v3dv: clamp srgb render targets

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11377>
This commit is contained in:
Charlie 2021-06-14 20:19:40 +01:00 committed by Marge Bot
parent a78e7a76c8
commit 70d3ba1b68

View file

@ -1467,8 +1467,13 @@ v3dv_render_pass_setup_render_target(struct v3dv_cmd_buffer *cmd_buffer,
*rt_bpp = iview->internal_bpp;
*rt_type = iview->internal_type;
*rt_clamp =vk_format_is_int(iview->vk_format) ?
V3D_RENDER_TARGET_CLAMP_INT : V3D_RENDER_TARGET_CLAMP_NONE;
if (vk_format_is_int(iview->vk_format))
*rt_clamp = V3D_RENDER_TARGET_CLAMP_INT;
else if (vk_format_is_srgb(iview->vk_format))
*rt_clamp = V3D_RENDER_TARGET_CLAMP_NORM;
else
*rt_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
}
static void