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nir: Add AMD rt intrinsics.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
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2 changed files with 11 additions and 0 deletions
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@ -531,6 +531,8 @@ visit_intrinsic(nir_shader *shader, nir_intrinsic_instr *instr)
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case nir_intrinsic_load_packed_passthrough_primitive_amd:
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case nir_intrinsic_load_initial_edgeflags_amd:
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case nir_intrinsic_gds_atomic_add_amd:
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case nir_intrinsic_load_rt_arg_scratch_offset_amd:
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case nir_intrinsic_load_intersection_opaque_amd:
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is_divergent = true;
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break;
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@ -1227,6 +1227,15 @@ intrinsic("load_sbt_amd", dest_comp=4, bit_sizes=[32], indices=[BINDING],
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# 6. inverse ray direction (componentwise 1.0/ray direction)
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intrinsic("bvh64_intersect_ray_amd", [4, 2, 1, 3, 3, 3], 4, flags=[CAN_ELIMINATE, CAN_REORDER])
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# Return of a callable in raytracing pipelines
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intrinsic("rt_return_amd")
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# offset into scratch for the input callable data in a raytracing pipeline.
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system_value("rt_arg_scratch_offset_amd", 1)
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# Whether to call the anyhit shader for an intersection in an intersection shader.
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system_value("intersection_opaque_amd", 1, bit_sizes=[1])
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# V3D-specific instrinc for tile buffer color reads.
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#
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# The hardware requires that we read the samples and components of a pixel
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