currently keys for shaders are always the same size, but this will change
in the future, at which point the keysize becomes relevant
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12547>
We do not want to set an interpolation method for vertex shader inputs.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12513>
If the z components here contain negative values, we'll end up with the
wrong maximum value.
This updated equation is taken from the D3D11 functional spec (section
15.10 Depth Bias), which is a bit more clear than the OpenGL spec.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12443>
The formula for calculating these two values seems to depend on
tess_use_shared, ie. a6xx_gen3 and a6xx_gen4 match. The existing
calculation matches a6xx_gen1 and a6xx_gen2.
The new formula is based on traces varying # of output (from VS)
varyings from (1..31)*vec4 and vertices from (1..31) and coming up
with something that matches the blob. Once hs_input_size*4 divided
by tcs_vertices_out goes above 64, this deviates a bit from the
blob, but AFAICT it is safe to pick a larger values.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12497>
The hardware can handle much larger textures than we allowed. The game
"Cathedral" requires larger textures for some bizarre reason. Raise the
limit so the game runs, syncing MAX_MIP_LEVELS, the comments, and the CAPs.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Closes: #5203
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12312>
Don't attempt to transform uniform boolean instructions when
their operands are unsuitable. This can happen eg. due to other
optimizations that combine SALU instructions which clear out
the uniform instruction labels.
Cc: mesa-stable
Fixes: 8a32f57fff
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11573>
We can't append instructions following a return/halt instruction
because the control flow helpers will modify the successor of the
block containing the return/halt. And the NIR validator enforces that
the return/halt must have the end of the function as successor.
This tends to happen following lower_shader_calls lowering which
inserts halts. This probably doesn't prevent the optimization, it'll
just happen in one of the return shaders after the halt has been
removed.
v2: Move prev block ending check earlier in the function (Daniel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12506>
Use Piglit's replay profile to measure and store the time that frames
take to render in the GPU.
This job won't run automatically in regular pipelines, but will be
triggered automatically by a script for every successful pre-merge
pipeline.
This is because we want to generate performance data for every relevant
commit merged in main, but we don't want to keep a device busy during
the pre-merge run.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12236>
this was apparently always broken, but in a very, very subtle way
where the hash table would compare the current pipeline state against
itself instead of using the cache entry's state
Cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12535>
We need this to get e.g. a default lod for some instructions when it is
not provided.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12462>
v2 (Ivan): Add missing capability enum handling.
v3 (idr): Properly handle cases where dest_size != 32.
v4 (idr): Rewrite most of the error checking to use vtn_fail_if. Use
nir_ssa_def with vtn_push_nir_ssa instead of vtn_ssa_value with
vtn_push_ssa_value. All suggested by Jason. Massive rewrite of the
handling of packed 4x8 saturating opcodes. Based on some observations
made by Jason.
v5 (idr): Remove some debugging cruft accidentally added in v4. Noticed
by Jason.
v6: Emit packed versions of vectored instructions when possible.
Suggested by Jason.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12142>