Commit graph

124 commits

Author SHA1 Message Date
Jason Ekstrand
79f2a5541f i965: Use BLORP for color clears on gen4-5
We don't support replicated data clears yet.  Those take a bit more work
and enabling replicated data clears in its own commit is probably better
for bisectibility anyway.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
fa13ef285d intel/blorp: Assert that no one tries to blit combined depth stencil
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
752d7af77a i965: Add blorp support for gen4-5
Due to complications with things such as URB setup on gen4-5, it's
easier to keep gen4 support in blorp completely internal to i965.  This
makes things a bit awkward because that means there's a file in i965
that includes blorp_priv.h but it's either that or have a file in blorp
that includes brw_context.h.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
23125b7102 intel/blorp: Set additional brw_wm_prog_key fields on gen4-5
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
0ed6f196fc intel/blorp: Add support for gen4-5 SF programs
As part of enabling support for SF programs, we plumb the SF URB size
through to emit_urb_config.  For now, it's always zero but, on gen4, it
may be something larger.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
8bce7bda45 intel/blorp: Make convert_to_single_slice available outside blorp_blit
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
110061afa2 intel/blorp: Use designated initializers to set up VERTEX_ELEMENTS
We also add a slot variable and use it as an iterator.  This will make
it much easier to conditionally put something between the header and the
vertex position.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
ac79806766 intel/blorp: Rename emit_viewport_state to emit_cc_viewport
The real point of this packet is that it sets up CC_VIEWPORT so that
name is a bit better.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
1f2f90be1f intel/blorp: Make the common genX_blorp_exec code gen4-safe
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
a7f5d6df8a intel/blorp: Re-arrange blorp_genX_exec.h
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
302c0488cf intel/blorp: Don't use ffma directly
It isn't supported prior to gen6 and, on gen6+, NIR will fuse the fmul
and fadd into an ffma automatically for us anyway.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
675ec434f3 intel/blorp: Delete isl_to_gen_ds_surfype
It's no longer used.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
e80f0840bf intel/blorp: Pull the pipeline bits of blorp_exec into a helper
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
3d35e5a51e intel/blorp/blit: Add support for normalized coordinates
Gen5 and earlier can't do non-normalized coordinates so we need to
compensate in the shader.  Fortunately, it's pretty easy plumb through.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
554a1731a5 intel/blorp: Move the gen7 stencil format workaround to blorp_blit
It's not needed for blorp_copy because it already overrides formats.
It's also not needed for blorp_clear because it clears stencil as
stencil.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
b86dba8a0e nir: Embed the shader_info in the nir_shader again
Commit e1af20f18a changed the shader_info
from being embedded into being just a pointer.  The idea was that
sharing the shader_info between NIR and GLSL would be easier if it were
a pointer pointing to the same shader_info struct.  This, however, has
caused a few problems:

 1) There are many things which generate NIR without GLSL.  This means
    we have to support both NIR shaders which come from GLSL and ones
    that don't and need to have an info elsewhere.

 2) The solution to (1) raises all sorts of ownership issues which have
    to be resolved with ralloc_parent checks.

 3) Ever since 00620782c9, we've been
    using nir_gather_info to fill out the final shader_info.  Thanks to
    cloning and the above ownership issues, the nir_shader::info may not
    point back to the gl_shader anymore and so we have to do a copy of
    the shader_info from NIR back to GLSL anyway.

All of these issues go away if we just embed the shader_info in the
nir_shader.  There's a little downside of having to copy it back after
calling nir_gather_info but, as explained above, we have to do that
anyway.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-05-09 15:07:47 -07:00
Rafael Antognolli
7d5cc5b954 genxml: Normalize xml for 3DSTATE_CC_STATE_POINTERS.
- "COLOR_CALC_STATE Change" -> "Color Calc State Pointer Valid"
   - "Pointer to COLOR_CALC_STATE" -> "Color Calc State Pointer"
   - "BackFace" -> "Backface"

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-05-03 16:41:07 -07:00
Rafael Antognolli
b89805a7bc genxml: Normalize xml for 3DSTATE_MULTISAMPLE.
Name the options to "Pixel Location":
   - PIXLOC_CENTER -> CENTER
   - PIXLOC_UL_CORNER -> UL_CORNER

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-05-03 16:41:07 -07:00
Rafael Antognolli
4266c372d9 genxml: 3DSTATE_VS rename Function Enable to Enable.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-05-03 16:41:07 -07:00
Rafael Antognolli
9670124e31 genxml: Make BLEND_STATE command support variable length array.
We need to emit BLEND_STATE, which size is 1 + 2 * nr_draw_buffers
dwords (on gen8+), but the BLEND_STATE struct length is always 17. By
marking it size 1, which is actually the size of the struct minus the
BLEND_STATE_ENTRY's, we can emit a BLEND_STATE of variable number of
entries.

For gen6 and gen7 we set length to 0, since it only contains
BLEND_STATE_ENTRY's, and no other data.

With this change, we also change the code for blorp and anv to emit only
the needed BLEND_STATE_ENTRY's, instead of always emitting 16 dwords on
gen6-7 and 17 dwords on gen8+.

v2:
   - Use designated initializers on blorp and remove 0 from
   initialization (Jason)
   - Default entries to disabled on Vulkan (Jason)
   - Rebase code.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-04-24 15:14:10 -07:00
Jason Ekstrand
4495b917e2 intel/blorp: Add a blorp_emit_dynamic macro
This makes it much easier to throw together a bit of dynamic state.  It
also automatically handles flushing so you don't accidentally forget.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2017-04-14 13:35:02 -07:00
Jason Ekstrand
da2ac19511 intel/blorp: Use ISL for emitting depth/stencil/hiz
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-04-10 07:57:21 -07:00
Jason Ekstrand
d3785dcb2f intel/blorp: Emit 3DSTATE_STENCIL_BUFFER before HIER_DEPTH
We're about to replace blorp's emit code with ISL and it emits them in
the other order.  This makes diffing the aubs easier.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-04-10 07:57:21 -07:00
Chad Versace
6cbc13d94c intel: Fix requests for exact surface row pitch (v2)
All callers of isl_surf_init() that set 'min_row_pitch' wanted to
request an *exact* row pitch, as evidenced by nearby asserts, but isl
lacked API for doing so. Now that isl has an API for that, update the
code to use it.

v2: Assert that isl_surf_init() succeeds because the callers assume
    it.  [for jekstrand]

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com> (v1)
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v2)
2017-03-28 09:44:44 -07:00
Kenneth Graunke
0c3fbf8028 i965: Drop AUB_TRACE_* stuff.
This was used for aubdumping (deleted a while ago) and INTEL_DEBUG=bat
decoding (deleted recently).

While we're changing parameters, delete the wrapper macro and make the
actual function brw_state_batch instead of __brw_state_batch.

This subsumes a patch by Emil Velikov to drop this from BLORP.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-03-21 13:49:18 -07:00
Iago Toral Quiroga
d4bdd871dc anv: avoid crashes when failing to allocate batches
Most of the time we use macros that handle this situation transparently,
but there are some cases were we need to handle this explicitly.

This patch makes sure we don't crash, notice that error handling takes
place in the function that actually failed the allocation,
anv_batch_emit_dwords(), which will set the status field of the batch
so it can be used at a later moment to report the error to the user.

v2:
  - Not crashing is not good enough, we need to keep track of the error
    (Topi, Jason). Iago: now that we track errors in the batch, this
    is being handled.
  - Added guards in a few more places that needed it (Iago)

v3:
  - Check result of anv_batch_emitn() for NULL before calling memset()
    in emit_vertex_input() (Topi)

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-03-16 11:40:05 +01:00
Iago Toral Quiroga
e2f707ce5b intel/blorp: make upload_shader() return a bool indicating success or failure
For now we always return true, follow-up patches will handle fail scenarios.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-03-16 11:40:05 +01:00
Jason Ekstrand
762a6333f2 nir: Rework conversion opcodes
The NIR story on conversion opcodes is a mess.  We've had way too many
of them, naming is inconsistent, and which ones have explicit sizes was
sort-of random.  This commit re-organizes things and makes them all
consistent:

 - All non-bool conversion opcodes now have the explicit size in the
   destination and are named <src_type>2<dst_type><size>.

 - Integer <-> integer conversion opcodes now only come in i2i and u2u
   forms (i2u and u2i have been removed) since the only difference
   between the different integer conversions is whether or not they
   sign-extend when up-converting.

 - Boolean conversion opcodes all have the explicit size on the bool and
   are named <src_type>2<dst_type>.

Making things consistent also allows nir_type_conversion_op to be moved
to nir_opcodes.c and auto-generated using mako.  This will make adding
int8, int16, and float16 versions much easier when the time comes.

Reviewed-by: Eric Anholt <eric@anholt.net>
2017-03-14 07:36:40 -07:00
Jason Ekstrand
700bebb958 i965: Move the back-end compiler to src/intel/compiler
Mostly a dummy git mv with a couple of noticable parts:
 - With the earlier header cleanups, nothing in src/intel depends
files from src/mesa/drivers/dri/i965/
 - Both Autoconf and Android builds are addressed. Thanks to Mauro and
Tapani for the fixups in the latter
 - brw_util.[ch] is not really compiler specific, so it's moved to i965.

v2:
 - move brw_eu_defines.h instead of brw_defines.h
 - remove no-longer applicable includes
 - add missing vulkan/ prefix in the Android build (thanks Tapani)

v3:
 - don't list brw_defines.h in src/intel/Makefile.sources (Jason)
 - rebase on top of the oa patches

[Emil Velikov: commit message, various small fixes througout]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-03-13 11:16:34 +00:00
Emil Velikov
d0d4a5f43b i965: split EU defines to brw_eu_defines.h
Split out the EU defines from the 'generic' ones, as the former are more
compiler oriented.

With a later commit we'll move brw_eu_defines.h alongside the compiler
infra to src/intel/. Pulling all the defines in there seems overzealous.

Some defines are used by both i965 and the i965 compiler. Those are
moved to brw_eu_defines.h, and annotated accordingly. The i965 users
were updated to have the extre include to indicate that.

With future work we might provide a better, split but for now this seems
reasonable.

Cc: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-03-13 11:16:34 +00:00
Jason Ekstrand
8048c1953c i965: Reduce cross-pollination between the DRI driver and compiler
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-03-01 16:14:03 -08:00
Jason Ekstrand
075ed20614 intel/blorp: Explicitly flush all allocated state
Found by inspection.  However, I expect it fixes real bugs when using
blorp from Vulkan on little-core platforms.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
2017-02-21 12:26:35 -08:00
Jason Ekstrand
e233db6e93 intel/blorp: Swizzle clear colors on the CPU
It's trivial to swizzle clear colors on the CPU, easily deals with the
hardware restrictions for render target swizzles, and makes swizzled
clears work on all hardware as opposed to just HSW+.

Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
2017-02-13 09:24:43 -08:00
Emil Velikov
a04cb3f8a5 intel/blorp: do not return const data by get_px_size_sa()
Not much point in the const qualifier since we provide a copy to the
user. Resolves the following -Wignored-qualifiers warning.

src/intel/blorp/blorp_blit.c:1857:8: warning: 'const' type qualifier on
return type has no effect [-Wignored-qualifiers]

v2: keep const qualifier of local variable.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-02-10 11:47:12 +00:00
Jason Ekstrand
7e6a9d9c4b intel/isl: Add a formats_are_ccs_e_compatible helper
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2017-02-02 13:33:43 -08:00
Jason Ekstrand
a0348b5a0b intel/blorp: Handle clearing of A4B4G4R4 on all platforms
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
2017-01-31 18:49:44 -08:00
Topi Pohjolainen
542bb85049 intel/blorp/dbg: Name blit shaders for easy recognition in dumps
Blorp clears already have an equivalent.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-01-27 08:57:26 +02:00
Jason Ekstrand
817f9e3b17 intel/blorp/copy: Properly handle clear colors for CCS_E images
In order to handle CCS_E, we stomp the image format to a UINT format and
then do some bitcasting logic in the shader.  This works fine since SKL
render compression only considers the channel layout of the format and
not the format itself.  In order for this to work on images that have
been fast-cleared, we need to also convert the clear color so that, when
interpreted as UINT, it provides the same bit value as it would have in
the original format.  This fixes a bunch of OpenGL ES CTS tests for
copy_image when we start using CCS more aggressively.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
2017-01-21 10:34:09 -08:00
Lionel Landwerlin
bac6fe5c77 blorp: remove unnecessary struct declaration
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-20 16:46:21 +00:00
Nanley Chery
f357af0c90 intel/blorp_clear: Add gen8 HiZ clearing functions
Add an entry point for the optimized gen8 BLORP HiZ sequence. commit
c9eaf12de2 fixed a bug that was
unknowingly worked around by forcing additional clear rectangle
alignment restrictions not specified in the PRMs. Now that the bug is no
longer present, omit the additional alignment restrictions.

v2: Adjust code comment about padding

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-12 20:52:19 -08:00
Nanley Chery
09948151ab intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP
We'll be switching to layout-transition based resolves which can occur
outside of a render pass. Add this sequence to BLORP, as using BLORP
will enable emitting depth stencil state outside of a render pass (among
other benefits). The depth buffer extent is ignored to enable eventual
usage in VkCmdClearAttachments().

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-12 20:52:19 -08:00
Jordan Justen
097c9dc2d4 intel/blorp_blit: Fix max blit size for gen6
Fixes ES3-CTS.gtf.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_stencil_blit

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-12-26 08:50:21 -08:00
Jordan Justen
d6526d7247 intel/blorp_blit: Add split_blorp_blit_debug switch
Enabling this debug switch causes surface shrinking to happen by
default, and lowers the surface size limit which causes blorp blits to
be split.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-07 09:00:49 -08:00
Jordan Justen
da381ae647 intel/blorp_blit: Enable splitting large blorp blits
Detect when the surface sizes are too large for a blorp blit. When it
is too large, the blorp blit will be split into a smaller operation
and attempted again.

For gen7, this fixes the cts test:

ES3-CTS.gtf.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit

It will also enable us to increase our renderable size from 8k x 8k to
16k x 16k.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-07 09:00:49 -08:00
Jordan Justen
efea8e7244 intel/blorp_blit: Move RGB=>R conversion to follow blit splitting
In blorp_copy, when RGB surfaces are copied, we convert the
destination surface to a Red only surface, but 3 times as wide. This
introduces an implicit restriction of "mod 3" for the destination
width.

It is easier to handle the blorp split buffer offsetting with the
original RGB surface, and do the RGB=>R after this.

Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-07 09:00:49 -08:00
Jordan Justen
edf3113aed intel/blorp_blit: Adjust blorp surface parameters for split blits
If try_blorp_blit() previously returned that a blit was too large,
shrink_surface_params() will be used to update the surface parameters
for the smaller blit so the blit operation can proceed.

v2:
 * Use double instead of float. (Jason)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-07 09:00:49 -08:00
Jordan Justen
12e0a6e259 intel/blorp_blit: Split blorp blits if they are too large
We rename do_blorp_blit() to try_blorp_blit(), and add a return error
if the surface size for the blit is too large. Now, do_blorp_blit() is
rewritten to try to split the blit into smaller operations if
try_blorp_blit() fails.

Note: In this commit, try_blorp_blit() will always attempt to blit and
never return an error, which matches the previous behavior. We will
enable the size checking and splitting in a future commit.

The motivation for this splitting is that in some cases when we
flatten an image, it's dimensions grow, and this can then exceed the
programmable hardware limits. An example is w-tiled+MSAA blits.

v2:
 * Use double instead of float. (Jason)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-07 09:00:49 -08:00
Jordan Justen
b74d4f6ca0 intel/blorp_blit: Create structure for src & dst coordinates
This will be useful for splitting blits into smaller sizes.

We also make the coordinates of type double rather than float. Since
we will be splitting and scaling the coordinates, we might require
extra precision in the calculations.

v2:
 * Use double instead of float. (Jason)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-07 09:00:49 -08:00
Topi Pohjolainen
f19e0967c9 intel/blorp: Fix rectangle size for level-not-zero resolves
Needed to prevent gpu hangs when mip-mapped compression gets
enabled.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-23 11:06:52 +02:00
Jason Ekstrand
2b5644e94d intel/blorp: Properly handle color compression in blorp_copy
Previously, blorp copy operations were CCS-unaware so you had to perform
resolves on the source and destination before performing the copy.  This
commit makes blorp_copy capable of handling CCS-compressed images without
any resolves.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-11-17 12:03:24 -08:00