radv_nir_shader_info_pass() should run on individual shaders only, and
"linked" shader info should be done separately for better design.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18210>
This structure isn't really useful and it contains only one field.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18210>
Size is in bytes, not bits.
Fixes plenty of crashes in CI, like
dEQP-VK.synchronization.op.single_queue.event.write_image_fragment_read_image_tess_eval.image_128_r32_uint.
Fixes: 46f6e2ddbb ("aco: Implement storage image A16.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18266>
The following sequence would be broken if we don't re-emit viewports.
vkCmdSetViewport()
VkCmdBindPipeline(negative_one_to_one = false)
vkCmdDraw()
VkCmdBindPipeline(negative_one_to_one = true)
vkCmdDraw()
Found by inspection.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18245>
RMW context registers have been removed in RadeonSI a while ago
because they don't seem good for performance.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18234>
Some dynamic states always need to be emitted when the first pipeline
is emitted, some others depend on pipeline state.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18234>
These fields aren't set at pipeline creation, so clearing them is
just useless.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18234>
This is useless because logic op is a dynamic state and it's already
emitted from the cmdbuf.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18234>
Port from radeonsi.
Besides vertex position based primitive culling, clipdist
attribute can also be used to cull a primitive. Normally
it's used by fixed-pipeline, but when NGG we can treate it
as a culling condition to filter out invisible primitive
before fixed-pipeline.
There are two kinds of clipdist:
1. user define a clip plane explicitly by glClipPlane(),
fixed-pipeline calculate with vertex position to get
clipdist, then cull. This is the legacy way.
2. Now GLSL define gl_ClipDistance/gl_CullDiatance so that
user can calculate clipdist in any way he like.
This implementation support both way.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17651>
Port from radeonsi.
Cull primitive after GS thread and before final vertex/primitive
export. GS culling is like VS/TES culling which read out saved
vertex positions of a primitive from LDS then call the primitive
culling algorithm to check whether it's visiable or not, only
passed primitives will be exported.
Unlike the VS/TES culling that read vertex index of a primitive
from VGPRs as shader args, GS will set a primitive complete flag
for each last vertex of a primitive in LDS, so that vertex thread
know the previous 1/2/3 vertex can form a primitive and do primitive
culling.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17651>
radeonsi has different driver_location and io location.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17651>
radeonsi does not have io nir variables, so need to save output
bit size when lower store_output intrinsic.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17651>
driver_location and io location are different for radeonsi,
and radeonsi llvm rely on the correct driver_location to
index output variables.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17651>
Simplify: 64bit IO has been lowered by nir_lower_io with
nir_lower_io_lower_64bit_to_32, so no need to handle in the
ngg lower.
Fix: we need to increase io_sem.location by base_offset for
correct gs_output_info.
radeonsi has different driver_location and io location, so
also change the output variable index to io location.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17651>
Make accept_func optional, and return accpect result for caller
react when primitive is rejected.
This is for GS culling.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17651>
Used by RADV/Radeonsi NGG culling. Pack them into a single vec4
load for radeonsi to reduce const buffer load.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17651>
Used by AMD GPU NGG line culling. We could use nir load
line width and viewport scale to calculate this in shader,
but this way needs expensive divide ops.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17651>
It isn't safe to modify the exec mask before the discard block, and the
definition interferes with GFX11 NOP insertion.
Just use s[0:1] instead, since we won't be using it.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18125>
Shouldn't introduce any functional changes. The dependencies between
stages might be improved with a new helper that will link shader_info.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18184>
It's already assigned from radv_nir_shader_info_pass() and it's only
used to configure the VGT_TF_PARAM register. Otherwise, we read it
from NIR shader info during compilation.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18184>
As explained in the previous commit, GFX9+ has issues with addressing
mipmaps in block-compressed images. In the case of copy commands, we fix
this by doing an extra copy for the missing blocks.
For GFX10, the mipmap layout in memory allows us to do better than that. We
can change the base level of the descriptor to one level bigger than the
requested level and adjust the extent and address to match. This is done by
ComputeNonBlockCompressedView in addrlib. Thus on GFX10 we can skip the
fixup copy workaround, and this will also fix cases outside of explicit
copy commands.
Signed-off-by: John Brooks <john@fastquake.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17970>
GFX9+ hardware has an issue where mipmap degradations are calculated
incorrectly due to using divide-by-two integer math and certain mipmap
sizes lose blocks.
This issue has been documented before, and we ported a workaround from
AMDVLK to increase the extent that is programmed into the descriptor, so
that the hardware arrives at the correct result. However, this is
insufficient as we cannot safely increase the extent beyond the physical
extent of the image in memory. If we can't increase it enough, the image
will still be missing blocks.
But there is still hope. In cases where RADV is responsible for copying to
or from an image (such as vkCmdCopyBufferToImage/vkCmdCopyImageToBuffer),
we can perform a second copy of the blocks that the hardware excluded so
that the resulting image is complete. This is another workaround from
AMDVLK.
This fixes corrupted textures in Halo: The Master Chief Collection.
v2: Add RADV_CMD_FLAG_INV_L2 | RADV_CMD_FLAG_INV_VCACHE to flush_bits
just in case (Samuel Pitoiset)
Closes: #3347
Signed-off-by: John Brooks <john@fastquake.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17970>
This workaround need not apply to subsampled formats.
Signed-off-by: John Brooks <john@fastquake.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17970>
This assumption is probably valid with render passes but it won't for
dynamic rendering where we may not have a layout for depth at all.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18084>
It's entirely redundant with radv_can_fast_clear_depth except that it's
missing a few checks around view masks and the layer range in the actual
clear rect and assumes you're always clearing the whole image view.
This isn't necessarily true, even for classic Vulkan render passes.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18084>
This is only used in the case of resolve image clears which are going to
go away entirely when we start doing dynamic rendering only.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18084>
As soon as the if ends (or possibly before?) the VkSampleLocationsInfoEXT
goes out of scope. We need it to stay valid until after the
vkCmdPipelineBarrier completes.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18084>