Commit graph

33692 commits

Author SHA1 Message Date
José Fonseca
d3808b1b1f util: Add dedicated depth-stencil packing/unpacking functions.
Depth-stencil manually written given that each one is very close to
be a special case.

u_format_zs.c's still untested.
2010-04-09 16:32:47 +01:00
José Fonseca
efae8f33f2 gallium/unit: Silence warnings. 2010-04-09 16:32:47 +01:00
José Fonseca
1f014a36f7 scons: Set -gstabs for C++ too. 2010-04-09 16:32:47 +01:00
Corbin Simpson
51c4068051 st/xorg: Fix thinko. 2010-04-09 06:52:18 -07:00
Ben Skeggs
54526154c5 nouveau: Import latest nouveau_class.h from renouveau
And fix nv50_screen.c to compile against the updated header.
2010-04-09 20:59:36 +10:00
Corbin Simpson
8ddb4e2c81 st/xorg: Fix bad paramf.
Should be an integer param, according to docs.
2010-04-09 03:40:11 -07:00
Corbin Simpson
d2cf1e85c8 r300g: Fill out dummy fence functions.
xorg st needs them.
2010-04-09 03:40:11 -07:00
Corbin Simpson
9c2efb071f util: Include u_debug for debug_print_format.
Caused fun linker errors on r600g.
2010-04-09 03:40:11 -07:00
Chia-I Wu
b80b817195 st/egl: Move probe interface to native_probe.h.
native.h is getting a little messy over time.
2010-04-09 17:52:37 +08:00
Chia-I Wu
f69b35fa15 st/egl: Remove pbuffer from the native interface.
A pbuffer is an EGL resource.  It does not need a native display to
create.
2010-04-09 17:52:37 +08:00
Vinson Lee
08100aa444 util: Set DXTN_LIBNAME to libtxc_dxtn.dylib on Mac OS X. 2010-04-09 00:40:15 -07:00
Brian Paul
21cf976ad9 docs: link to 7.8.2 release notes 2010-04-08 13:11:30 -06:00
Brian Paul
3ad9a98ec2 docs: initial 7.8.2 release notes 2010-04-08 13:11:30 -06:00
Brian Paul
ffedd28c9c progs/tests: added some debug code (disabled) 2010-04-08 13:11:29 -06:00
Brian Paul
bab6c0a035 st/mesa: fix glDrawPixels(GL_DEPTH_COMPONENT) regression
Commit 1454f20a99 caused the regression.
When the vertex shader emitted both a texcoord and color we were grabbing
the wrong vertex attributes.  Fix the draw_quad() code to put texcoords
in slot[1] and color in slot[2].  That's a bit cleaner than changing
the vertex shader code.

Tested with progs/tests/zreaddraw.c
2010-04-08 13:11:29 -06:00
José Fonseca
c6781e9c78 util: Support PIPE_FORMAT_B4G4R4X4_UNORM and PIPE_FORMAT_R8G8B8X8_UNORM. 2010-04-08 19:48:02 +01:00
José Fonseca
4459a21e07 gallium: Add a couple more of D3D9 formats forgotten earlier. 2010-04-08 19:47:40 +01:00
Li Peng
8ac7d7fa05 intel: Call intel_prepare_render() in intelClear()
Make sure we have up to date buffers before we start looking at
the tiling bits to determine how to clear.
2010-04-08 14:20:14 -04:00
José Fonseca
89ceb2f3c7 util: (Almost) universal format translation function.
Untested.
2010-04-08 19:03:41 +01:00
José Fonseca
956b2f74d8 util: Describe, implement, and test the new D3D9 color formats. 2010-04-08 19:03:41 +01:00
José Fonseca
1320017049 gallium: Add missing D3D9 color formats. 2010-04-08 19:03:40 +01:00
José Fonseca
948ac63112 util: is_array/mixed/etc is only meaningful for plain formats. 2010-04-08 19:03:40 +01:00
José Fonseca
350bbc946a util: Keep const keyword when unpacking formats. 2010-04-08 19:03:40 +01:00
José Fonseca
3f62664679 util: Reorder the code generated function so that they are grouped by format.
Makes it easier to copy and paste.
2010-04-08 19:03:40 +01:00
Li Peng
9599da3374 intel: Call intel_prepare_render() in intelClear()
Make sure we have up to date buffers before we start looking at
the tiling bits to determine how to clear.
2010-04-08 13:52:55 -04:00
Zack Rusin
074084d563 draw llvm: hook up the generated function into the draw elts path
we were only using the jited function in the linear case, now drawelts
correctly uses the same path. it results in a significant gain in
real world apps (openarena went from 23fps to 29fps)
2010-04-08 10:53:21 -04:00
José Fonseca
3ceafcf143 draw: Fix vertex buffer indexation. 2010-04-08 11:00:42 +01:00
José Fonseca
d2f8162f91 util: Don't call util_dl_close(library) when util_format_s3tc_init is successful."
Otherwise the library will be unloaded and function pointers become invalid.

This reverts commit bc2bc0306e.
2010-04-08 10:36:16 +01:00
Vinson Lee
bc2bc0306e util: util_dl_close(library) before exiting util_format_s3tc_init. 2010-04-08 00:55:16 -07:00
Vinson Lee
01ec162d53 draw llvm: Remove unnecessary header. 2010-04-08 00:30:40 -07:00
Vinson Lee
94e5bc23e7 llvmpipe: Remove unnecessary header. 2010-04-08 00:18:46 -07:00
Dave Airlie
dff50ff592 Merge remote branch 'origin/7.8'
Conflicts:
	Makefile
	configs/default
	src/mesa/main/version.h
2010-04-08 16:48:41 +10:00
Chia-I Wu
968bf9634e st/dri: Fix setTexBuffer2 with __DRI_TEXTURE_FORMAT_RGB.
When the format is __DRI_TEXTURE_FORMAT_RGB, the texture should be
treated as if there is no alpha channel.
2010-04-08 16:47:11 +10:00
Dave Airlie
4b39a0da89 texenvprogram: fix for ARB_draw_buffers.
piglit has a test called fbo-drawbuffers, this fails for me on r300g,
and fixing the texenv program to use the DATA outputs fixes it.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-04-08 15:19:52 +10:00
Zack Rusin
821abff8c0 draw llvm: highly reduce the compilation times for draw llvm
our code resets pipe_vertex_buffer's with different offsets when rendering
vbo, meaning that we kept creating insane number of shaders even for simple
apps e.g. geartrain had 54 shaders and it was taking almost 27 seconds just to
compile them. this patch passes pipe_vertex_buffer's to the jit function and lets
it to the stride/buffer_offset computation at run time. the slowdown at runtime
is largely unnoticable but the we go from 54 shaders to 3, and from 27 seconds to less
than 1.
2010-04-07 17:50:11 -04:00
José Fonseca
40bac07f9b gallivm: Get the format translation logic write. 2010-04-07 22:17:07 +01:00
José Fonseca
2c06fa4682 util: Support fixed formats conversion. 2010-04-07 22:16:18 +01:00
José Fonseca
783e94243a util: Add copyright header to u_half.h 2010-04-07 21:00:18 +01:00
José Fonseca
f15469039a util: Remove the half typedef from p_compiler.h.
Unnecessary, and doesn't even guarantee size.
2010-04-07 21:00:05 +01:00
José Fonseca
68df294997 llvmpipe: Add missing include. 2010-04-07 20:55:31 +01:00
José Fonseca
d96e87c3c5 util: Use stubs for the dynamically loaded S3TC functions.
Loosely based on Luca Barbieri's commit
52e9b990a1.
2010-04-07 20:47:38 +01:00
José Fonseca
a46ca64562 draw: Fix MSVC build (snprintf->util_snprintf). 2010-04-07 20:41:09 +01:00
José Fonseca
ecdd6bc3e2 util: Remove u_tile.c YCbCr's.
Superseded by u_format_yuv.c. Also PIPE_FORMAT_YUYV's interpretation was
inconsistent: it was being interpreted as VYUY.
2010-04-07 19:58:18 +01:00
José Fonseca
7f9444050f util: Implement YUV and subsampled RGB format conversion. 2010-04-07 19:47:24 +01:00
Brian Paul
78fd65fd2c draw: init draw->pt.middle.general = NULL just to be safe
This field should be null from the initial calloc() of the draw context,
but let's be safe (and improve understanding of the code).
2010-04-07 07:09:57 -06:00
José Fonseca
da17623c33 llvmpipe: Fix USE_DRAW_LLVM build. Use lp_build_engine. 2010-04-07 13:49:29 +01:00
Michel Dänzer
765dc9fc32 r300: Initialize compiler.max_temp_regs for blits.
Blits were broken since commit e41a64591b
('r300/compiler: make the max number of fragment shader temporaries
adjustable').
2010-04-07 11:21:15 +02:00
Vinson Lee
95bfd0067c draw llvm: Remove unnecessary headers. 2010-04-07 01:04:45 -07:00
Vinson Lee
1e51bbf77f gallium: Add files to Makefile.
This was missed in commit ae69f9fbf0.
New files from the gallium_draw_llvm merge were added to SCons but
not make.
2010-04-07 00:45:40 -07:00
Vinson Lee
88a0d7e1bf llvmpipe: Remove unused variable. 2010-04-06 23:48:00 -07:00