We already renamed the type, we just need to rename the enum and the
casting helper functions.
Generated with sed:
sed -i -e 's/nir_instr_type_ssa_undef/nir_instr_type_undef/g' src/**/*.h src/**/*.c src/**/*.cpp
sed -i -e 's/nir_instr_as_ssa_undef/nir_instr_as_undef/g' src/**/*.h src/**/*.c src/**/*.cpp
and two tiny whitespace fixups in lima.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24703>
Instead, we replace every use of it with nir_def. Most of this commit
was generated by sed:
sed -i -e 's/dest.ssa/def/g' src/**/*.h src/**/*.c src/**/*.cpp
A few manual fixups were required in lima and the nir_legacy code.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
Instead, we replace it directly with nir_def. We could replace it with
nir_dest but the next commit gets rid of that so this avoids unnecessary
churn. Most of this commit was generated by sed:
sed -i -e 's/dest.dest.ssa/def/g' src/**/*.h src/**/*.c src/**/*.cpp
There were a few manual fixups required in the nir_legacy.c and
nir_from_ssa.c as nir_legacy_reg and nir_parallel_copy_entry both have a
similar pattern.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
We could add a nir_def_num_components() helper but we use
ssa.num_components about 3x as often as nir_dest_num_components() today
so that's a major Coccinelle refactor anyway and this doesn't make it
much worse. Most of this commit was generated byt the following
semantic patch:
@@
expression D;
@@
<...
-nir_dest_num_components(D)
+D.ssa.num_components
...
Some manual fixup was needed, especially in cpp files where Coccinelle
tends to give up the moment it sees any interesting C++.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
We could add a nir_def_bit_size() helper but we use ->bit_size about 3x
as often as nir_dest_bit_size() today so that's a major Coccinelle
refactor anyway and this doesn't make it much worse. Most of this
commit was generated byt the following semantic patch:
@@
expression D;
@@
<...
-nir_dest_bit_size(D)
+D.ssa.bit_size
...
Some manual fixup was needed, especially in cpp files where Coccinelle
tends to give up the moment it sees any interesting C++.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
It can be useful to compare 2 runs with different compiler changes.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24552>
One particular nice thing to have is the first generated backend IR
before validation. Especially if you made a mistake in the NIR
translation, you can at least look at it before validation tells you
off.
Then the last 2 steps of the optimize() function can be interesting to
look at.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24552>
And split them into UBO and SSBO
v2 (Lionel):
- Get rid of robustness fields in anv_shader_bin
v3 (Lionel):
- Do not pass unused parameters around
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17545>
Brown paper bag fix for my untested review feedback comments.
Cube array images use a coordinate of the form <X, Y, 6*Slice+Face>,
while cube array textures use a <X, Y, Slice, Face> style coordinate.
This code tried to convert one to the other, but instead of writing
Z / 6 and Z % 6, we tried to reuse our original division result. What
we wanted was Z - (Z/6) * 6, but instead we botched it and wrote Z-Z*6
which produced...totally invalid cube faces.
Fixes: fe81d40bff ("intel/nir: add lower for sparse images & textures")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Tested-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24481>
This is for avoid #include "program/prog_instrunction.h" in intel/brw code
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24438>
sed + ninja clang-format + fix up spacing for common code.
If you are unhappy that I did not manually change the whitespace of your driver,
you need to enable clang-format for it so the formatting would happen
automatically.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24428>
a variable with a component offset may span multiple slots, and this cannot
be inferred from its type alone (e.g., compacted clip+cull distances)
cc: mesa-stable
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24163>
We have to lower images into image load + sampler residency.
There is also a restriction on sampler access with a compare, lower
those as 2 sampler instructions to meet the restriction.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23882>
The last component of sparse load is the residency data. We don't want
to touch/convert that value with the format lowering.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23882>
Purely from the backend point of view it's just an additional
parameter to sampler messages.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23882>
A few titles show max live register reductions, but nothing
significant in instruction count or other stats.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24282>
Calling anything after nir_trivialize_registers() risks undoing some of
its work.
In this case, brw_nir_adjust_payload() will do a constant folding pass
if any payload adjusting happened, and that can turn a bunch of
@store_regs into basically noops.
Fixes dEQP-VK.subgroups.*task
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24325>
This is a modified version of a commit originally in !7698. This version
add the changes to brw_fs_copy_propagation. If the address passed to
fs_visitor::swizzle_nir_scratch_addr is a constant, that function will
generate SHL with two constant sources.
DG2 uses a different path to generate those addresses, so the constant
folding can't occur there yet. That will be addressed in the next
commit.
What follows is the commit change history from that older MR.
v2: Previously this commit was after `intel/fs: Combine constants for
integer instructions too`. However, this commit can create invalid
instructions that are only cleaned up by `intel/fs: Combine constants
for integer instructions too`. That would potentially affect the
shader-db results of each commit, but I did not collect new data for
the reordering.
v3: Fix masking for W/UW and for Q/UQ types. Add an assertion for
!saturate. Both suggested by Ken. Also add an assertion that B/UB types
don't matically come back.
v4: Fix sources count. See also ed3c2f73db ("intel/fs: fixup sources
number from opt_algebraic").
v5: Fix typo in comment added in v3. Noticed by Marcin. Fix a typo in a
comment added when pulling this commit out of !7698. Noticed by Ken.
shader-db results:
DG2
No changes.
Tiger Lake, Ice Lake, and Skylake had similar results (Ice Lake shown)
total instructions in shared programs: 20655696 -> 20651648 (-0.02%)
instructions in affected programs: 23125 -> 19077 (-17.50%)
helped: 7 / HURT: 0
total cycles in shared programs: 858436639 -> 858407749 (<.01%)
cycles in affected programs: 8990532 -> 8961642 (-0.32%)
helped: 7 / HURT: 0
Broadwell and Haswell had similar results. (Broadwell shown)
total instructions in shared programs: 18500780 -> 18496630 (-0.02%)
instructions in affected programs: 24715 -> 20565 (-16.79%)
helped: 7 / HURT: 0
total cycles in shared programs: 946100660 -> 946087688 (<.01%)
cycles in affected programs: 5838252 -> 5825280 (-0.22%)
helped: 7 / HURT: 0
total spills in shared programs: 17588 -> 17572 (-0.09%)
spills in affected programs: 1206 -> 1190 (-1.33%)
helped: 2 / HURT: 0
total fills in shared programs: 25192 -> 25156 (-0.14%)
fills in affected programs: 156 -> 120 (-23.08%)
helped: 2 / HURT: 0
No shader-db changes on any older Intel platforms.
fossil-db results:
DG2
Totals:
Instrs: 197780415 -> 197780372 (-0.00%); split: -0.00%, +0.00%
Cycles: 14066412266 -> 14066410782 (-0.00%); split: -0.00%, +0.00%
Totals from 16 (0.00% of 668055) affected shaders:
Instrs: 16420 -> 16377 (-0.26%); split: -0.43%, +0.17%
Cycles: 220133 -> 218649 (-0.67%); split: -0.69%, +0.01%
Tiger Lake, Ice Lake and Skylake had similar results. (Ice Lake shown)
Totals:
Instrs: 153425977 -> 153423678 (-0.00%)
Cycles: 14747928947 -> 14747929547 (+0.00%); split: -0.00%, +0.00%
Subgroup size: 8535968 -> 8535976 (+0.00%)
Send messages: 7697606 -> 7697607 (+0.00%)
Scratch Memory Size: 4380672 -> 4381696 (+0.02%)
Totals from 6 (0.00% of 662749) affected shaders:
Instrs: 13893 -> 11594 (-16.55%)
Cycles: 5386074 -> 5386674 (+0.01%); split: -0.42%, +0.43%
Subgroup size: 80 -> 88 (+10.00%)
Send messages: 675 -> 676 (+0.15%)
Scratch Memory Size: 91136 -> 92160 (+1.12%)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23884>
opt_copy_propagation can create invalid instructions like
shl(8) vgrf96:UD, 2d, 8u
These instructions will be cleaned up by opt_algebraic. The irony is
opt_algebraic converts these to simple mov instructions that
opt_copy_propagation should clean up. I don't think we want a loop like
do {
progress = false;
if (OPT(opt_copy_propagation)) {
OPT(opt_algebraic);
OPT(dead_code_eliminate);
}
} while (progress);
But maybe we do?
Maybe this would be sufficient:
while (OPT(opt_copy_propagation))
OPT(opt_algebraic);
OPT(dead_code_eliminate);
No shader-db or fossil-db changes (yet) on any Intel platform. This is
expected.
v2: Do opt_algebraic immediately after every call to
opt_copy_propagation instead of being clever. Suggested by Lionel.
Tested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23884>
Now that we're using load/store_reg intrinsics, the previous checks for
registers aren't what we want. Instead, we need to be looking for a mov
or vec where both the destination and a source are load/store_reg with
matching decl_reg.
Fixes: b8209d69ff ("intel/fs: Add support for new-style registers")
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24310>
The field is no longer consumed by brw_complie_* and is instead handled
directly by the crocus driver. Therefore, it's safe to leave it zero
and not even bother setting it. This removes our reliance on the
SWIZZLE_* macros in prog_instructions.h.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24288>
Both per-primitive and per-vertex space is allocated in MUE in 8 dword
chunks and those 8-dword chunks (granularity of
3DSTATE_SBE_MESH.Per[Primitive|Vertex]URBEntryOutputReadLength)
are passed to fragment shaders as inputs (either non-interpolated
for per-primitive and flat vertex attributes or interpolated
for non-flat vertex attributes).
Some attributes have a special meaning and must be placed in separate
8/16-dword slot called Primitive Header or Vertex Header.
Primitive Header contains 4 such attributes (Cull Primitive,
ViewportIndex, RTAIndex, CPS), leaving 4 dwords (the rest of 8-dword
slot) potentially unused.
Vertex Header is similar - it starts with 3 unused dwords, 1 dword for
Point Size (but if we declare that shader doesn't produce Point Size
then we can reuse it), followed by 4 dwords for Position and optionally
8 dwords for clip distances.
This means we have an interesting optimization problem - we can put
some user attributes into holes in Primitive and Vertex Headers, which
may lead to smaller MUE size and potentially more mesh threads running
in parallel, but we have to be careful to use those holes only when
we need it, otherwise we could force HW to pass too much data to
fragment shader.
Example 1:
Let's assume that Primitive Header is enabled and user defined
12 dwords of per-primitive attributes.
Without packing we would consume 8 + ALIGN(12, 8) = 24 dwords of
MUE space and pass ALIGN(12, 8) = 16 dwords to fragment shader.
With packing, we'll consume 4 + 4 + ALIGN(12 - 4, 8) = 16 dwords of
MUE space and pass ALIGN(4, 8) + ALIGN(12 - 4, 8) = 16 dwords to
fragment shader.
16/16 is better than 24/16, so packing makes sense.
Example 2:
Now let's assume that Primitive Header is enabled and user defined
16 dwords of per-primitive attributes.
Without packing we would consume 8 + ALIGN(16, 8) = 24 dwords of
MUE space and pass ALIGN(16, 16) = 16 dwords to fragment shader.
With packing, we'll consume 4 + 4 + ALIGN(16 - 4, 8) = 24 dwords of
MUE space and pass ALIGN(4, 8) + ALIGN(16 - 4, 8) = 24 dwords to
fragment shader.
24/24 is worse than 24/16, so packing doesn't make sense.
This change doesn't affect vk_meshlet_cadscene in default configuration,
but it speeds it up by up to 25% with "-extraattributes N", where
N is some small value divisible by 2 (by default N == 1) and we
are bound by URB size.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20407>