For some reason, this was implemented with the bulk of the compute
shader enablement, but this intrinsic is specific to subgroups and
thus was not really used. Also, its implementation was not correct,
since it was returning the element index within the subgroup, not
the subgroup index itself, which is the index of the batch in the
dispatch.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11620>
We follow the same approach that v3d. We compile the files that
depends on the version several times, passing a different version each
time. We link all those per-version libs on the main library.
Note that right now we only support version == 42, so the array of
supported versions is one-sized.
Also note that although we were doing a previous work to split
hw-version dependant code from general code, this is the first commit
that only inject the current V3D_VERSION on the former.
We have two cases where we hardcode the V3D_VERSION (as a full
wrapping would be an overkill) that we need to include here to avoid
warnings/errors if we do that before or after.
Having some exceptions also happens on v3d. As we are here we add some
comment on v3d clarifying that.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11310>
cl_packet_length depends on the specific hw generation packets, so it
is can't be included directly by main header.
The straight forward solution would be to allocate them dynamically,
based on the current generation. That ended to be complex and
messy. Also, even if that change between hw versions, it will not
change significantly.
So we just add some definition with the size of the packets we
prepack. We just need to be careful that this needs to be the maximum
value considering all the versions supported.
Note that on Opengl v3d does something similar, using hardcoded
values, but without a define, neither a runtime check.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11310>
As part of this, we get rid of the v3dv_xxx_descriptor structs to
v3dv_descriptor. The main reason is that in order to support several
versions, we would need to define them several times. Also, they were
somewhat an overkill even before, as their main advantage was getting
the offset for each data on the combined case. That functionality is
replaced with some new helpers.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11310>
This includes code from:
* v3dv_cmd_buffer
* v3dv_meta_copy
* v3dv_meta_clear
v2: move some of the functions to source files that makes more sense
now (Iago).
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11310>
The idea would be to move all the code that uses cl_emit,
cl_emit_with_prepack, v3dx_pack, and any enum/structure definition
defined on the v3d pack headers.
All those methods would be defined on v3dvx_private (that would be the
equivalent to v3dx_context.h on v3d).
This commit includes the definition of v3dX for the current version
supported (42), a function calling wrapper, and the move for v3dv_queue
methods as a reference.
About the function calling wrapper, I took the idea from anv. We don't
have on v3d, but we added it because we foresee that we will need that
functionality more often. So without that macro, in order to call the
correct version of the method from the general code we would need to
do like we do on v3d, and doing something like this:
if (devinfo->ver >= 42)
return v3d42_pack_sampler_state(sampler, pCreateInfo);
else
return v3d33_pack_sampler_state(sampler, pCreateInfo);
So with the macro we can just do this:
v3dv_X(device, pack_sampler_state)(sampler, pCreateInfo).
Note that as mentioned, that is to be used on the general code, so a
runtime decision. If we are already on version-dependant code (so at
v3dx_queue for example) we just use v3dX, as at that point is a build
time decision.
Also, fwiw, I don't like too much the name of that macro, but I was
not able to think on a better one.
v2: merge job_emit_noop_bin and job_emit_noop_render (Iago)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11310>
For consistency, as we use use the v3dvx convention to point that it
depends on the hw version. Also on OpenGL the equivalent macro is
v3dx_pack.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11310>
This is entirely implemented in the SPIR-V frontend.
Relevant CTS tests:
dEQP-VK.spirv_assembly.instruction.compute.non_semantic_info.*
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11440>
Should also probably never have been different.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Acked-by: Martin Peres <martin.peres@mupuf.org>
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11337>
Why were they ever different ... ?
Signed-off-by: Daniel Stone <daniels@collabora.com>
Acked-by: Martin Peres <martin.peres@mupuf.org>
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11337>
To try to make init more common.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Acked-by: Martin Peres <martin.peres@mupuf.org>
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11337>
The test involves timestamping to figure out how long a swap actually
takes, but if anything ends up rescheduling the process you can end up
spuriously failing. I could easily reproduce flakiness by just running a
loop accessing the filesystem in parallel with a loop running the test.
So, it's certainly not usable on a CI system with other piglit tests
running in parallel, and we don't want to run it if it's going to just
produce flake noise.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11333>
This will also give us a central place to handle known CI issues for
piglit.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11333>
They're too slow to run in CI even on non-tiled renderers, they don't
block conformance (unless you crash), and provide unreliable warning
results unless you isolate them from other activity on the system.
This means that the following jobs now skip these tests:
- deqp-iris-*
- deqp-llvmpipe (you know, the one mentioned in the comment!)
- deqp-virgl-gl
- deqp-zink-lvp
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11333>
The mustpass doesn't have any tests matching these, so no need to
skip. These tests only show up if you run without using a mustpass list.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11333>
This brings in some major new features in the runner:
- piglit tests now include subtest reporting
- "-t" support for quick include-filtering of tests.
- piglit tests that crash after their result report are considered crashes.
- throws a nice error if you try to annotate the same failure twice
(e.g. lvp's dEQP-VK.glsl.builtin.precision.pow.highp.vec2,Fail)
Since the runner catches piglit test bugs where the same subtest is run
twice, we also uprev piglit to pull in the fixes for those.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11283>
The intrinsic produces a vec2, so let's honor that and avoid the weird
lowering to scalar and later reconstruction to vec2 when we find
load vulkan descriptor intrinsics.
It fixes tests like this (which require that we expose KHR_spirv_1_4):
dEQP-VK.spirv_assembly.instruction.spirv1p4.opptrequal.null_comparisons_ssbo_equal
that otherwise produce bad code that tries to access a vec2 from the result of
that intrinsic, leading to NIR validation errors.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11257>
We only support the VariablePointersStorageBuffer feature for now,
which is the only one that is mandatory, and for which we seem to
be passing all the relevant tests already.
Exposing the optional VariablePointers feature would require that
we support non-constant indexing on UBO/SSBO first.
Relevant CTS tests:
dEQP-VK.*pointer*
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11257>