divergence analysis pass.
This pass expects the shader to be in LCSSA form.
The algorithm is based on 'The Simple Divergence Analysis' from
Diogo Sampaio, Rafael De Souza, Sylvain Collange, Fernando Magno Quintão Pereira.
Divergence Analysis. ACM Transactions on Programming Languages and Systems (TOPLAS)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-08-20 17:40:13 +02:00
Rhys Perry
911a1dfad2 nir/lcssa: allow to create LCSSA phis for loop-invariant booleans
ACO depends on LCSSA phis for divergent booleans to work correctly.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-08-20 17:40:05 +02:00
Daniel Schürmann
9c40ad49d5 nir/lcssa: Skip loop invariant variables when converting to LCSSA.
Co-authored-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-08-20 17:40:01 +02:00
Rhys Perry
8a6cfaa15a nir: make nir_to_lcssa() a general NIR pass.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-08-20 17:39:54 +02:00
Jason Ekstrand
5167e94f23 nir: Add more source types to nir_tex_instr_src_type
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-08-19 17:03:34 +00:00
Iago Toral Quiroga
48f5c34301 nir: add a pass to clamp gl_PointSize to a range
The OpenGL and OpenGL ES specs require that implementations clamp the
value of gl_PointSize to an implementation-depedent range. This pass
is useful for any GPU hardware that doesn't do this automatically
for either one or both sides of the range, such as V3D.

v2:
 - Turn into a generic NIR pass (Eric).
 - Make the pass work before lower I/O so we can use the deref variable
   to inspect if we are writing to gl_PointSize (Eric).
 - Make the pass take the range to clamp as parameter and allow it
   to clamp to both sides of the range or just one side.
 - Make the pass report progress.

v3:
 - Fix copyright header (Eric)
 - use fmin/fmax instead of bcsel to clamp (Eric)

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-08-13 09:44:12 +02:00
Rhys Perry
7740149852 nir: merge and extend nir_opt_move_comparisons and nir_opt_move_load_ubo
v2: add to series
v3: update Makefile.sources
v4: don't remove a comment and break statement
v4: use nir_can_move_instr

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-08-12 22:01:30 +00:00