This fixes an issue related with testing this with a kernel with the
performance counters enabled: it introduces a "pad" field that in the CL
submission structure that is not initialized.
Fixes: ca13868098 ("drm-uapi: add v3d performance counters")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12390>
When incrementing unifa address in DCE optimization, ensure that we
setup correctly the current block, so the ldfunif optimization is also
executed correctly.
This fixes
dEQP-VK.graphicsfuzz.cov-struct-float-array-mix-uniform-vectors
heap-buffer overflow with address sanitizer enabled.
v2 (Iago):
- Save and restore current block
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12339>
While this feature is optional in Vulkan 1.1 and we don't currently
expose it, the CTS still requires that the entry points exist.
From the Vulkan 1.1 spec:
"If the VK_KHR_sampler_ycbcr_conversion extension is not supported,
support for the samplerYcbcrConversion feature is optional."
(...)
"samplerYcbcrConversion specifies whether the implementation supports
sampler YCBCR conversion. If samplerYcbcrConversion is VK_FALSE,
sampler YCBCR conversion is not supported, and samplers using sampler
YCBCR conversion must not be used."
Fixes (with Vulkan 1.1 exposed):
dEQP-VK.api.version_check.entry_points
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12338>
The code we had for this was a work in progress and not finished. Also,
it was geared towards partial writes caused by output packing (i.e.
fp16) and was ignoring partial updates caused by conditional writes,
which are far more common in our case.
This change provides an implementation for tracking conditional writes
that works in tandem with the previous spill change to narrow liveness
for their spills.
Fixes register allocation failures in:
dEQP-VK.graphicsfuzz.spv-stable-maze-flatten-copy-composite
We also gain one shader from shader-db:
total instructions in shared programs: 13339969 -> 13338584 (-0.01%)
instructions in affected programs: 185520 -> 184135 (-0.75%)
helped: 375
HURT: 130
Instructions are helped.
total threads in shared programs: 412038 -> 412040 (<.01%)
threads in affected programs: 2 -> 4 (100.00%)
helped: 1
HURT: 0
total uniforms in shared programs: 3746581 -> 3746585 (<.01%)
uniforms in affected programs: 49 -> 53 (8.16%)
helped: 0
HURT: 1
total max-temps in shared programs: 2359960 -> 2359947 (<.01%)
max-temps in affected programs: 289 -> 276 (-4.50%)
helped: 7
HURT: 0
Max-temps are helped.
total sfu-stalls in shared programs: 34351 -> 34359 (0.02%)
sfu-stalls in affected programs: 218 -> 226 (3.67%)
helped: 35
HURT: 37
Inconclusive result (value mean confidence interval includes 0).
total inst-and-stalls in shared programs: 13374320 -> 13372943 (-0.01%)
inst-and-stalls in affected programs: 186653 -> 185276 (-0.74%)
helped: 373
HURT: 132
Inst-and-stalls are helped.
LOST: 0
GAINED: 1
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12278>
A spill of a conditional write generates code like this:
mov.ifa t5000, 0
mov tmud, t5000
nop t5001; ldunif (0x00008100 / 0.000000)
add tmua, t11, t5001
Here, we are spilling t5000, which has a conditional write, and we
produce an inconditional spill for it. This implicitly means that
our spill requires a correct value for all channels of t5000.
If we do a conditional spill, then we emit:
mov.ifa t5000, 0
mov tmud.ifa, t5000
nop t5001; ldunif (0x00008100 / 0.000000)
add tmua.ifa, t11, t5001
Which only uses channels of t5000 that have been written by the
instruction being spilled.
By doing the latter, we can then narrow down the liveness for t5000
more effectively, as we can use this to detect that the block only reads
(in the tmud instruction) the values that have been written previously
in the same block (in the mov instruction). This means that values in
other channels are not used, and therefore, we don't need them to be
alive at the start of the block. This means that if this is the only
write of t5000 in this block, we can consider that the block
completely defines t5000.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12278>
The spill base setting instructions (which includes some uniforms) are
added in the entry block, not in the current block. When ldunif
optimization is applied, the cursor is pointing to instructions in the
entry block, but the current block is a different one. This leads to a
heap-buffer-overflow when going through the list of instructions
(detected by the address sanitizer).
Thus change the current block to entry block, and restore it after the
setup is done.
This fixes
dEQP-VK.ssbo.readonly.layout.single_struct.single_buffer.std430_instance_array_comp_access_store_cols
with address sanitizer enabled.
v2:
- Set current block instead of disabling ldunif optimization (Iago)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12221>
Brings in duplicate subtest fixes, gpu_shader4 tests, and more. This
shuffles the radeonsi fractional test run, so we get to catch up with more
failing subtests.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12110>
This is where it should be rather than having to pass it into the
optimisation pass every time.
It also allows us to call the loop analysis pass without having to
duplicate these options which we will do later in this series.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12064>
Add support for performance counters when using the simulator.
v2 (Iago):
- Remove brackets from single-line conditionals
- Rename channel to channels
- Ensure perfmon start/stop function is implemented in all versions
- Use an array for perfmons instead of hash table
- Implement performance counters in CSD
v3 (Iago):
- Rename PERFMON_CHUNKS to PERFMONS_ALLOC_SIZE.
- Merge increasing lastid and ensuring space in a single function.
v4 (Iago):
- Assert perfid <= perfmons_size.
v7 (Iago):
- Do not stop perfmon on each submission
v8 (Iago):
- Add comment about stopping the perfmon when retrieving values.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10666>
v2:
- Read mustpass files from vk-default.txt (Matt)
- Remove freedreno atomic geom tests from fail list (Emma)
- Move freedreno flake to separated line (Emma)
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12069>
Failure to create a buffer for scanout should not be fatal when
importing a buffer. Buffers allocated from a render-only device may not
be able to scanned out directly but can still be used for other
rendering purposes (e.g. as a texture).
Signed-off-by: Joshua Watt <JPEWhacker@gmail.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12081>
All vulkan drivers have been copying anv's code to convert
VkSpecializationInfo into nir_spirv_specialization.
Recently there was a Vulkan spec change on allowed values for
VkSpecializationInfo, and all drivers got affected.
This commits creates a new helper, and uses it on all Vulkan Mesa
drivers.
v2: use (uint8_t*) castings, instead of void*, to avoid C2036 with
MSVC (detected by the CI, inspired on what radv was doing)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12047>
When multiview is enabled, queries must begin and end in the
same subpass and N consecutive queries are implicitly used,
where N is the number of views enabled in the subpass.
Implementations decide how results are split across queries.
In our case, only one query is really used, but we still need
to flag all N queries as available by the time we flag the one
we use so that the application doesn't receive unexpected errors
when trying to retrieve values from them.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12034>
When multiview is enabled, we no longer care about when a particular
attachment is first or last used in a render pass, since not all views
in the attachment will meet that criteria. Instead, we need to track
each individual view (layer) in each attachment and emit our stores,
loads and clears accordingly.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12034>
The Vulkan spec states that when multiview is enabled the number of
layers in the framebuffer is set to one and that each attachment
must then have at least as many layers as referenced by view masks
in the subpasses in which is used.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12034>
We implement multiview by replicating draw commands for all enabled
views and setting a command buffer state for the currently active
view we are broadcasting to.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12034>
In v3dv_write_uniforms_wg_offsets() function, the job's cmd_buffer is a
valid command buffer, so there is no reason to check if its NULL or not.
This fixes CID#1487441 ("Dereference after null check") error.
v1:
- `job->cmd_buffer` is the same as `cmd_buffer` (Alejandro)
v2:
- Use `cmd_buffer` instead of `job->cmd_buffer` (Iago)
Fixes: 31a786c80a ("v3dv: handle QUNIFORM_FB_LAYERS")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11999>
We started doing this in:
commit 4d6d55deef
Author: Tapani Pälli <tapani.palli@intel.com>
Date: Mon Sep 26 10:03:32 2016 +0300
egl: stop claiming support for pbuffer + msaa
This fixes a crash in egl-create-msaa-pbuffer-surface Piglit test
and same crash in many dEQP EGL tests.
Whatever bug that was papering over appears to be fixed by now, I can
no longer reproduce that crash with piglit. Furthermore, disabling that
bit in the generic dri2 code had the side effect that the surfaceless
platform would advertise EGLConfigs with _no_ supported surface types
(since surfaceless only supports pbuffers).
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/1859>
Switch from using debug_control structure to debug_named_value
structure.
The main nice feature is that it provides a "help" option, so using
"V3D_DEBUG=help" will print all the debug options with a brief
description.
Useful to avoid going to https://docs.mesa3d.org/envvars.html everytime
we need to know the available options.
v1:
- Modify a couple of debug option documentation (Alejandro)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12036>