Commit graph

4926 commits

Author SHA1 Message Date
Marek Olšák
3c351e2c83 r300g: debug option for fake occlusion queries 2010-06-18 02:17:17 +02:00
Marek Olšák
c3c2023323 r300g: more reasonable MSPOS defaults in error path 2010-06-17 05:14:24 +02:00
Marek Olšák
6771622e22 r300g: fix surface leaks 2010-06-17 05:11:07 +02:00
Vinson Lee
2412188453 r300g: Fix uninitialized variable warnings in error path. 2010-06-16 17:56:00 -07:00
Zack Rusin
287531772c draw: rewrite stream output to handle all the dark corners
register masks, multiple output buffers, multiple primitives,
non-linear vertices (elts) and stride semantics.
2010-06-16 14:43:56 -04:00
Corbin Simpson
e41ad8d2c5 r300g: Fix up resolve.
Yay for old code.
2010-06-16 11:01:34 -07:00
Corbin Simpson
61145c0d5c r300g: Fix MSAA state size. 2010-06-16 10:54:09 -07:00
Corbin Simpson
8ecca392da r300g: Don't multisample non-32-bpp render targets. 2010-06-16 10:54:09 -07:00
Corbin Simpson
68cefb423a r300g: Finish resolve function. 2010-06-16 10:54:08 -07:00
Corbin Simpson
e163fc0b15 r300g: Add resource resolve function. 2010-06-16 10:54:08 -07:00
Corbin Simpson
a91fea65dc r300g: Moar MSAA setup.
Need to just add the resolve, then go switch to new DRM and test.
2010-06-16 10:54:08 -07:00
Corbin Simpson
3784b0fa69 r300g: Fix indentation.
I could *not* let this slide since I'm on a 78-char-wide terminal.
2010-06-16 10:54:08 -07:00
Corbin Simpson
5c58618406 r300g: Old MSAA code from before gallium-msaa. 2010-06-16 10:54:06 -07:00
Zack Rusin
92e521a799 softpipe/gs: fix a crash when a gs isn't present 2010-06-15 09:12:19 -04:00
Marek Olšák
0452d52ae3 r300g: initialize US_CODE_BANK on r4xx 2010-06-14 23:39:56 +02:00
Marek Olšák
8ad410dc13 r300g: fix uploading RC state shader constants on r3xx
I've messed this up in one of my previous commits.

Reported-by: Igor Murzov
2010-06-14 13:03:13 +02:00
Marek Olšák
1c0e5ba9f1 r300g: drop begin_cs/end_cs
I have had a look at the libdrm sources and they just contain more or less
the same checking we do in macros, and begin_cs may realloc the CS buffer
if we overflow it, which never happens with r300g. So these are pretty
much useless.

There is a small but measurable performance increase by dropping the two
functions.
2010-06-14 12:46:38 +02:00
Marek Olšák
cf3778bae0 r300g: rewrite occlusion queries
The previous implementation had issues with queries spanning over several
command streams as well as using a very large number of queries.

This fixes flickering in Enemy Territory: Quake Wars. The driver now renders
everything correctly in this game and the graphics is awesome.
2010-06-14 12:46:38 +02:00
Marek Olšák
824c1f6a4a r300g: emit viewport state as a dword table 2010-06-14 12:46:37 +02:00
Marek Olšák
8874c9d7a3 r300g: subclass pipe_surface 2010-06-14 12:46:37 +02:00
Marek Olšák
39826a2036 r300g: simplify reloc macros 2010-06-14 12:46:37 +02:00
Marek Olšák
c1f18bff3e r300g: count CS dwords on debug builds only 2010-06-14 00:52:11 +02:00
Marek Olšák
f558bcb397 r300g: optimize emission of fragment shader constants 2010-06-13 17:43:39 +02:00
Marek Olšák
3da6487115 r300g: turn fragment shader into a CB 2010-06-13 17:43:39 +02:00
Marek Olšák
0a44efaeb9 r300g: turn depth stencil state into a CB 2010-06-13 17:43:39 +02:00
Marek Olšák
f803211629 r300g: turn clip state into a CB 2010-06-13 17:43:39 +02:00
Marek Olšák
9dd50993c6 r300g: turn blend color into a CB 2010-06-13 17:43:38 +02:00
Marek Olšák
cd891648d4 r300g: turn blend state into a CB 2010-06-13 17:43:38 +02:00
Marek Olšák
a062156bb2 r300g: add API for building command buffers
The idea is to build a hardware command buffer for every CSO and memcpy
the buffer to a command stream at bind time (or dirty-state-emission time,
to be precise).
2010-06-13 17:43:38 +02:00
Marek Olšák
7ca24dfa6d r300g: inline FLUSH_CS
The fewer macros, the better.
2010-06-13 17:43:38 +02:00
Marek Olšák
98f67a6bbd r300g: reorder CS macros and document them a little 2010-06-13 17:43:38 +02:00
Marek Olšák
8f13e2bda1 r300g: drop DBG_CS
I'd like the CS macros to be as lightweight as possible for performance
reasons.
2010-06-13 17:43:38 +02:00
Marek Olšák
7005feabcd r300g: inline CHECK_CS 2010-06-13 17:43:38 +02:00
Marek Olšák
ae182296ce r300g: replace r300_cs_info with simplier get_cs_free_dwords 2010-06-13 17:43:38 +02:00
Marek Olšák
7d5230ce90 r300g: fix multiple render targets
This fixes tests/drawbuffers.
2010-06-13 17:43:38 +02:00
Marek Olšák
ea0ec0b48e r300g: remove r300_state.h 2010-06-13 17:43:38 +02:00
Marek Olšák
cb17f5ee75 r300g: move two-sided stencilref fallback to its own file 2010-06-13 17:43:37 +02:00
Marek Olšák
aa5422327d r300g: move index buffer translate functions to their new home 2010-06-13 17:43:37 +02:00
Marek Olšák
028459b0bf r300g: add fallback for unaligned/unsupported vertex stride/offset/format
There is a problem though, the translate module cannot emit half float
vertices.
2010-06-13 17:43:37 +02:00
Marek Olšák
1384a7bcca r300g: upload only vertex buffers referenced by vertex elements 2010-06-13 17:43:37 +02:00
Zack Rusin
1551b4da8c softpipe: small cleanup 2010-06-12 10:45:42 -04:00
Vinson Lee
e0b211d07c scons: Disable i965g build if using MSVC.
i965g uses C99 constructs that are not supported by MSVC.
2010-06-11 18:43:58 -07:00
Vinson Lee
de51485000 scons: Disable i915g build if using MSVC.
i915g uses C99 constructs that are not supported by MSVC.
2010-06-11 18:42:57 -07:00
Tom Stellard
622fd4d061 r300/compiler: Implement simple loop emulation
The loop emulation unrolls loops as may times as possbile while still
keeping the shader program below the maximum instruction limit.  At this
point, there are no checks for constant conditionals.  This is only enabled
for fragment shaders.
2010-06-11 22:06:58 +02:00
Zack Rusin
53bd9796a1 gallium/softpipe/draw: support samplers in geometry shaders 2010-06-11 13:31:52 -04:00
Vinson Lee
9be40de087 r300g: Fix memory leak on error path. 2010-06-10 00:33:25 -07:00
Marek Olšák
45fb47d50c r300g: try harder to create a transfer object
I was told this wouldn't help to fix the FDO bug #28443, but still,
it's a harmless last resort.

Also, linear textures safely fallback to an unpipelined transfer here.
2010-06-09 21:43:31 +02:00
Marek Olšák
f571a569a0 r300g: debug output texture size 2010-06-09 20:22:52 +02:00
Marek Olšák
950be3fa3c r300g: return NULL texture early if buffer_create fails 2010-06-09 20:17:27 +02:00
Roland Scheidegger
26d5d4d995 llvmpipe: fix copy & paste bug in clear logic
fixes bug 28450.
2010-06-09 18:46:52 +02:00