This report the NIR shader before sent to the back-end compiler and the
resulting assembly.
Caching when requested is disallowed for now.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29161>
This move most of the disassembler detail to disasm.py.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29161>
This removes panvk_pipeline and shader_create interface to switch
entirely to vk_shader.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29161>
This moves the linking step at draw time so we can later support
VK_EXT_shader_module.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29161>
Copy the shader pointers and linking data attached to the pipeline
at bind time.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29161>
Needed if we support late linking which is required for
VK_EXT_shader_object.
We also stop pretending the linking is generic and reflect the fact we
always link vertex with fragment shaders.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29161>
Some panvk objects need to allocate GPU memory but don't have Pool
objects to get this memory from. Use device-wide mempools with
.owns_bos=false, such that small allocations don't have to pay the 4k
granularity price of private BO allocations.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29161>
If we want to be able to allocate private device memory for small
objects and don't have a Pool to allocate from, we'd rather provide
some sort of device-wide heap to avoid the memory overhead incurred
by page-size BO granularity.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29161>
This we don't get memory allocations in scopes where failures are not
supposed to happen, and this will also simplify things when we get to
implement memory pools at the device level.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29161>
We need a heuristic for handling GS side effects in the least surprising way
possible. Upgrade our previous heuristic to a better one, moving more side
effects into the prepass from the rast shader. This is technically an optimization but mitigates VDM timeouts in absurd Vulkan CTS cases.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29742>
Different APIs have different robustness requirements for VBOs. Add a knob to
select the desired robustness so we can implement rba2 in honeykrisp.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29742>
We need additional lowering to handle negzero properly. fixes float_controls2
fails but strictly the bug was already present!
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29742>
The MCS region to ambiguate needs to shift 4KB from its
starting address. The first 4KB is reserved for hardware.
Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28919>
The scaledown rectangle of MSAA fast clear on Xe2 is 8 times
in X and 2 in Y dimension of previous platforms.
Absorb refactoring change suggested by
Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28919>