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intel: Call intel_prepare_render() in intelClear()
Make sure we have up to date buffers before we start looking at the tiling bits to determine how to clear.
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2 changed files with 4 additions and 2 deletions
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@ -247,8 +247,6 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
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GLuint buf;
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all = (cw == fb->Width && ch == fb->Height);
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intel_prepare_render(intel);
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/* Loop over all renderbuffers */
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for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
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const GLbitfield bufBit = 1 << buf;
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@ -90,6 +90,10 @@ intelClear(GLcontext *ctx, GLbitfield mask)
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tri_mask |= (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT));
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}
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/* Make sure we have up to date buffers before we start looking at
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* the tiling bits to determine how to clear. */
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intel_prepare_render(intel);
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/* HW stencil */
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if (mask & BUFFER_BIT_STENCIL) {
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const struct intel_region *stencilRegion
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