Commit graph

110 commits

Author SHA1 Message Date
Ian Romanick
4d14b190bb glsl/sso: Add parser and AST-to-HIR support for separate shader object layouts
GL_ARB_separate_shader_objects adds the ability to specify location
layouts for interstage inputs and outputs.

In addition, this extension makes 'in' and 'out' generally available for
shader inputs and outputs.  This mimics the behavior of
GL_ARB_explicit_attrib_location.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-02-21 15:41:02 -08:00
Ian Romanick
f3b184590f mesa/sso: Add extension tracking for ARB_separate_shader_objects
This adds the necessary bits for both the API and the GLSL compiler.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-02-21 15:41:02 -08:00
Jordan Justen
0c558f9ee6 glsl: convert GS input primitive to use ast_type_qualifier
We introduce a new merge_in_qualifier ast_type_qualifier
which allows specialized handling of merging input layout
qualifiers.

By merging layout qualifiers into state->in_qualifier, we
allow multiple input qualifiers. For example, the primitive
type can be specified specified separately from the
invocations count (ARB_gpu_shader5).

state->gs_input_prim_type is moved into state->in_qualifier->prim_type

state->gs_input_prim_type_specified is still processed separately
so we can determine when the input primitive is specified. This
is important since certain scenerios are not supported until after
the primitive type has been specified in the shader code.

v4:
 * Merge with compute shader input layout qualifiers

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-02-20 10:33:08 -08:00
Francisco Jerez
87acc7c650 glsl: Add built-in constants for ARB_shader_image_load_store.
v2: Add them on GLSL version 4.20 too.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-02-12 18:44:05 +01:00
Francisco Jerez
fcd869ed56 glsl/parser: Handle the early_fragment_tests input layout qualifier.
v2: Only allow the early_fragment_tests qualifier in fragment shaders.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-02-12 18:44:05 +01:00
Francisco Jerez
9e611fc72d glsl: Add ARB_shader_image_load_store extension enables.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-02-12 18:39:48 +01:00
Paul Berry
0fa74e848f glsl/cs: Handle compute shader local_size_{x,y,z} declaration.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-02-05 09:03:44 -08:00
Paul Berry
0398b69954 mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.
v2: Document that the 3-element array MaxComputeWorkGroupCount is
indexed by dimension.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-02-05 09:03:08 -08:00
Paul Berry
347dde82e6 mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.
v2: Document that the 3-element array MaxComputeWorkGroupSize is
indexed by dimension.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-02-05 09:01:54 -08:00
Paul Berry
b7d05a58ae mesa/cs: Add extension enable flags for ARB_compute_shader.
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-02-05 08:59:37 -08:00
Timothy Arceri
bfb48750f0 glsl: Add ARB_arrays_of_arrays support to yacc definition and ast
Adds array specifier object to hold array information

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-01-23 23:31:10 +11:00
Ian Romanick
5439964270 glsl: Add extension infrastructure for ARB_viewport_array
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-20 11:32:00 -08:00
Paul Berry
31ec2f8338 mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-08 07:32:14 -08:00
Paul Berry
9110078209 glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

v2: Also rename "target" param to "stage".

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-08 07:31:49 -08:00
Paul Berry
72a995d307 glsl: make _mesa_shader_stage_to_string() available to non-C++ code.
Reviewed-by: Brian Paul <brianp@vmware.com>

v2: Split from patch "mesa: Store gl_shader_stage enum in gl_shader objects."

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-08 07:30:48 -08:00
Paul Berry
665b8d7b6d mesa: Clean up nomenclature for pipeline stages.
Previously, we had an enum called gl_shader_type which represented
pipeline stages in the order they occur in the pipeline
(i.e. MESA_SHADER_VERTEX=0, MESA_SHADER_GEOMETRY=1, etc), and several
inconsistently named functions for converting between it and other
representations:

- _mesa_shader_type_to_string: gl_shader_type -> string
- _mesa_shader_type_to_index: GLenum (GL_*_SHADER) -> gl_shader_type
- _mesa_program_target_to_index: GLenum (GL_*_PROGRAM) -> gl_shader_type
- _mesa_shader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string

This patch tries to clean things up so that we use more consistent
terminology: the enum is now called gl_shader_stage (to emphasize that
it is in the order of pipeline stages), and the conversion functions are:

- _mesa_shader_stage_to_string: gl_shader_stage -> string
- _mesa_shader_enum_to_shader_stage: GLenum (GL_*_SHADER) -> gl_shader_stage
- _mesa_program_enum_to_shader_stage: GLenum (GL_*_PROGRAM) -> gl_shader_stage
- _mesa_progshader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string

In addition, MESA_SHADER_TYPES has been renamed to MESA_SHADER_STAGES,
for consistency with the new name for the enum.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

v2: Also rename the "target" field of _mesa_glsl_parse_state and the
"target" parameter of _mesa_shader_stage_to_string to "stage".

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-08 07:30:30 -08:00
Maxence Le Doré
ff50493bb3 glsl: Add extension tracking for AMD_shader_trinary_minmax
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 14:28:02 -08:00
Paul Berry
26707abe56 Rename overloads of _mesa_glsl_shader_target_name().
Previously, _mesa_glsl_shader_target_name() had an overload for GLenum
and an overload for the gl_shader_type enum, each of which behaved
differently.  However, since GLenum is a synonym for unsigned int, and
unsigned ints are often used in place of gl_shader_type (e.g. in loop
indices), there was a big risk of calling the wrong overload by
mistake.  This patch gives the two overloads different names so that
it's always clear which one we mean to call.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-30 11:21:08 -08:00
Paul Berry
7963fde37b glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type.
These enums were redundant.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-17 12:31:36 -08:00
Kenneth Graunke
5b331f6fcb glsl: Simplify the built-in function linking code.
Previously, we stored an array of up to 16 additional shaders to link,
as well as a count of how many each shader actually needed.

Since the built-in functions rewrite, all the built-ins are stored in a
single shader.  So all we need is a boolean indicating whether a shader
needs to link against built-ins or not.

During linking, we can avoid creating the temporary array if none of the
shaders being linked need built-ins.  Otherwise, it's simply a copy of
the array that has one additional element.  This is much simpler.

This patch saves approximately 128 bytes of memory per gl_shader object.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-01 15:33:04 -08:00
Francisco Jerez
e63bb29853 glsl: Implement parser support for atomic counters.
v2: Mark atomic counters as read-only variables.  Move offset overlap
    code to the linker.  Use the contains_atomic() convenience method.
v3: Use pointer to integer instead of non-const reference.  Add
    comment so we remember to add a spec quotation from the next GLSL
    release once the issue of atomic counter aggregation within
    structures is clarified.
v4 (idr): Don't use std::map because it's overkill.  Add an assertion
    that ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS.

Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-07 15:56:57 -08:00
Anuj Phogat
e919e5ee4e mesa: Add infrastructure for GL_ARB_sample_shading
This patch implements the common support code required for the
GL_ARB_sample_shading extension.

V2: Move GL_ARB_sample_shading to ARB extension list.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Reviewed-by: Ken Graunke <kenneth@whitecape.org>
2013-11-01 16:01:47 -07:00
Ian Romanick
5cb80f0314 glsl: Move layout(location) checks to AST-to-HIR conversion
This will simplify the addition of layout(location) qualifiers for
separate shader objects.  This was validated with new piglit tests
arb_explicit_attrib_location/1.30/compiler/not-enabled-01.vert and
arb_explicit_attrib_location/1.30/compiler/not-enabled-02.vert.

v2: Refactor error checking to check_explicit_attrib_location_allowed
and eliminate the gotos.  Suggested by Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-30 13:49:30 -07:00
Francisco Jerez
bbded5b5fe glsl: Add built-in functions and constants required for ARB_shader_atomic_counters.
v2: Represent atomics as GLSL intrinsics.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-29 12:40:55 -07:00
Francisco Jerez
0bed1ab73b glsl: Add extension enables for ARB_shader_atomic_counters.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-29 12:40:55 -07:00
Paul Berry
2910a82eb4 glsl: Add new GLSL 1.50 constants.
This patch populates the following built-in GLSL 1.50 variables based
on constants stored in ctx->Const:

- gl_MaxVertexOutputComponents
- gl_MaxGeometryInputComponents
- gl_MaxGeometryOutputComponents
- gl_MaxFragmentInputComponents
- gl_MaxGeometryTextureImageUnits
- gl_MaxGeometryOutputVertices
- gl_MaxGeometryTotalOutputComponents
- gl_MaxGeometryUniformComponents
- gl_MaxGeometryVaryingComponents

On i965/gen7, fixes all Piglit tests in "spec/glsl-1.50/built-in
constants/*" except for gl_MaxCombinedTextureImageUnits and
gl_MaxGeometryUniformComponents.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-10-15 11:34:30 -07:00
Ian Romanick
5d6b0e7f1b glsl: Remove glsl_parser_state MaxVaryingFloats field
Pull the data directly from the context like the other varying related
limits.  The parser state shadow copies were added back when the parser
state didn't have a pointer to the context.  There's no reason to do it
now days.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-07 09:59:23 -07:00
Chris Forbes
7a4754d7d9 glsl: add plumbing for GL_ARB_texture_query_levels
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-10-05 19:16:32 +13:00
Maxence Le Dore
18002d9eda glsl: add texture gather changes
V2 [Chris Forbes]:
   - Add new pattern, fixup parameter reading.

V3: Rebase onto new builtins machinery

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-03 07:55:54 +13:00
Francisco Jerez
43bf36b080 glsl: Initialize all member variables of _mesa_glsl_parse_state on construction.
The _mesa_glsl_parse_state object relies on the memory allocator
zeroing out its contents before it's initialized, which is quite an
unusual practice in the C++ world because it ties objects to some
specific allocation scheme, and gives unpredictable results when an
object is created with a different allocator -- Stack allocation,
array allocation, or aggregation inside a different object are some of
the useful possibilities that come to my mind.  Initialize all fields
from the constructor and stop using the zeroing allocator.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-01 17:30:51 -07:00
Kenneth Graunke
f91475d4ab glsl: Create and use a has_uniform_buffer_objects() helper.
This is better than overriding the extension enable based on the
language version; it's robust against shaders that do:

   #version 140
   #extension GL_ARB_uniform_buffer_object : disable

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-09-26 16:55:18 -07:00
Kenneth Graunke
e4af55c78f glsl: Create and use a has_explicit_attrib_location() helper.
Explicit attribute locations are supported with GLSL 3.30, GLSL ES 3.00,
or "#extension GL_ARB_explicit_attrib_location: enable".  Using a helper
function makes it easy to check for this.

This enables support in GLSL 3.30, which was previously missing.

Previously, we overrode the extension enable flag for ES 3.00.  This is
not robust against a shader such as:

   #version 330
   #extension GL_ARB_explicit_attrib_location : disable

Disabling extensions should not remove core language functionality.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-09-26 16:55:18 -07:00
Kenneth Graunke
81a3759bb5 glsl: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS in a bunch of places.
This eliminates a lot of boilerplate and should be 100% equivalent.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-09-21 09:17:06 -07:00
Ian Romanick
ea373f03e8 mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix
Everyone at the Khronos meeting was as surprised that GLSL didn't
already support this as we were.  Several vendors said they'd ship it,
but there didn't seem to be enough interest to put in the effort to make
it ARB or KHR.

v2: Fix a couple typos and rename the spec file to
EXT_shader_integer_mix.spec.  Suggested by Roland.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-09-13 09:56:36 -05:00
Matt Turner
56fff7063d glsl: Implement MESA_shader_integer_mix extension.
Because why doesn't GLSL allow you to do this already?

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-09-09 15:01:08 -07:00
Kenneth Graunke
d403a10573 glsl: Mark _mesa_glsl_parse_state::is_version() as const.
This promises the method won't modify the contents of the object.
This allows us to call it even with a const pointer to the state.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-09 11:46:51 -07:00
Ian Romanick
d9bb8b7b56 glsl: Disallow embedded structure definitions
Continue to allow them in GLSL 1.10 because the spec allows it.
Generate an error in all other versions because the specs specifically
disallow it.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
2013-08-19 16:39:04 -07:00
Paul Berry
7cfefe6965 glsl: Implement rules for geometry shader input sizes.
Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec
contains some tricky rules for how the sizes of geometry shader input
arrays are related to the input layout specification.  In essence,
those rules boil down to the following:

- If an input array declaration does not specify a size, and it
  follows an input layout declaration, it is sized according to the
  input layout.

- If an input layout declaration follows an input array declaration
  that didn't specify a size, the input array declaration is given a
  size at the time the input layout declaration appears.

- All input layout declarations and input array sizes must ultimately
  match.  Inconsistencies are reported as soon as they are detected,
  at compile time if the inconsistency is within one compilation unit,
  otherwise at link time.

- At least one compilation unit must contain an input layout
  declaration.

(Note: the geom_array_resize_visitor class was contributed by Bryan
Cain <bryancain3@gmail.com>.)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-08-01 20:24:39 -07:00
Eric Anholt
624b7bac76 glsl: Parse the GLSL 1.50 GS layout qualifiers.
Limited semantic checking (compatibility between declarations, checking
that they're in the right shader target, etc.) is done.

v2: Remove stray debug printfs.

v3 (Paul Berry <stereotype441@gmail.com>): Process input layout
qualifiers at ast_to_hir time rather than at parse time, since certain
error conditions depend on the relative ordering between input layout
qualifiers, declarations, and calls to .length().

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-08-01 20:23:33 -07:00
Kenneth Graunke
eb7c8c7fb6 glsl: Change the lexer's namespace.
Bison 3.0 removes the YYLEX_PARAM macro.  In preparation for handling
this using %lex-param, the parser needs a wrapper function for the
actual Flex lex() function.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67354
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Laurent Carlier <lordheavym@gmail.com>
Cc: "9.2" mesa-stable@lists.freedesktop.org
2013-07-31 11:49:30 -07:00
Eric Anholt
faf3dbad0d mesa: Use shared code for converting shader targets to short strings.
We were duplicating this code all over the place, and they all would need
updating for the next set of shader targets.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-06-21 10:04:29 -07:00
Todd Previte
cf7f424e18 mesa: Add infrastructure for ARB_shading_language_420pack.
v2 [mattst88]
  - Split infrastructure into separate patch.
  - Add preprocessor #define.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-06-14 11:25:48 -07:00
Jordan Justen
220f70667d glsl: add AMD_vertex_shader_layer support
This GLSL extension requires that AMD_vertex_shader_layer be
enabled by the driver.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-05-13 13:57:52 -07:00
Matt Turner
f99f78e49a mesa: Add infrastructure for ARB_gpu_shader5.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-05-06 10:17:12 -07:00
Dave Airlie
110ca8b1f3 glsl: Implement ARB_texture_query_lod
v2 [mattst88]:
   - Rebase.
   - #define GL_ARB_texture_query_lod to 1.
   - Remove comma after ir_lod in ir.h for MSVC.
   - Handled ir_lod in ir_hv_accept.cpp, ir_rvalue_visitor.cpp,
     opt_tree_grafting.cpp.
   - Rename textureQueryLOD to textureQueryLod, see
     https://www.khronos.org/bugzilla/show_bug.cgi?id=821
   - Fix ir_reader of (lod ...).
v3 [mattst88]:
   - Rename textureQueryLod to textureQueryLOD, pending resolution of
     Khronos 821.
   - Add ir_lod case to ir_to_mesa.cpp.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-29 10:20:26 -07:00
Chris Forbes
ffb53b4f03 glsl: add support for ARB_texture_multisample
V2: - emit `sample` parameter properly for multisample texelFetch()
    - fix spurious whitespace change
    - introduce a new opcode ir_txf_ms rather than overloading the
      existing ir_txf further. This makes doing the right thing in
      the driver somewhat simpler.

V3: - fix weird whitespace

V4: - don't forget to include the new opcode in tex_opcode_strs[]
      (thanks Kenneth for spotting this)

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
[V2] Reviewed-by: Eric Anholt <eric@anholt.net>
[V2] Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-02 11:33:54 +13:00
Paul Berry
f8426eea35 glsl: Fix unsupported version error for GLSL ES 3.00, future proof for 3.30.
When the user specifies an unsupported GLSL version,
_mesa_glsl_parse_state::process_version_directive() nicely gives them
an error message telling them which GLSL versions are supported.
Previous to this patch, the logic for determining whether a given
language version was supported was independent from the logic to
generate this error message string; as a result, we had a bug where
GLSL 3.00 would never be listed in the error message as an available
language version, even if it was really available.

To make matters worse, the code for generating the error message
string assumed that desktop GL versions were always separated by 0.10,
an assumption that will be wrong as soon as we support GLSL 3.30.

This patch fixes both problems by adding a table of supported GLSL
versions to _mesa_glsl_parse_state; this table is used both to
generate the error message and to check whether a given version is
supported.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-02-12 08:06:35 -08:00
Matt Turner
12aa2fec5b glsl: Add infrastructure for ARB_shading_language_packing
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-01-25 14:10:23 -08:00
Carl Worth
f8987f9972 glcpp: Accept pointer to GL context rather than just the API version
As the preprocessor becomes more sophisticated and gains more optional
behavior, it's easiest to just pass the GL context pointer to it so that
it can examine any fields there that it needs to (such as API version,
or the state of any driconf options, etc.).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-11 13:55:41 -08:00
Paul Berry
5e10a5c5e4 glsl: Make {Min,Max}ProgramTexelOffset available to compiler.
These constants need to be made available to shaders in GLSL 3.00 ES.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
2012-12-06 12:13:22 -08:00