BO waits aren't going away any time soon so using a syncobj here doesn't
really gain us anything. It just makes it more complicated.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
These are entirely unused except for the syncobj in submit_simple_batch.
We can use the libdrm wrappers for that as they're basically equivalent
and the core Vulkan sync code already depends on them.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
This is, unfortunately, a large flag-day mega-commit. However, any
other approach would likely be fragile and involve a lot more churn as
we try to plumb the new vk_fence and vk_semaphore primitives into ANV's
submit code before we delete it all. Instead, we do it all in one go
and accept the consequences.
While this should be mostly functionally equivalent to the previous
code, there is one potential perf-affecting change. The command buffer
chaining optimization no longer works across VkSubmitInfo structs.
Within a single VkSubmitInfo, we will attempt to chain all the command
buffers together but we no longer try to chain across a VkSubmitInfo
boundary. Hopefully, this isn't a significant perf problem. If it ever
is, we'll have to teach the core runtime code how to combine two or more
VkSubmitInfos into a single vk_queue_submit.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
These are about to be the only use of anv_gettime_ns() so lets switch
them over so the next patch can delete the helper outright.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
This gets rid of the bespoke vfunc interface in the WSI code.
Eventually, I'd love to get rid of wsi_display_fence entirely but
this at least makes it a lot more palatable.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
This effectively partially reverts 13fe43714c ("anv: Add helpers in
anv_allocator for mapping BOs") where we both added helpers and reworked
memory mapping to stash the maps on the BO. The problem comes with
external memory. Due to GEM rules, if a memory object is exported and
then imported or imported twice, we have to deduplicate the anv_bo
struct but, according to Vulkan rules, they are separate VkDeviceMemory
objects. This means we either need to always map whole objects and
reference-count the map or we need to handle maps separately for
separate VkDeviceMemory objects. For now, take the later path.
Fixes: 13fe43714c ("anv: Add helpers in anv_allocator for mapping BOs")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5612
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13795>
We prefix names with an underscore to make them "safe" C identifiers
when necessary. For example, a value of "32x32" would become "_32x32".
However, when specifying something like
<field ... prefix="BLOCK_SIZE">
<value name="32x32" value="0"/>
</field>
we already have a prefix that makes the field name safe. We'd rather
generate a name with a single underscore, i.e.
#define BLOCK_SIZE_32x32 0
rather than
#define BLOCK_SIZE__32x32 0
This also fixes up affected defines in crocus.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13809>
When a <field> tag has multiple <value> children, listing symbolic names
for possible field values, we generate #defines for each value, with an
optional prefix. I don't know why, but this code was checking whether
self.default is None. We want to generate the same list of #defines,
with a prefix, regardless of whether the field has a default value
specified or not.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13809>
When you enable video genxml, lots of warnings about redefined things
appear, just clean those up before things get started.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13788>
We need to guarantee that when vkQueueSubmit() returns the application
can actually wait on a signaled semaphore/syncobj.
When using a thread to do the submission to i915, this gets a bit
tricky in the following case :
A syncobj is used both as a wait & signal semaphore and has been
signaled once already. It contains a fence before entering
vkQueueSubmit().
This means we need to reset the syncobj to ensure when we return
from vkQueueSubmit(), the syncobj contains no stale fence.
Currently in the Anv, the submission thread is in charge of putting
the new fence in the syncobj and also picks up the wait fence
directly from the syncobj. This means we can't reset the syncobj
from vkQueueSubmit().
The solution to this has been pointed by Bas & Jason :
In vkQueueSubmit(), clone the wait syncobj fence into a new
temporary syncobj that will be destroy after submission and use
this temporary syncobj as a wait fence for i915. This allows us to
reset the original syncobj in vkQueueSubmit().
For this to work with wait_before_signal behavior, we also need to
do a wait-on-materialize on binary semaphores from vkQueueSubmit().
Otherwise the application thread calling vkQueueSubmit() could race
the submission thread and pick up the wrong fence when cloing.
v2: Use copy semantic for clone_syncobj_dma_fence() (Jason)
Do the cloning prior to adding the syncobj to anv_queue_submit so
that if the cloning fails don't have an invalid syncobj in
anv_queue_submit (Jason)
v3: Fix another syncobj leak (Jason)
v4: Fix invalid argument order (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4945
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11474>
From VUID-VkAttachmentReference2-attachment-04755:
"If attachment is not VK_ATTACHMENT_UNUSED, and the format of the
referenced attachment is a depth/stencil format which includes both
depth and stencil aspects, and layout is
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL or
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, the pNext chain must include
a VkAttachmentReferenceStencilLayout structure."
We did not check that there even could be a stencil layout
before fetching it.
Fixes a few tests from:
dEQP-VK.image.depth_stencil_descriptor.depth_read_only_optimal.*
Fixes: 979ea394e5 "vulkan/util: Move
helper functions for depth/stencil images to vk_iamge"
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13740>
We reference the scratch BO using a bindless index in the command
streamer instructions, but we forgot to add them to the BO list.
v2: Make use of pipeline reloc list (Jason)
v3: Don't add NULL BOs to the reloc list (Lionel)
v4: Don't add BOs twice to reloc list when dealing with addresses
(Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: eeeea5cb87 ("anv: Add support for scratch on XeHP")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13544>
If we ever want to stop depending on the EXEC_OBJECT_PINNED to detect
when something is pinned (like for VM_BIND), having a helper will reduce
the code churn. This also gives us the opportunity to make it compile
away to true/false when we can figure it out just based on compile-time
GFX_VERx10.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
Starting with 3b363d5b55 ("anv: Assume syncobj support"), we assume
syncobj support and no longer use the execbuf sync_file API directly so
there's no point in checking for it. For the one physical device check
this deletes, we can assume has_exec_fence is always true because every
kernel with syncobj support also has sync_file.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
Soft-pin is but one possible mechanism for pinning buffers. We're
working on another called VM_BIND. Most of the time, the real question
we're asking isn't "are we using soft-pin?" but rather "are we using
relocations?" because it's relocations, and not soft-pin, that cause us
all the extra pain we have to write code to handle. This commit flips
the majority of those checks around. The new helper is currently just
the exact inverse of the old use_softpin helper.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
When the client calls vkMapMemory(), we have to align the requested
offset down to the nearest page or else the map will fail. On platforms
where we have DRM_IOCTL_I915_GEM_MMAP_OFFSET, we always map the whole
buffer. In either case, the original map may start before the requested
offset and we need to take that into account when we clflush.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
This is left-over from the days where we didn't use BO pointers and had
them embedded and we didn't have a nice allocation API. Now that block
pools get their memory via anv_device_alloc_bo(), they really should be
using anv_device_release_bo() to tear it down. This is equivalent in
this case because anv_device_release_bo() does the following:
1. Decrements refcount. The pool holds the only reference so it will
proceed onto the clean-up steps
2. Unmaps it, if needed. This is the same as the tear-down code today
except anv_device_release_bo() will avoid doing an unmap if it's
been created via userptr. The current code probably unmaps the
userptr which is wrong but pretty harmless since it happens on a
tear-down path.
3. Unmaps the CCS range from the AUX-TT, if any. There is none, so
this is a no-op.
4. Frees the VA range if it's not pinned and doesn't have a fixed VA
assignment. These BOs always either have a fixed VA range (softpin)
or aren't pinned (relocations).
5. Closes the GEM handle. Same as the current code.
In short, anything created using the BO API should probably be destroyed
that way. We were getting away with hand-rolling it because this is a
simple case. Why did we do it this way? It dates back to before the
more formlized BO cache and BO API in ANV.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
The anv_bo_finish helper is explicitly supposed to be capable of tearing
down partially completed BOs as long as the flag and metadata parameters
are set correctly.
Reviwed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
We don't current enable post sync operations, but it is probably
better to set them to "internal" MOCS than to remove the non-zero
checking for this genxml field.
Reworks:
* Fix COMPUTE_WALKER in cmd_buffer_trace_rays (s-b Jason)
Fixes: 7b78b2fcac ("intel/genxml: Assert that all MOCS fields are non-zero on Gfx7+")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13624>
On GFX version 12.5+ with COMPUTE_WALKER, this is the limit based on the
size of the HW packet. On older HW, we can technically go a bit bigger
but there's not much point. Technically, some hardware can support a
scalar workgroup size up to 2048 but most apps don't go any bigger than
1024.
As discussed on the merge request page, the current limit assumes
SIMD32, but it is unclear if we want to encourage applications to use
SIMD32 if it may lead to additional register spilling in shader
programs. Many applications have likely tuned for a limit of 1024
based on the OpenGL minimum limit, so it might not gain much by
advertising more than 1024.
Reworks:
* Jordan: Use MIN2 and limit total invocations as well.
* Jordan: Add second paragraph to commit message based on merge
request discussion.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13538>