If an OpVariable's initializer is undef, there is no need to
initialize the variable.
v2: Comment the code (Caio)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13030>
The LLVM-SPIRV translator creates variables with initializers, but
most of those are actually undef initializers. We can just skip
composites that are entirely made of undefs, but for partially undefs,
we will still zero initialize.
v2: Rename wa_llvm_spirv_undef_initializer to wa_llvm_spirv_ignore_workgroup_initializer (Caio)
Limit workaround to OpenCL (Caio)
Make workaround clearer (Caio)
v3: Only apply workaround on workgroup storage (Caio)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13030>
Since only Anv uses the value, I'm only enabling this on anv.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 518693c3ec ("spirv: Handle the SubgroupSize execution mode")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13034>
This helps to get a really nice and aligend disasm output.
Just use :align=X to define where in the line the field
should be printed.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11321>
To support field alignment we need to keep track of how much
data we have printed to our out FILE. This is a prep commit.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11321>
This commit moves isaspec out of freedreno into a more
generic new home - src/compiler/isaspec.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11321>
That way we can get the address to the entry, which is needed for
some nir builtins because extra data in the entry can be used as
shader input.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
These are I/O variables which are not going to be removed anyway.
However, get_variable_io_mask handles their location incorrectly.
Found using the GCC undefined behavior sanitizer.
Fixes the following error:
runtime error:
shift exponent 4294967258 is too large
for 64-bit type 'long unsigned int'
Closes: #5319
Fixes: cf5f8f55c3
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12719>
Most modern hardware needs the edge flag added as a hidden vertex input
and needs code added to the vertex shader to copy the input to an
output. Intel hardware is a little different. Gfx4 and Gfx5 hardware
works in the previously described mannter. Gfx6+ hardware needs the
edge flag as a specific vertex shader input, and that input is magically
processed by fixed-function hardware without need for extra shader code.
This flag signals only that the vertex shader input is needed. It would
be nice if we could decouple adding the vertex shader input from
generating the copy-to-output code, but that has proven to be
challenging. Not having that code causes other passes to want to
eliminate that shader input.
v2: Convert conditional to assertion. This pass is only called for
vertex shaders. Suggested by Ken.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12858>
Now that they're no longer ralloc'd, we have to be much more careful
about indirects. We have to make sure every time a source or
destination is overwritten, its indirect (if any) is freed. We also
have to choose a memory ownership convention for the rewrite functions.
Assuming that they will be called with the source from some other
instruction, we choose to always make a copy of the indirect (if any).
It's the responsibility of the caller to ensure its copy of the indirect
is freed.
Unfortunately, all this extra logic is going to make
nir_instr_rewrite/move_src/dest more expensive because they now have
all the logic of nir_src/dest_copy instead of a simple struct
assignment. Fortunately, the vast majority of rewrite calls are done by
nir_ssa_def_rewrite_uses which is an SSA-only fast-path.
Fixes: 879a569884 "nir: Switch from ralloc to malloc for NIR instructions."
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12884>
By replacing the 48-byte ralloc header with our exec_node gc_node (16
bytes), runtime of shader-db on my system across this series drops
-4.21738% +/- 1.47757% (n=5).
Inspired by discussion on #5034.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11776>
Right now we're using ralloc to GC our NIR instructions, but ralloc has
significant overhead for its recursive nature so it would be nice to use a
simpler mechanism for GCing instructions.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11776>
We were using the ralloc parent in some places, which should work out to
be the shader I think, but to de-ralloc the instrs we should just pass the
existing shader pointer in.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11776>
This code was being tricky with passing a mem_ctx instead of the shader,
then freeing the mem_ctx when the pass was done and all the parallel
copies had been removed from the shader. Use the right type for instr
creation and do a bit of manual list management to prepare the way for
non-ralloc NIR instrs.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11776>
Calling this lower pass twice in a row would cause spurious
set_vertex_and_primitive_count(0, undef) intrinsics after the proper
set_vertex_and_primitive_count intrinsic. This pretty much turns any
geometry shader into garbage.
Fix this by treating nir_intrinsic_emit_vertex_with_counter and
nir_intrinsic_end_primitive_with_counter just like the non-_with_counter
versions. If no blocks would need set_vertex_and_primitive_count
intrinsics added, exit the pass before doing any work. This prevents
the need for DCE to do extra clean up later.
Since this pass is potentially called multiple times via multiple
invocations of a finalize_nir callback, it is (hypothetically?) possible
that control flow could be changed to add new blocks that need this
intrinsic. The check implemented in this commit should be robust
against that possibility.
v2: Add a_block_needs_set_vertex_and_primitive_count. Suggested by
Timur.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12802>
It only makes sense to call this pass for fragment shaders, and the
first thing the pass does is read a FS-specific field out of a union,
so it isn't safe to call it for other shader stages.
We could make it early return, but instead we just assert, so that
drivers know to only call it when appropriate.
(A previous version of this patch, which early returned instead of
asserting, was Reviewed-by: Emma Anholt <emma@anholt.net> as well.)
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12839>
For drivers that don't lower advanced blend to FBFETCH, we need the
bitmask to be in the NIR shader so that it gets carried over to TGSI
successfully.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12813>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fixes: e76ae39ae2 ("nir: add support for user defined select control")
Fixes: b56451f82c ("nir: add support for user defined loop control")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12778>
Driver like radeonsi load varying in a scalar manner, so prefer to pack
varying with different interpolation qualifier into same slot to save
space.
But driver like panfrost/bifrost can load varying in vector manner,
so prefer to pack varying with same interpolation qualifier.
Driver can add interpolation qualifiers which are able to be
packed into same varying slot to pack_varying_options nir option.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12537>
Fixes compiler crash on:
void main()
{
gl_FragColor = a += 1;
}
(a is not declared anywhere)
Found with AFL++.
Fixes: d1fa69ed61 ("glsl: do not attempt assignment if operand type not parsed correctly")
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12717>
nir_foreach_src() bails after cb returns false for any src. Which isn't
the behavior we were looking for. Move progress flag to state struct
instead, so we don't skip visiting some sources.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12732>