I'm not sure what this is for, but the blob does it and I'd rather not
poke farther than needed into hardware-internal details.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3950>
I'm not sure where I got the impression 1024 was the right number. From
kbase:
#define THREAD_MT_DEFAULT 256
(where MT = "max threads" and the threads to allocate for TLS is <= max
threads). Let's cut out memory footprint for spilling by 75% :)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3950>
All of this should apply equally with compute shaders, as far as I know.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3950>
These two cases were flipped from the notes, leading to underestimates
of the padded vertex count, manifesting as visual corruption (random
geometry messed up). This issue was raised when noticing the corruption
went away when dramaticlaly oversizing max_index on an instanced indexed
draw, and then checking that padded_count >= vertex_count -- which
turned out *not* to be the case on certain inputs, a clear issue. Hence
looking into this routine...
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3950>
This will help us narrow the size required for thread local storage.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3950>
Shared memory is implemented almost identically to global memory from an
ISA perspective, so let's handle the new intrinsics. We include a code
path for constant offsets, which doesn't come up for globals.
Fixes dEQP-GLES31.functional.compute.basic.shared_var_single_invocation
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3775>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3775>
We route it as a sysval. Fixes dEQP-GLES31.functional.compute.basic.ssbo_unsized_arr_single_invocation
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3775>
We need to lower SSBOs to globals regardless. Rather than do this in our
backend like we do now, use the common NIR pass, which will support
bounds checking.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3775>
Rather than creating partially within the Gallium create function and
monkeypatching on draw time with code split across N different files
with tight Gallium dependencies, let's streamline everything into a
series of maintainable routines in mesa/src/panfrost with no Gallium
dependencies, doing the entire texture creation in one-shot and thus
adding absolutely zero draw-time overhead (since we can allocate a BO
for the descriptor and upload ahead-of-time, so switching textures is as
cheap as switching pointers).
Was this worth it? You know, I'm not sure :|
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3858>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3858>
Since PIPE formats are now shared across Mesa we can do this, and the
routines themselves are good enough code that I'm happy to move them
here. We'll use them momentarily.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3858>
Now that PIPE formats are shared across Mesa, this well-documented piece
of code is a good fit for root panfrost, let's move it and get a little
closer to taming the mess of resources.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3858>
These are Gallium-independent and clean code; as is tradition, let's
hoist them up out of the Gallium driver as a bit of yak shaving as we
prepare to untangle the monster that is pan_resource.c
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3858>
It fits snugly in a u64, just give a macro for direct computation rather
than fudging around with bitfields. Not sure if this actually matters
with well-optimized compilers but it makes the code subjectively cleaner
so it's worth it for that if nothing else.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3838>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3838>
Some of this code is, to put it mildly, impossibly ancient horsedropping
crazy cruft.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3836>
We would like a mode to skip decoding job payloads so we can just
inspect for faults.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3836>
Just use a dummy name instead.. we can't know a priori what type an
unknown op will consume, but we don't want to dereference a null
pointer.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Fixes: 24360966ab ("panfrost/midgard: Prettify embedded constant
prints")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3835>
Probably harmless but the w component doesn't appear valid so let's
match the blob... one less bit to be nervous about.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3835>
We're so close, again marking off a few edge cases is enough to allow us
to omit this data entirely. Woot!
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3835>
As long as we can disambiguate a few edge cases, we can imply next tags
entirely which cleans up the disassembly a fair bit (though not as much
as implying tags entirely would -- we'll get there!)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3835>
We unify disparate metadata about tags into a single structure to ensure
information is not left out.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3835>
This comes up as a `return;` instruction in a compute shader. We need to
use the special tag 1 to signify "break". Fixes numerous
INSTR_INVALID_ENC faults in dEQP-GLES31.functional.compute.basic.*
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3835>
Barriers execute on the texture pipeline on Midgard, so let's
tentatively handle barrier() as conservatively as possible (forcing
memory barriers of both buffers and shared memory). Implementation isn't
quite there yet -- it doesn't look at interactions of adjacent barriers
like it's supposed to -- but the core is there.
Fixes dEQP-GLES31.functional.compute.basic.ssbo_local_barrier_single_invocation
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3835>
(And bifrost_fb_extra to mali_framebuffer_extra, bifrost_render_target
to mali_render_target)
These structures are the norm on midgard t760+, drop the bifrost names,
it's silly... unrelated to the rest of the series but while I'm messing
with pandecode and cleaning up bifrost abstractions, might as well.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3835>
It looks like these are the same structure, so this allows us to reuse
mali_shared_memory across architectures, and dispels with the
Bifrost-specific mystery of the scratchpads... nothing so mysterious
after all, just stack.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3835>
This small structure is used to configure shared memory and stack for
compute shaders, and is also present at the beginning of framebuffer
descriptors. Let's factor it out.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3835>
It's a complicated story. But from what I can tell, in GL compute
without barriers, the blob is able to redistribute the workgroups in
various ways (that are not yet understood), whereas with barriers it
cannot redistribute anything, which accounts for erratic workgroup
packing without barriers.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3835>
This patch fix these build errors with GCC 10.
/usr/bin/ld: src/gallium/drivers/panfrost/libpanfrost.a(pan_resource.c.o):src/panfrost/midgard/midgard_compile.h:52: multiple definition of `pan_sysval'; src/gallium/drivers/panfrost/libpanfrost.a(pan_screen.c.o):src/panfrost/midgard/midgard_compile.h:52: first defined here
/usr/bin/ld: src/gallium/drivers/panfrost/libpanfrost.a(pan_resource.c.o):src/panfrost/midgard/midgard_compile.h:68: multiple definition of `pan_special_attributes'; src/gallium/drivers/panfrost/libpanfrost.a(pan_screen.c.o):src/panfrost/midgard/midgard_compile.h:68: first defined here
Fixes: 7e8de5a707 ("panfrost: Implement system values")
Fixes: 306800d747 ("pan/midgard: Lower gl_VertexID/gl_InstanceID to attributes")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3752>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3752>
We discovered 2 new shader flags used when a fragment shader updates
the depth/stencil value through a ZS writeout. If those flags are not
set, the depth/stencil value stored in the depth/stencil tilebuffer
remain unchanged.
While at it, rename unknown2 into flags_hi and rename flags into
flags_lo.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3697>
ZS fragment stores are done like color fragment stores, except it's
using a different RT id (0xFF), the depth and stencil values are stored
in r1.x and r1.y.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
[Fix the scheduling part]
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3697>
Midgard can't write depth and stencil separately. It has to happen in
a single store operation containing both. Let's add a panfrost specific
intrinsic and turn all depth/stencil stores into a packed depth+stencil
one.
Note that this intrinsic is not yet handled in emit_intrinsic(), but
we'll address that later.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3697>
From decoding cmd streams generated by the blob, the pointers in the
payload don't seem to include those that refer to different depth levels
when the texture is in tiled format.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3692>