Moving descriptor write functionality from
pvr_UpdateDescriptorSets() into pvr_write_descriptor_set().
This is in preparation for adding descriptor copy support.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21332>
This requires adding a nop in the relates v-slot, and the readport
valiation seems to be broken for this case, so drop this for now.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21357>
Propagating the indirect load to more instructions would result
in more address load instructions. This would (a) remove the advantage
of eliminating one move, and (b) introduce more latency, because between
address load and use two cycles must pass.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21357>
The instruction that is split may still be referenced as extra
dependency in other instructions, so add a handle to the instruction
that it can be set to be scheduled.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21357>
This shader originates from Granite 3D engine and has been adapted
to be used with Open GL and some GLSL ES specifics.
GLSL ES adaptation:
- remove Vulkan specifics: EXT_samplerless_texture_functions usage,
specialization constants, push constant usage
- inline bitextract.h
- always DECODE_8BIT and hardcode error color (for now)
- port to GLSL ES, required some type changes, explicit type
conversions and setting up precisions for types
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19886>
Generates required resources for ASTC texture decoding pass.
Partition table resources will be cached in to hash during runtime
as one is required for each block size.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19886>
Commit introduces ASTC decoding lookup tables from Granite 3D engine.
These lookup tables will be used during transcoding by a compute
shader in later commits when decoding ASTC textures.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19886>
Using 8191.875 seems to big for the hardware to correctly render wide
rectangular lines. This can also be reproduced with AMDVLK by forcing
rectangularLines = True, and fixed by reducing the maximum size as well.
Other drivers seem to expose that value.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21287>
In the upcoming header update, vk_layer.h starts including vulkan_core.h
instead of vulkan.h. This will break this layer as it needs a couple of
window-system extension #defines.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21225>
VK_LAYER_EXPORT is going away in the next Vulkan header update. We
already have a PUBLIC macro in util/macros.h which does the same thing.
Unlike VK_LAYER_EXPORT, it should work in Windows too.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21225>
This switches us to using get_all_required() for figuring out which
enum types we care about and then carefully filtering every value as
needed. We also add a number field to Extension so we keep all the
extension XML parsing in one place.
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21225>
We now use get_all_required() to get all required commands and use that
to filter instead of doing it manually. Also, we can pull entrypoint
extension etc. information from the requirements struct. Finally, we
also have to filter the actual commands themselves as well as arguments
per-API because there may be multiple versions or variants depending on
the API being used.
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21225>
This searches for the names of everything of a particular type: command,
enum, etc. and returns a Requirements struct with any core version and
extensions that require it.
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21225>
This adds an Extension.from_xml() helper for doing the parsing so we can
re-use it in other code. We also improve filtering of extensions. The
Vulkan XML schema is changing to make the supported attribute a comma-
separated list. This is to allow for vulkansc to also exist in the XML
schema.
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21225>
These are a left-over from when these classes were used by ANV to define
extension enables in python. They haven't been used since we added
extension table structs and move extension enables to C.
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21225>
This generally gives us better results and doing it here in nir will
also allow us to remove more glsl optimisation calls that do a similiar
thing for us.
(Updated shader-db results by idr.)
Tiger Lake, Ice Lake, and Skylake had similar results. (Ice Lake shown)
total instructions in shared programs: 20246333 -> 20240715 (-0.03%)
instructions in affected programs: 235253 -> 229635 (-2.39%)
helped: 425 / HURT: 114
total cycles in shared programs: 891730115 -> 891631113 (-0.01%)
cycles in affected programs: 37347925 -> 37248923 (-0.27%)
helped: 952 / HURT: 692
total spills in shared programs: 7072 -> 6716 (-5.03%)
spills in affected programs: 505 -> 149 (-70.50%)
helped: 7 / HURT: 0
total fills in shared programs: 9897 -> 8511 (-14.00%)
fills in affected programs: 1674 -> 288 (-82.80%)
helped: 7 / HURT: 0
total sends in shared programs: 1053685 -> 1053411 (-0.03%)
sends in affected programs: 2821 -> 2547 (-9.71%)
helped: 30
HURT: 2
LOST: 13
GAINED: 13
Broadwell and Haswell had similar results. (Broadwell shown)
total instructions in shared programs: 18149157 -> 18147271 (-0.01%)
instructions in affected programs: 204630 -> 202744 (-0.92%)
helped: 294 / HURT: 121
total cycles in shared programs: 939488196 -> 939508444 (<.01%)
cycles in affected programs: 36394777 -> 36415025 (0.06%)
helped: 718 / HURT: 620
total sends in shared programs: 1005426 -> 1005152 (-0.03%)
sends in affected programs: 2821 -> 2547 (-9.71%)
helped: 30 / HURT: 2
LOST: 2
GAINED: 2
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19715>
This is based on brw_nir_lower_mem_access_bit_sizes() but ended up being
substantially different. While the core concepts are all the same, the
brw_* version made a lot of Intel-specific assumptions. The new version
takes a callback which takes a number of bytes of data and an alignment
pair and returns a bit size and number of components to load/store.
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21232>
This makes the pass significantly faster cutting execution time
by around 30% in the cts test
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20
This 30% improvement is in addition to all the improvements from
the proceeding patches.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20381>
As per the previous commit if we don't reuse these dynamic arrays
we end up needlessly thrashing the memory handling functions.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20381>
Due to how this pass works we can end up thrashing memory if we
do not reuse these hash tables rather than reusing them.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20381>
Previously the pass was comparing every deref to every load/store
causing the pass to slow down more the larger the shader is.
Here we use a hash table so we can simple store everything needed
for comparision of a var separately.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20381>
The fix in 947f7b452a introduced an extra loop over the copies
array to find the correct entry in the case it had been moved.
The problem is these loops can be iterated over millions of times
so lets simply update the entry pointer in the case we change its
location in the array.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20381>