They're not implemented, and not critical to bring up immediately. Avoids
failures in the CTS when nothing gets written to the query.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This will make it easier to look at details of failed / skipped tests.
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Since we're not reporting test results as JUnit anymore, we can use the
default JSON format.
This affects how test results are summarized, update the reference files
accordingly.
Reviewed-by: Eric Anholt <eric@anholt.net>
It was basically useless in this form, and processing the JUnit data in
the GitLab backend was pretty expensive.
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
We were always ensuring a minimum size of 4 bytes for uniforms
for the case where we don't have any, to account for hardware pre-fetching
of the uniform stream, however, pre-fetching could also lead to to out
of bounds reads when have read the last uniform in the stream, so we
probably want to have the extra 4 bytes to prevent the kernel from
observing invalid memory accesses when the uniform stream sits right at
the end of a page.
This seems to fix MMU exceptions reported with a Linux 5.4 kernel.
Credit goes to Phil Elwell for identifying the problem and narrowing
it down to memory accesses in the uniform stream.
Reported-by: Phil Elwell <phil@raspberrypi.org>
Tested-by: Phil Elwell <phil@raspberrypi.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This implementation is loosely based on ROCm.
https://github.com/RadeonOpenCompute/ROCm-Device-Libs/blob/master/ockl/src/wfredscan.cl
This fixes dEQP-VK.subgroups.arithmetic.*.subgroupexclusive* on GFX10.
Fixes: 227c29a80d ("amd/common/gfx10: implement scan & reduce operations")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
When a fragment shader includes an input variable decorated with
SampleId or SamplePosition, sample shading should be enabled
because minSampleShadingFactor is expected to be 1.0.
Cc: 19.2, 19.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Add missing required bits. Fixes at least:
dEQP-VK.pipeline.render_to_image.dedicated_allocation.1d.small.r16g16_sint_d24_unorm_s8_uint
dEQP-VK.pipeline.render_to_image.dedicated_allocation.2d.mipmap.r16g16_sint_d24_unorm_s8_uint
dEQP-VK.renderpass.dedicated_allocation.attachment.4.401
dEQP-VK.renderpass2.suballocation.formats.r16_uint.load.draw
dEQP-VK.synchronization.op.single_queue.barrier.write_draw_read_copy_image_to_buffer.image_128x128_r16_uint
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Only clang has this argument (at least as of clang 8 and gcc 9), which
errors when using the gcc empty initializer syntax in C:
```C
struct foo f = {};
```
GCC has a warning for this, but only when using -Wpedantic, which is a
lot of noise to lose useful warnings in.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Most of these will never actually be compiled by windows, but in the
interest of being able to make using struct foo = {}; an error and
avoiding breaking windows removing a handful of safe uses seems like a
good trade off.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
The vertex cache uses the full 48-bit address on Gen11+. See the
documentation for 3DSTATE_VERTEX_BUFFERS, which describes the
workaround and lists it as pre-Icelake.
Interestingly, the docs don't mention index buffers as needing a
workaround at all. So either we've been overzealous, or the docs
never got updated to record that. Which begs the question of whether
the issue there was fixed, if there was one...
Cuts 40% of the PIPE_CONTROLs from Civilization VI's benchmark; appears
that it improves performance by about 1-2% on Icelake 8x8 (not frequency
locked).
The slices table and most of the other layout fields in the
freedreno_resource moves into fdl_layout.
v2: Changes by anholt to not have duplicate fields, which was introducing
a surprising behavior change in resource layout (using the
level_linear helper before the setup of the shadowed fields)
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Rob Clark <robdclark@chromium.org>
This gets the worst of the sed required for shared resource layout out of
the way. The texture layout comment is dropped now that we're referencing
the shared header, which has a more complete description.
Acked-by: Rob Clark <robdclark@chromium.org>
This will be used for sharing resource layout code between freedreno and
tu. Mostly copied from a commit by Rob, with a new location and the slice
struct renamed for consistency.
Acked-by: Rob Clark <robdclark@chromium.org>
Multiple places were doing the same thing to get the tile mode of a level,
so refactor it out. This will make the shared resource helper transition
cleaner.
Acked-by: Rob Clark <robdclark@chromium.org>
This factors out a bit of duplicated code, but will also make the shared
resource layout transition process clearer.
Acked-by: Rob Clark <robdclark@chromium.org>
The algebraic pass was exhibiting O(n^2) behavior in
dEQP-GLES2.functional.uniform_api.random.3 and
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13 (along with
other code-generated tests, and likely real-world loop-unroll cases).
In the process of using fmul(b2f(x), b2f(x)) -> b2f(iand(x, y)) to
transform:
result = b2f(a == b);
result *= b2f(c == d);
...
result *= b2f(z == w);
->
temp = (a == b)
temp = temp && (c == d)
...
temp = temp && (z == w)
result = b2f(temp);
nir_opt_algebraic, proceeding bottom-to-top, would match and convert
the top-most fmul(b2f(), b2f()) case each time, leaving the new b2f to
be matched by the next fmul down on the next time algebraic got run by
the optimization loop.
Back in 2016 in 7be8d07732 ("nir: Do opt_algebraic in reverse
order."), Matt changed algebraic to go bottom-to-top so that we would
match the biggest patterns first. This helped his cases, but I
believe introduced this failure mode. Instead of reverting that, now
that we've got the automaton, we can update the automaton's state
recursively and just re-process any instructions whose state has
changed (indicating that they might match new things). There's a
small chance that the state will hash to the same value and miss out
on this round of algebraic, but this seems to be good enough to fix
dEQP.
Effects with NIR_VALIDATE=0 (improvement is better with validation enabled):
Intel shader-db runtime -0.954712% +/- 0.333844% (n=44/46, obvious throttling
outliers removed)
dEQP-GLES2.functional.uniform_api.random.3 runtime
-65.3512% +/- 4.22369% (n=21, was 1.4s)
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13 runtime
-68.8066% +/- 6.49523% (was 4.8s)
v2: Use two worklists, suggested by @cwabbott, to cut out a bunch of
tricky code. Runtime of uniform_api.random.3 down -0.790299% +/-
0.244213% compred to v1.
v3: Re-add the nir_instr_remove() that I accidentally dropped in v2,
fixing infinite loops.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
My motivation was to clarify the changes in the following commit, but
incidentally, it reduces runtime of
dEQP-GLES2.functional.uniform_api.random.3 (an algebraic-heavy
testcase) by -5.39524% +/- 2.21179% (n=15)
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
In order to have nir_opt_algebraic be able to do further algebraic
work on the output of a replacement, we need to maintain the
automaton's state.
Reviewed-by: Eric Anholt <eric@anholt.net>
If not all bits are cleared, then BLT needs to be given the current clear
value and not the new one.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Fixes:
Wolfenstein:Youngblood (w/o shader_ballot)
dEQP-VK.descriptor_indexing.combined_image_sampler_in_loop_with_lod
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
I don't think the bug applies for global/scratch instructions and
load_barycentric_at_sample selection expects this feature to work.
Fixes various dEQP-VK.pipeline.multisample_interpolation.* tests on GFX10.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Commit 0899bf55 made some deqp-gles3 tests related to RGB8 PBOs fail
on R600 because it exposed PIPE_FORMAT_R8G8B8_UNORM and R600 doesn't
propely handle this. Disabling this format also for buffers fixes the
issue.
In addition, disabling also the related RGB8 integer formats for buffers
fixes some deqp-gles3 tests:
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgb8ui_cube
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8i_2d
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8i_cube
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8ui_2d
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8ui_cube
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb8i_2d_array
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb8i_3d
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb8ui_2d_array
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb8ui_3d
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb8i_2d_array
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb8i_3d
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb8ui_2d_array
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb8ui_3d
Fixes: 0899bf55
st/mesa: Map MESA_FORMAT_RGB_UNORM8 <-> PIPE_FORMAT_R8G8B8_UNORM
Closes#2118
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
../src/amd/llvm/ac_llvm_build.c: In function ‘ac_build_canonicalize’:
../src/amd/llvm/ac_llvm_build.c:4567:9: warning: ‘intr’ may be used uninitialized in this function [-Wmaybe-uninitialized]
4567 | return ac_build_intrinsic(ctx, intr, type, params, 1,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4568 | AC_FUNC_ATTR_READNONE);
| ~~~~~~~~~~~~~~~~~~~~~~
../src/amd/llvm/ac_llvm_build.c:4567:9: warning: ‘type’ may be used uninitialized in this function [-Wmaybe-uninitialized]
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
In the case of promoted extensions we can end up with an entrypoint that
we support being an alias of an entrypoint we do not support. For
instance, if an extension gets promoted from EXT to KHR, the EXT entry-
points may be aliases of the KHR ones. We want to leave everything as
EXT until we get around to advertising the KHR so that we don't break
things when we update the XML and headers.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The current code can only handle enum aliases if the original enum is
declared first followed by the alias as we walk the XML in a linear
fashion. This commit allows us to handle aliases where the alias
declaration comes before the thing it's aliasing.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>