Commit graph

89062 commits

Author SHA1 Message Date
Timothy Arceri
3d15d814c0 glsl: add shader cache support for buffer blocks
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Timothy Arceri
6761259958 glsl: store subroutine remap table in shader cache
V2: use new helpers to store/restore table entries.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Timothy Arceri
787535fb11 glsl: add support for caching subroutines
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Timothy Arceri
0057de58f9 glsl: add support for caching shaders with xfb qualifiers
For now this disables the shader cache when transform feedback is
enabled via the GL API as we don't currently allow for it when
generating the sha for the shader.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Timothy Arceri
3bbfee3cd3 glsl: add shader cache support for samplers
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Timothy Arceri
c4cff5f402 glsl: add basic support for resource list to shader cache
This initially adds support for simple uniforms and varyings.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Timothy Arceri
3c45d8f464 glsl: fix uniform remap table cache when explicit locations used
V2: don't store pointers use an enum instead to flag what should be
restored. Also do the work in a helper that we will later use for
the subroutine remap table.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Carl Worth
a01973a784 glsl: Serialize three additional hash tables with program metadata
The three additional tables are AttributeBindings, FragDataBindings,
and FragDataIndexBindings.

The first table (AttributeBindings) was identified as missing by
trying to test the shader cache with a program that called
glGetAttribLocation.

Many thanks to Tapani Pälli <tapani.palli@intel.com>, as it was review
of related work that he had done previously that pointed me to the
necessity to also save and restore FragDataBindings and
FragDataIndexBindings.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Timothy Arceri
e5bb4a0b0f glsl: use correct shader source in case of cache fallback
The scenario is:

glShaderSource
glCompileShader <-- deferred due to cache hit of shader

glShaderSource <-- with new source code

glAttachShader
glLinkProgram <-- no cache hit for program

At this point we need to compile the original source when we
fallback.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Timothy Arceri
8771940682 glsl: make use of on disk shader cache
The hash key for glsl metadata is a hash of the hashes of each GLSL
source string.

This commit uses the put_key/get_key support in the cache put the SHA-1
hash of the source string for each successfully compiled shader into the
cache. This allows for early, optimistic returns from glCompileShader
(if the identical source string had been successfully compiled in the past),
in the hope that the final, linked shader will be found in the cache.

This is based on the intial patch by Carl.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Timothy Arceri
34ca0fce22 glsl: add initial implementation of shader cache
This uses disk_cache.c to write out a serialization of various
state that's required in order to successfully load and use a
binary written out by a drivers backend, this state is referred to as
"metadata" throughout the implementation.

This initial version is intended to work with all stages beside
compute.

This patch is based on the initial work done by Carl.

V2: extend the file's doxygen comment to cover some of the
design decisions.

V3:
- skip cache for fixed function shaders
- add int64 support
- fix glsl IR program parameter caching/restore and cache the
  parameter values which are used by gallium backends.
- use new link status enum

V4:
- add compute program support

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Dave Airlie
b0232d98e9 radeonsi: use shared emit_umsb helper.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-16 22:57:16 +00:00
Dave Airlie
ebed22ec67 radv/ac: use shared umsb helper.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-16 22:57:16 +00:00
Dave Airlie
0ec66b9969 radeon/ac: add emit umsb shared code.
Since we shared imsb, makes sense to share umsb.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-16 22:57:16 +00:00
Dave Airlie
4617ad07e0 radeon/ac: use llvm.amdgcn.sffbh intrinsic instead of AMDGPU.flbit.i32
Use the newer intrinsic.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-16 22:57:16 +00:00
Dave Airlie
e933331cd7 radeonsi: use shared emit imsb code.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-16 22:57:15 +00:00
Dave Airlie
fb15a1e9dd radv/ac: use shader imsb emission code.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-16 22:57:15 +00:00
Dave Airlie
cae1ff1a4b radeon/ac: add ac_emit_imsb helper.
We want to use a different intrinsic on newer llvm, so move this
code to a shared area.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-16 22:57:15 +00:00
Emil Velikov
40bf7ba023 egl: _eglFilterArray's filter is always non-null
Drop the extra handling and assert() if things change in the future.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-02-16 15:27:20 +00:00
Emil Velikov
b8ae2fe3e6 docs: add hyperlink to the releasing documentation
Other files such as xlibdriver.html and versions.html explicitly left
out, for now.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-02-16 15:25:02 +00:00
Emil Velikov
cadf174866 util/disk_cache: do not allow space in MESA_GLSL_CACHE_MAX_SIZE
No other env var used in mesa allows for space in the variable contents.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-02-16 15:22:17 +00:00
Emil Velikov
350e8e821f configure.ac: remove unneeded trailing semicolon
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-02-16 15:17:52 +00:00
Emil Velikov
78c747e820 r100: use correct libdrm_radeon macro
Remove local definition of RADEON_INFO_TILE_CONFIG and use the correct
macro provided by libdrm_radeon RADEON_INFO_TILING_CONFIG.

Latter was present as of libdrm 2.4.22, sirca 2010.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-16 15:17:52 +00:00
Emil Velikov
c8f1f2dc2d winsys/radeon: remove fall-back defines
Provided by libdrm as of last commit.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-16 15:17:52 +00:00
Emil Velikov
f3637b3a1e configure.ac: bump LIBDRM_RADEON requirement to 2.4.71
Such that we can remove all the local fall-back definitions and use the
official UABI ones.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-16 15:17:52 +00:00
Emil Velikov
389478c4e9 bin/get-fixes-pick-list.sh: add new script
The script parses the "Fixes" tags and nominates respective commit if
applicable.

Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-02-16 15:17:52 +00:00
Emil Velikov
f1b0b75099 bin/get-pick-list.sh: remove ancient way of nominating patches
The old way of nominating patches [NOTE: .*[Cc]andidate] was
deprecated and has been unused for approx. 3 years.

Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-02-16 15:17:52 +00:00
Emil Velikov
d6b1d11d4f bin/get-pick-list.sh: limit `git grep ...' only as needed
Analogous to previous commit.

Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-02-16 15:17:52 +00:00
Emil Velikov
d292f12d94 bin/get-typod-pick-list.sh: limit `git grep ...' to only as needed
The currently used range HEAD..origin/master is far too broad. It looks
for nominations within the already_landed list (branchpoint..HEAD).

Similarly we look for already_landed whiting the [possible] nominations
Rand branchpoint..origin/master.

Improve things by limiting the look ups to the branch point.

Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-02-16 15:17:52 +00:00
Emil Velikov
71e00d62ed bin/get-extra-pick-list: rework to use already_picked list
Currently we loop (git log --grep) to check if the fix has landed. We
can simplify and make things faster by storing the already_picked list
and grep ping through it.

Slim down the message while we're here.

Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-02-16 15:17:52 +00:00
Emil Velikov
cb1947eac7 bin/get-extra-pick-list: use git merge-base to get the branchpoint
Since mesa development history is linear and the only diversion is at
the branchpoint. Thus we can drop the ad-hoc parsing and use git
merge-base to retrieve it.

Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-02-16 15:17:51 +00:00
Emil Velikov
1c0a536a72 docs: provide some tips where to obtain Mesa binaries
Mention the generic channels (PPA, Corp, other) as well as give a couple
of examples. Even if the latter became out of date the former should a
be good guide.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-02-16 15:17:51 +00:00
Emil Velikov
99266ec3ce docs/submittingpatches: assorted grammar fixes
Cc: Ben Crocker <bcrocker@redhat.com>
Suggested-by: Ben Crocker <bcrocker@redhat.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-16 15:17:51 +00:00
Emil Velikov
e280a6bc8a docs/releasing: update the website section
Things are automated via git hooks.

Cc: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
---
Guys, let me know when things are in place.
2017-02-16 15:17:51 +00:00
Emil Velikov
652e367d5f docs/releasing: tweak the glxinfo/glxgear/etc. command lines
Print only the information needed. Namely:
*info: the DRI module picked and the vendor/renderer strings
*gears: everything but the "...configuration file..." line(s)

v2: (Eric) Use "2>&1 |" over "|&", properly escape &.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-02-16 15:17:51 +00:00
Emil Velikov
f9b18d5acc docs/releasing: build test the scons/mingw build
We had multiple cases in the past where files used only by the
Scons/MinGW/Windows build were missing.

Avoid such instances and add a step to catch them early.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-02-16 15:17:51 +00:00
Dave Airlie
03f4982c68 nir: handle some 64-bit integer conversions
These are enough for the spir-v generator to handle UConvert
and SConvert operations, and fix the 4 tests in CTS.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-16 14:13:21 +10:00
Dave Airlie
adb9555794 nir: handle 64-bit integer types in glsl->nir type conversion.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-16 14:13:14 +10:00
Dave Airlie
14167080e2 spirv: handle SpvOpUConvert in proper place.
This was falling into the quantizetof16 path.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-16 14:11:59 +10:00
Dave Airlie
2d0b145902 spirv: add support for Int64 capability
This just adds the support at the spirv->nir level for the Int64
cap.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-16 14:11:13 +10:00
Dave Airlie
48ebdbecc5 spirv/nir: add support for int64
This adds the spirv->nir conversion for int64 types.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-16 14:11:05 +10:00
Dave Airlie
7593f2ac1b nir/types: add C accessors for 64-bit integer types.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-16 14:10:45 +10:00
Dave Airlie
b292e662fc radv: add fast color clear for b10g11r11
This is used in DOOM, so provide the fast clear path for it.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-16 14:09:15 +10:00
Timothy Arceri
e6506b3cd2 mesa: retain gl_shader_programs after glDeleteProgram if they are in use
Fixes regressions from c505d6d852.

Switching from using gl_shader_program to gl_program for the pipline
objects CurrentProgram array meant we were freeing gl_shader_programs
immediately after glDeleteProgram was called, but the spec states
the program should only get deleted once it is no longer in use.

To work around this we add a new ReferencedPrograms array to track
gl_shader_programs in use.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-02-16 15:01:41 +11:00
Timothy Arceri
300900516d mesa: remove tabs in dri xmlconfig.c
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-16 14:47:13 +11:00
Timothy Arceri
703b592f7a mesa: style fixes for dri xmlconfig.c
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-16 14:47:13 +11:00
Chris Wilson
ed442ee39b i965: Do not use purged bo after calling glObjectUnpurgeable
If the buffer has been freed by the kernel under memory pressure, it is
invalid to try and access the backing storage for that buffer in the
future - the backing storage is not recreated automatically. As such we
need to mark the GL object as being freed for unretained buffers and so
recreate the object on next use.

Futhermore from the GL_APPLE_object_purgeable:

    "In contrast, by calling ObjectUnpurgeableAPPLE with an <option> of
    UNDEFINED_APPLE, the application is indicating that it intends to
    recreate the contents of the storage from scratch.  Further, the
    application is is stating that it would like the GL to do only the
    minimal amount of work set PURGEABLE_APPLE to FALSE.   If
    ObjectUnpurgeableAPPLE is called with the <option> set to
    UNDEFINED_APPLE, then ObjectUnpurgeableAPPLE will return the value
    UNDEFINED_APPLE."

we must always report GL_UNDEFINED_APPLE when called with
glObjectUnpurgeable(GL_UNDEFINED_APPLE).

Testcase: piglit/object_purgeable-api-*
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-02-15 17:00:42 -08:00
Matt Turner
a1891da7c8 Revert "i915: Always enable GL 2.0 support."
This partially reverts commit 97217a40f9.
It leaves ES 2.0 support in place per Ian's suggestion, because ES 2.0
is designed to work on hardware like i915.

Chrome only uses the GPU if you have GL >= 2.0, and using i915 (and
prog_execute) actually hurt performance compared with the software
paths.
2017-02-15 14:52:27 -08:00
Matt Turner
656e30b686 anv: Use build-id for pipeline cache UUID.
The --build-id=... ld flag has been present since binutils-2.18,
released 28 Aug 2007.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
2017-02-15 13:59:51 -08:00
Matt Turner
d4fa083e11 util: Add utility build-id code.
Provides the ability to read the .note.gnu.build-id section of ELF
binaries, which is inserted by the --build-id=... flag to ld.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
2017-02-15 13:59:51 -08:00