This workaround is no longer necessary since now the frontends
manage the DPB and the params such as log2_max_pic_order_cnt_lsb_minus4
are passed by the app/pipe interface to the gallium drivers
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed by: Pohsiang (John) Hsu <pohhsu@microsoft.com>
Reviewed-by: Jesse Natalie <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33312>
- On P Frame, we were looking at L1 list to determine IsRefUsedByCurrentPic.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed by: Pohsiang (John) Hsu <pohhsu@microsoft.com>
Reviewed-by: Jesse Natalie <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33312>
The blend count field is 4 bits not 3 bits.
Fixes: f2740ac69c ("pan/decode: Add support for decoding CSF")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33321>
Commit 2d3c50d484 ("panvk: Fix barriers in secondary cmdbufs w/o rp's")
started resetting the render flags we were relying on to decide to
clobber registers or not. Introduce a new field to restore that check.
Fixes: 2d3c50d484 ("panvk: Fix barriers in secondary cmdbufs w/o rp's")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33321>
useful when validation blows up in a file containing many intrinsic
passes, to figure out which one is borked.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33099>
OpenCL C defines work-item functions to return a scalar for a particular
dimension. This is a really annoying papercut, and is not what you want for
either 1D or 3D dispatches. In both cases, it's nicer to get vectors. For
syntax, we opt to define uint3 "magic globals" for each work-item vector. This
matches the GLSL convention, although retaining OpenCL names. For example,
`gl_GlobalInvocationID.xy` is expressed here as `cl_global_id.xy`. That is much
nicer than standard OpenCL C's syntax `(uint2)(get_global_id(0),
get_global_id(1))`.
We define the obvious mappings for each relevant function in "Work-Item
Functions" in the OpenCL C specification.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33099>
This is a rewrite of vtn_bindgen. For now the two tools live in parallel, to
give Intel time to migrate off v1.
For a refresher, the classic vtn_bindgen reads a SPIR-V and generates a .h
containing nir_builder stubs for each exported function. The stub inserts an
unimplemented nir_function with the proper signature into the shader, and adds a
"call" to that function. The driver is responsible for linking with the library
later, which is annoying.
vtn_bindgen2 instead generates a .c/.h pair. The header are just prototypes with
identical signatures to what we have now. The .c implementations, however, are
very different. Instead of generating unimplemented nir_function, the
implementations contain the actual code (as serialized NIR, deserialized
on-the-fly). There is no linking step, nor a library nir_shader that the driver
has to keep around.
The programming model here is that this is "just" nir_builder ... just a
massively more competent way of using nir_builder.
Additionally, the whole SPIR-V -> optimized lowered serialized NIR step is now
all common code. There's no longer anything target-specific, and it's
disentangled from the nir_precomp infrastructure.
That means drivers can use CL with zero integration, except a few meson.build
rules. This gives a very gentle on-ramp to CL for drivers. (Note: that applies
only for library-style CL. For precompiled kernel-style CL, that still requires
significant driver integration. I do have plans there, though. Also,
printf/abort support requires a minimal amount of driver code.)
Furthermore, this unblocks the use of CL library functions in common code. That
makes this an important step towards common code geom/tess or maybe saner
raytracing.
For drivers already using classic vtn_bindgen, porting to vtn_bindgen2 should
just be deleting all your linking/deserializing code. The .cl's are unchanged,
as are the function prototypes exposed.
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33099>
this will be used internally in vtn_bindgen2.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33099>
with vtn_bindgen2, we'll want return values without derefs. this needs some
special handholding.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33099>
with vtn_bindgen2 we only care about a single function at a time, not a whole
nir_shader, and it would be quite wasteful to serialize all the shader info
every time. add a specialized serialize just for 1 function.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33099>
this will be used for more concise prints in vtn_bindgen2.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33099>
It's not at all clear how this pass should work with real function calls (if at
all), but at least this is enough to handle collections of self-contained
functions which vtn_bindgen2 wants.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33099>
adding a new bindgen-using driver should not require touching 4 different meson
files! factor out the expression, since it's a pain otherwise.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33099>
With newly added features, especially since KHR_shader_subgroup the base
runtime has crept above the 15 minute timeout. Introduce a fraction to
keep the runtime in check and add a nightly full run to cover the gaps.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12548
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Reviewed-by: Martin Roukala <None>
Reviewed-by: Karol Herbst <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33318>
When the core supports unified instruction memory, don't clamp individual
shader sizes to 256 instructions. Allow shaders to make full use of the
state instruction memory, as long as both VS and FS fit into the memory
region.
Allows to run the shaders from glmark2 terrain from state instruction
memory, so we don't need to use icache mode on GC3000 and makes the app
work on GC2000, which doesn't have icache but unified instruction memory.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33229>