Commit graph

22853 commits

Author SHA1 Message Date
Brian Paul
ea0007cc4c softpipe: add texture border color code 2008-08-06 17:14:22 -06:00
Jonathan White
b908ce93d4 egl: define vsnprintf 2008-08-06 16:42:38 -06:00
Jonathan White
bd953fdd54 egl: fixes for Windows 2008-08-06 16:37:49 -06:00
Brian Paul
695fc32503 mesa: glsl: regenerated file 2008-08-06 16:29:50 -06:00
Brian Paul
35b9aedf7f mesa: glsl: report 'Syntax Error' instead of 'Invalid external declaration' 2008-08-06 16:29:40 -06:00
Brian Paul
95d3642122 mesa: glsl: additional error checking 2008-08-06 16:29:10 -06:00
Brian Paul
8a40fe06d7 mesa: glsl: fix a number of glUniform issues
Additional error checking.
Allow setting elements of uniform arrays.  This involves encoding both
a uniform location and a parameter offset in the value returned by
glGetUniformLocation().
Limit glUniform[if]v()'s count to the size of the uniform array.
When setting bool-valued uniforms, convert all float/int values to 0 or 1.
2008-08-06 16:26:47 -06:00
Jonathan White
7e2458c7b5 egl: fix version handling 2008-08-06 13:40:03 -06:00
Brian Paul
7a6eba54d0 mesa: glsl: fix glGetUniform for matrix queries 2008-08-06 13:07:09 -06:00
Brian Paul
18cd9c229a mesa: glsl: fix error check in get_uniformfv() 2008-08-06 12:45:14 -06:00
Brian Paul
5fc6f6a33f mesa: glsl: check for rect tex samplers 2008-08-06 12:21:25 -06:00
Brian Paul
ac553c6ce4 mesa: glsl: disallow initializers for varying vars 2008-08-06 11:58:52 -06:00
Brian Paul
acb81d0268 mesa: glsl: more type checking for attribute/varying/uniform vars/locals 2008-08-06 11:45:42 -06:00
Brian Paul
64a795d8e6 mesa: glsl: check that attribute vars are of float/vec/mat type 2008-08-06 11:22:36 -06:00
Brian Paul
b9be69b85e mesa: glsl: more assignment type checking
Also that const declarations have initializers and that uniforms/samplers
can't have initializers.
2008-08-06 11:15:55 -06:00
Brian Paul
93ed8f9fc9 mesa: glsl: fix SLANG_OPER_VARIABLE_DECL type checking case 2008-08-06 11:15:42 -06:00
Haihao Xiang
8d1627c25a mesa: glsl: count number of temp regs used 2008-08-06 09:05:09 -06:00
Brian Paul
523ee3ddbe disable debug code accidentally enabled by prev commit 2008-08-06 09:02:39 -06:00
Haihao Xiang
5f46093938 mesa: glsl: count number of temp regs used 2008-08-06 09:01:34 -06:00
Brian Paul
fb71a48413 mesa: fix comment about texture targets (bug 17005) 2008-08-06 08:52:56 -06:00
Brian Paul
d23b54a423 fix some FBO/texture queries (bug 15296) 2008-08-06 08:42:09 -06:00
Brian Paul
f1e4ca776f fix some FBO/texture queries (bug 15296) 2008-08-06 08:40:25 -06:00
Xiang, Haihao
c20a173656 i965: update TexSrcUnit for OPCODE_TXB 2008-08-06 14:17:08 +08:00
Brian Paul
efd730c5d3 mesa: glsl: code consolidation in _slang_gen_declaration() 2008-08-05 20:57:17 -06:00
Brian Paul
a4fad98dfb mesa: glsl: disallow user-defined functions/vars prefixed with gl_ 2008-08-05 20:57:17 -06:00
Brian Paul
6b888a10d3 mesa: glsl: additional type checking for assignments, inequalities 2008-08-05 20:57:17 -06:00
Brian Paul
bf3040d476 mesa: glsl: generate error for main(any args) 2008-08-05 20:57:17 -06:00
Jonathan White
ab0d13dd60 egl: changes for Windows 2008-08-05 19:22:09 -06:00
Jonathan White
240962faf7 egl: added snprintf, strcasecmp defines 2008-08-05 19:20:43 -06:00
Brian Paul
096b5fa524 mesa: glsl: regenerated file 2008-08-05 16:59:22 -06:00
Brian Paul
7a63e317d1 mesa: glsl: remove invalid use of f.x syntax where f is a float 2008-08-05 16:58:44 -06:00
Brian Paul
013de307ed mesa: glsl: re-enable assignment type checking 2008-08-05 16:58:31 -06:00
Brian Paul
8abeeb35d3 mesa: glsl: regenerated files 2008-08-05 16:24:53 -06:00
Brian Paul
1308ca6d21 mesa: glsl: re-org of intermediate/temp storage
Simplify the code for allocating storage for intermediate results.  Use fewer
temps in some cases.

Also, use new asm vec4_move intrinsic instead of regular assigments in various
constructors.  For example:
  float f;
  vec3 v;
  v.xyz = f;
is not legal GLSL, so do this instead:
  __asm vec4_move v.xyz, f;  // note: f will auto-expand into f.xxxx

Plus, fix assorted bugs in structure comparison.
2008-08-05 16:18:39 -06:00
Brian Paul
749c1b9fbe mesa: glsl: disable broken assignment type checking for now 2008-08-05 11:13:51 -06:00
Jonathan White
2eb4f86785 egl: don't include stdint.h on Windows 2008-08-05 08:13:50 -06:00
Jonathan White
b51584184a egl: typedef uint8_t for Windows 2008-08-05 08:12:38 -06:00
Xiang, Haihao
8e8019b49a dri: Fix write/read depth buffer issue under 16bpp mode. See bug #16646 2008-08-05 11:34:26 +08:00
Xiang, Haihao
a3024caff1 i965: Use program->SamplerUnits[] to get the appropriate texture unit.
inst->TexSrcUnit is used as an index into program->SamplerUnits[] since
the commit ade508312c, and program->SamplerUnits
is a sampler-to-texture-unit mapping.
2008-08-05 10:18:56 +08:00
Brian Paul
2d8551b30f mesa: glsl: check struct types in _slang_assignment_compatible() 2008-08-04 17:14:49 -06:00
Brian Paul
793bab2a36 mesa: glsl: varying vars can't be user-defined structs 2008-08-04 17:14:49 -06:00
Brian Paul
9564e58df0 mesa: glsl: regenerated files 2008-08-04 17:14:49 -06:00
Brian Paul
3b5f9588e7 mesa: glsl: added vec4(ivec4) constructor 2008-08-04 17:14:49 -06:00
Brian Paul
50ecc38545 mesa: glsl: if/while/do condition must be boolean 2008-08-04 17:14:49 -06:00
Brian Paul
f70f6e076c mesa: glsl: additional type checking for ?: and = operators 2008-08-04 17:14:49 -06:00
Brian Paul
e194c457fd mesa: glsl: don't allow comparision of arrays 2008-08-04 17:14:49 -06:00
Brian Paul
250910a59d mesa: glsl: error on const-qualified array declarations 2008-08-04 17:14:49 -06:00
Brian Paul
b57c53b2bc mesa: glsl: added null ptr check 2008-08-04 17:14:49 -06:00
Brian Paul
c610c0d77d mesa: glsl: set literal_size for const vars 2008-08-04 17:14:49 -06:00
Brian Paul
95ecc33330 mesa: glsl: add missing code emit for struct/field 2008-08-04 17:14:48 -06:00