Chia-I Wu
38feefdc4e
egl: Remove hash table for displays.
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The hash table was used to map a display to a handle. It is simpler to
cast directly.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-18 08:49:53 -06:00
Chia-I Wu
7a9f528009
egl: Remove hash table for surfaces.
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The hash table was used to map a surface to a handle. It is simpler to
cast directly.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-18 08:49:34 -06:00
Chia-I Wu
ccc2b0bc65
egl: _eglCloseDriver should be no-op.
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Move drv->API.Terminate call to eglTerminate. Remove
_eglReleaseDisplayResource as drivers are doing it.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-18 08:49:22 -06:00
Chia-I Wu
5a2c9372a0
egl: Some per-driver data should be per-display.
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Move some fields of _EGLDriver to _EGLDisplay. It also becomes
unnecessary to pass _EGLDisplay to drivers when _eglMain is called.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-18 08:49:09 -06:00
Chia-I Wu
0eaa02c836
egl: Change the way drivers are loaded.
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Driver is chosen and preloaded when eglGetDisplay is called. Later when
eglInitialize is called, the same driver is matched to initialize the
display. Also, add new, but unused, hooks to EGLDriver to allow a
driver to probe a display or unload itself.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-18 08:44:44 -06:00
Chia-I Wu
2f2cf461c5
egl: Overhaul driver API.
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The motivation is so that drivers do not need to look up and check for
bad display, context, and etc. It also becomes unnecessary for drivers
to call the link functions.
This commit makes eglapi.[ch] do the lookup and check. As a result, the
driver API is overhauled, and almost all sources and drivers need
update. The updates are mainly find and replace with human brains.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-18 08:44:34 -06:00
Dave Airlie
521dea21d4
r600: fix build
2009-08-18 20:38:49 +10:00
Dave Airlie
771e19a861
r300: remove warning introduced with OQ
2009-08-18 20:30:15 +10:00
Dave Airlie
f74e00f4d1
radeon/r200: fix build after OQ commits
2009-08-18 20:29:02 +10:00
Dave Airlie
9ad76e9479
r300: OQ rework
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Move to common code base so radeon/r200 can add support for this.
Make OQ start a state emitted like all normal state, and make no-tcl
flushing work in proper places.
Really need a generic post emit space reservation mechanism like max_state
so we can reserve some space for the emit
this code passes demos/arbocclude, piglit occlusion query and
glean occlusion query with TCL and NO-TCL on my rv530.
2009-08-18 20:10:50 +10:00
Dave Airlie
0e705c0dd3
r300: fix missing BEGIN/END batches
2009-08-18 20:10:08 +10:00
Dave Airlie
c80bc3abcd
r300: fix big endian build
2009-08-18 13:55:12 +10:00
Brian Paul
3aafd22f6a
gallium: memset() tgsi_exec_machine to all zeros in tgsi_exec_machine_create()
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This fixes invalid values for CondStackTop, LoopStackTop, etc.
2009-08-17 17:13:17 -06:00
Brian Paul
680df529a3
demos/glsl: remove glutInitWindowPosition() calls
2009-08-17 17:13:17 -06:00
Alex Deucher
af1dc225c2
r600: fix counting error after the last commit
2009-08-17 18:16:38 -04:00
Alex Deucher
66c632b5a1
r600: make sure the number of indices is valid
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make sure the number of indices is valid for the
requested prim type. glxgears sends invalid
quad strips with only 2 indices for example.
2009-08-17 17:47:27 -04:00
Alex Deucher
c3380ded10
radeon: remove RADEON_DEBUG_BO stuff
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This stuff was a vestige of the r600 bring up and
now mostly serves to periodically break the build.
2009-08-17 15:42:19 -04:00
Maarten Maathuis
caf40d5d14
nv50: remove a few cases of directly casting struct pipe_context
2009-08-17 18:48:14 +02:00
Maarten Maathuis
97cc526eb7
nv50: borrow some flushing code from the ddx
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- This fixes neverball corruption.
- I'm unsure about what we're actually flushing here.
2009-08-17 18:48:14 +02:00
Maarten Maathuis
f199dbdb76
gallium: Make PIPE_TRANSFER_{READ,WRITE,READ_WRITE} bitmask friendly.
2009-08-17 18:48:14 +02:00
Maarten Maathuis
93ce4c99d4
nv50: whitespace fixes and deobfuscation
2009-08-17 18:48:13 +02:00
Brian Paul
7c4223876b
cell: fix incorrect pipe_transfer tests
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The value is an enum, not a bitmask.
2009-08-17 08:28:22 -06:00
Jerome Glisse
c952c1f109
r300: split vbo rendering with big drawarray case
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Split vbo rendering when the number of elements requested
by drawarrays is bigger than 65536.
2009-08-17 12:50:27 +02:00
Christoph Bumiller
0204c7d8d7
nv50: fix stencil state
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It's the front stencil methods that have contiguous offsets,
not the back ones.
Unfortunately the names in the header still have FRONT/BACK
reversed, so I'm using hex values until it gets updated.
2009-08-17 12:26:54 +02:00
Dave Airlie
743c4af5cd
radeon: turn off bo debugging
2009-08-17 19:09:15 +10:00
Maciej Cencora
fd97f2f8b8
r300: disable ZTOP only when occlusion queries are used
2009-08-16 02:04:29 +02:00
Maciej Cencora
30e9c753b8
Merge branch 'oq'
2009-08-16 01:56:29 +02:00
Pauli Nieminen
57f55af219
mesa: Add 2 new demos to .gitignore.
2009-08-15 13:30:15 -06:00
Maarten Maathuis
a7adb85827
nv50: avoid a NULL-ptr dereference when the pipe context changes
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- We cannot assume all state objects are present when the pipe context changes.
2009-08-15 16:57:00 +02:00
Christoph Bumiller
a2af40b846
nv50: align registers used with TEX to 4
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The TEX instruction is passed the first index of a contiguous
range of 4 TEMP registers that contain coordinates / LOD and,
after execution, the texel values.
It seems the first index is required to be a multiple of 4 on
some (older ?) cards.
2009-08-15 16:22:27 +02:00
Maciej Cencora
60587182d4
r300: enable ARB_occlusion_query
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Supported only on HW with TCL block and with proper radeon drm.
Required minimum radeon drm version is 1.30 or KMS.
2009-08-15 15:14:29 +02:00
Maciej Cencora
d2b1b9e8d5
radeon: add flag for drm OQ support
2009-08-15 15:14:25 +02:00
Maciej Cencora
f3e1d7d6f8
r300: temporary occlusion query hack
2009-08-15 15:14:24 +02:00
Maciej Cencora
8d60c0b751
r300: clear not_flushed OQ list after flush
2009-08-15 15:14:24 +02:00
Maciej Cencora
c903834d4d
r300/oq: add some debugging info
2009-08-15 15:14:23 +02:00
Maciej Cencora
0d0f01e2e0
r300: add occlusion queries support
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TODO:
- use proper interface for checking if bo is idle when it's available
- disable ZTOP only when needed
- make it work under KMS
2009-08-15 15:14:11 +02:00
Dave Airlie
f2daded812
radeon space: realign with drm space check code
2009-08-15 21:34:17 +10:00
Dave Airlie
a6cc45e135
r300: fixup space checks since VBO code
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Hopefully this gets the ordering correct so the space checks don't fail.
2009-08-15 21:18:30 +10:00
Dave Airlie
3cc9a28b9b
r300: add just in case warn I don't think this can actually happen
2009-08-15 20:30:45 +10:00
Dave Airlie
5e4e8effec
radeon: enable vertex splitting for IBs
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Based on Maciej's code, just fixed up the alignments for INDX_BUFFER
ut2004 runs AS-Convoy
2009-08-15 20:22:13 +10:00
Roland Scheidegger
b9789948e0
i965: disable bounds checking on arrays with stride 0
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if stride is 0 we cannot use count as max index for bounds checking,
since the hardware will simply return 0 as data for indices failing
bounds check. If stride is 0 any index should be valid hence simply
disable bounds checking in this case.
This fixes bugs introduced with e643bc5fc7 .
2009-08-15 03:44:43 +02:00
Ian Romanick
e304c65a2b
i965: Add support for GL_ARB_seamless_cube_map
2009-08-14 16:28:51 -07:00
Ian Romanick
8b0b33530c
demos/cubemap: Add support for GL_ARB_seamless_cube_map
2009-08-14 16:28:51 -07:00
Ian Romanick
06ae1db4a9
Regenerate files for GL_ARB_seamless_cube_map
2009-08-14 16:28:51 -07:00
Ian Romanick
9d5bb3c6f8
Infrastructure for GL_ARB_seamless_cube_map
2009-08-14 16:28:51 -07:00
Ian Romanick
970f768666
Regenerate files for GL_APPLE_flush_buffer_range
2009-08-14 16:28:50 -07:00
Maciej Cencora
a89963cec1
Merge branch 'vbo_clean'
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Conflicts:
src/mesa/drivers/dri/r300/r300_draw.c
2009-08-15 00:52:44 +02:00
Maciej Cencora
7fe0dd2e6e
r300: mark VBO buffer objects as persistent
2009-08-15 00:39:19 +02:00
Maciej Cencora
cd703049db
r300: unmap buffer objects after usage
2009-08-14 23:56:04 +02:00
Brian Paul
71b1610941
mesa: append uniform values to the log file the first time we use a shader
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This info is essential to using/debugging a shader outside of its normal
application.
2009-08-14 12:58:21 -06:00