Adds a helper for building the ray traversal loop to radv_rt_common.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18650>
Helps debugging when making RADV BVH format changes.
changes:
1. Change bool to uint32_t because padding was uninitialized
2. Named bitfields, because unnamed bitfields were never initialized.
3. Use calloc where possible.
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18734>
I need space ...
Furthermore, this only gets used during the build, and we can eat
the cost of generating the AABB a second time there.
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18692>
Optimizes code a tiny bit, and avoid the hack of encoding the root
node id in the low bits of the BLAS address in an instance node.
This is needed to adjust serialization/deserialization as the
instance address there has to be the base address, so this avoids
some wrapping/unwrapping.
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18692>
Use pointer arithmetic from GL_EXT_buffer_reference2 to replace explicit
struct sizes. For that to work we also need to fix BDA alignment by setting
it to the smallest possible value (default is 16).
We could also replace the INDEX macro with a[b] operators, but that's actually
a change in behavior because a[b] always uses 64bit arithmetic.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18765>
Pass the VA directly and rename to radv_make_texel_buffer_descriptor().
This helper will be re-used for future work.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18750>
It's not really useful.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18750>
For future work, and remove useless radv_device parameter.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18750>
Prevent nir_lower_scratch accidentally turning these dead variables
into scratch. This can especially happen to arrayed outputs of
eg. tess control or mesh shaders, which become large shader temps.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18566>
This was accidentally left at the maximum possible value.
However I now tested this with the cadscene demo app and there is
hardly any benefit from going above 64. Set it to 64 for now.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18566>
When the main FS needs sample positions and the number of samples
isn't known at compile time with GPL.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18677>
Use two different paths (static vs dynamic) to avoid running more NIR
pass to remove dead CF code when static is used.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18677>
With GPL, it's possible to build the main FS without the multisample
state, but the number of rasterization samples is required for
lowering interpolateAtSample(). In this rare situation, the number of
samples will be passed through a new user SGPR.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18677>
AMDGPU pstate is per-device, not per Vulkan logical devices. The same
AMDGPU device is shared accross logical devices because the driver
creates only one winsys per fd. The kernel only allows one context
at a time per AMDGPU device, otherwise it returns -EBUSY.
Fixes this by acquiring pstate on-demand to avoid this multiple
logical device problem.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17712>
Setting pstate is used for RGP captures and performance counters, so
this name is more generic. Also make it non static.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17712>
We can't detect color attachment without exports when compiling a PS
epilog, so we can't compact MRTs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18514>
Corner cases like implicit gl_PrimitiveID are currently broken and
will be fixed later, but the general case should work.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18516>
With GPL, it's possible to build the pre-rasterization stages separately
from the fragment stage. Implicit IO (like gl_PrimitiveID) between the
last pre-rast stage and the FS will be addressed later.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18516>
fossils-db (NAVI21):
Totals from 158 (0.12% of 134913) affected shaders:
CodeSize: 569456 -> 568824 (-0.11%)
Only Control seems affected.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18615>
Otherwise, there might be redundant barycentric_at_sample intrinsics
that will be lowered and this will increase code size.
No fossils-db changes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18615>
Fix defect reported by Coverity Scan.
Useless call (USELESS_CALL)
side_effect_free: Calling count_tes_user_sgprs(key) is only useful for
its return value, which is ignored.
Fixes: 8253ec3855 ("radv: add shader arguments for dynamic patch control points")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18659>
The current stack size is a significant limiter for occupancy, and
hence we need smaller stacks in LDS.
Rhys earlier had a patch that just put the N entries closest to the
root in LDS and the rest in scratch. However, this is not ideal for
performance as most of the activity is happening away from the root,
near the leaves. Of course we can't just switch it around, as the
leaf activity likely isn't happening all the way at the end of the
stack.
So what we do is make the LDS stack kinda a ringbuffer by always
accessing it using the stack index modulo the buffer size (always
a power of two so we can efficiently mask). If we then do not have
free space in this buffer we evict the entries closest to the root
to scratch and if we hit the "bottom" of the LDS space we load from
scratch.
Some rough perf numbers for indication with Q2RTX:
| evicting | LDS entries | perf |
|----------|-------------|------|
| no | 76 | 55% |
| no | 32 | 100% |
| no | 24 | 105% |
| yes | 32 | 95% |
| yes | 16 | 100% |
| yes | 8 | 90% |
| yes | 4 | 75% |
(For the case with 4 entries we need to do some extra accounting as
a full batch may not be available to evict)
So an obvious choice is to use a stack of 16 entries.
One might wonder if Q2RTX perf is mainly good due to BVHs with very
little geometry and hence low depth, so I also did some profiling
with control. This is done with RGP instruction timing, so this is
instructions executed not weighted for enabled masks, i.e. divergence
effects included.
| game | LDS entries | scratch action | fraction of iterations |
|---------|-------------|----------------|------------------------|
| Control | 8 | store | 10.3% |
| Control | 8 | load | 34.8% |
| Control | 16 | store | 0.58% |
| Control | 16 | load | 2.62% |
| Q2RTX | 16 | store | 1.00% |
| Q2RTX | 16 | load | 3.07% |
So Q2RTX doesn't seem like an unreasonably good case for this
algorithm.
On the implementation side, we can always place the scratch stack at
address 0 by just reserving the scratch space, and in the case of fixed
callstack size moving that up. In the dynamic case the dynamic stack
base already takes any reserved scratch space into account.
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18541>
This reverts commit 3750663c72.
Doing things with derefs adds extra instructions for multiplying the
index with the element size, e.g.
BBF0_13:
s_waitcnt vmcnt(0)
v_mov_b32_e32 v27, v55
s_mov_b32 s23, exec_lo
v_cmpx_ne_i32_e32 -1, v27
s_cbranch_execz _L14
BBF0_14:
v_lshlrev_b32_e32 v48, 2, v46 <--
ds_write_b32 v48, v27
v_add_nc_u32_e32 v46, 32, v46
_L14:
s_mov_b32 exec_lo, s23
v_mov_b32_e32 v27, v54
s_mov_b32 s23, exec_lo
v_cmpx_ne_i32_e32 -1, v27
s_cbranch_execz _L15
BBF0_15:
v_lshlrev_b32_e32 v48, 2, v46 <--
ds_write_b32 v48, v27
v_add_nc_u32_e32 v46, 32, v46
On Q2RTC indirect lighting this saves about 2.3 VALU instructions
per loop iteration, which is ~4% of VALU instructions (we're at
58 per iteration now according to RGP).
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18538>
Saves a bunch of processing and a lot of LDS traffic.
Improves perf of the indirect lighting RT pass in Q2RTX by ~3%. This
is mostly due to the -5% VALU instructions and -25% LDS instructions.
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18538>
This simplifies the DGC path and removes some untested code. The only user
of the partial DGC implementation (vkd3d-proton) doesn't use
EXT_vertex_input_dynamic_state.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18465>
This is completely broken because the PS epilog has refcount and
radv_upload_shaders() updates its VA.
This reverts commit 7c34b31db2.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18632>