This allows building and installing the Intel "anv" Vulkan driver using
meson and ninja, the driver has been tested against the CTS and has
seems to pass the same series of tests (they both segfault when the CTS
tries to run wayland wsi tests).
There are still a mess of TODO, XXX, and FIXME comments in here. Those
are mostly for meson bugs I'm trying to fix, or for additional things to
implement for other drivers/features.
I have configured all intermediate libraries and optional tools to not
build by default, meaning they will only be built if they're pulled in
as a dependency of a target that will actually be installed) this allows
us to avoid massive if chains, while ensuring that only the bits that
need to be built are.
v2: - enable anv, x11, and wayland by default
- add configure option to disable valgrind
v3: - fix typo in meson_options (Nicholas)
v4: - Remove dead code (Eric)
- Remove change to generator that was from v0 (Eric)
- replace if chain with loop (Eric)
- Fix typos (Eric)
- define HAVE_DLOPEN for both libdl and builtin dl cases (Eric)
v5: - rebase on util string buffer implementation
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net> (v4)
Meson doesn't allow setting environment variables for custom targets, so
we either need to not pass this as an environment variable or use a
shell script to wrap the invocation. The chosen solution has the
advantage of working for both autotools and meson.
v2: - put rules back in top scope (Ken)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
In the vec4 backend, SHADER_OPCODE_UNTYPED_ATOMIC's src[1] is the
surface index. We want to copy propagate so we can use an immediate
message descriptor, rather than an indirect send.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Atomic operation sources are scalar values, but we were failing to
select the .x component of the second operand. For example,
atomicCounterCompSwapARB(counter, 5u, 10u)
would generate
mov(8) vgrf4.x:D, 5D
mov(8) vgrf5.x:D, 10D
mov(8) vgrf9.x:UD, vgrf4.xyzw:D
mov(8) vgrf9.y:UD, vgrf5.xyzw:D
which wrongly selects the .y component of vgrf5, so the actual 10u value
would get dead code eliminated. The swizzle works for the other source,
but both of them ought to be .xxxx.
Fixes the compare and swap CTS tests in:
KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsExchangeTestCase
Cc: "17.2 17.1 17.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Embarassingly, someone enabled the ARB_shader_atomic_counter_ops
extension for Gen7+ but never added the intrinsics to the switch
statement in the vec4 backend, so they just hit an unreachable()
call and died.
Fixes: 40dd45d0c6 (i965: Enable ARB_shader_atomic_counter_ops)
Cc: "17.2 17.1 17.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This can occur if the shader is capturing some of the values from the
VUE header for transform feedback, but the shader hasn't written all of
them.
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
We are looking up the execution type prior to checking how many sources
we have. This leads to looking for a type for src1 on MOV instructions
which is bogus. On BDW+, the src1 register type overlaps with the
64-bit immediate and causes us problems.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Clang doesn't realize that 0 and 1 are the only possibilities, a thinks
lots of variables might be uninitialized.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Right now, OpenGL uses the GLSL lowering for shared variables and anv
uses NIR to lower them. For a long time, we've done this weird thing
where we do the NIR lowering unconditionally and then add the SLM sizes
from the two together. This works because one of them will always be 0
but it's a bit sketchy. Let's just move the NIR-based lowering into
anv_pipeline and get rid of the sketch.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Render target surfaces always start at binding table index 0.
This is required for us to use headerless FB writes, which we
really want to do. So, we'll never change that.
Given that, it's not necessary to look up a wm_prog_data field
which we already know contains 0. We can drop the dependency in
brw_renderbuffer_surfaces (Gen4-5)...which was already confusingly
missing from gen6_renderbuffer_surfaces.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
brw_hw_type_to_reg_type() needs to know only whether the file is
BRW_IMMEDIATE_VALUE or not, which is not a valid file for the
destination. gcc and clang will evaluate __builtin_strcmp() at compile
time, so we can use it to pass a constant file for the destination.
text data bss dec hex filename
7816214 346248 420496 8582958 82f72e i965_dri.so before
7816070 346248 420496 8582814 82f69e i965_dri.so after
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
text data bss dec hex filename
7816886 346248 420496 8583630 82f9ce i965_dri.so before
7816214 346248 420496 8582958 82f72e i965_dri.so after
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Previously the brw_inst{,_set}_{dst,src0,src1}_reg_type() functions
provided access to the hardware encodings for the register types. We
often mixed these with the logical BRW_REGISTER_TYPE_* enums (which
themselves used to be the hardware format!) with bad results.
With that functionality now available with the hw_ versions (see
previous commit), we now add functions that take the logical
BRW_REGISTER_TYPE_* enums and convert into the hardware format and vice
versa. To do the conversion we also have to provide the file.
Note the asymmetry between the two functions: the new getter reads the
file from the instruction word, and to ensure that is always set the
setter writes both the file and the type.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
I'm going to encapsulate all of the logic dealing with register types in
this file.
Rename the parameters for the hardware encodings from type -> hw_type at
the same time.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
After the last patch converted things into enums, I helpfully got a
compiler warning about these missing from the switch statement.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
The hardware encodings often mean different things depending on whether
the source is an immediate.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
These vaguely corresponded to the hardware encodings, but that is purely
historical at this point. Reorder them so we stop making things "almost
work" when mixing enums.
The ordering has been closen so that no enum value is the same as a
compatible hardware encoding.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
UB and B type encodings are the same as UV and VF. Noticed when writing
the following patch.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
The destination stride must be equivalent to a dword if VF is used.
Also, since the only compaction table entires with "i:vf" have the
destination as "r:f" specifically check that the destination is of type
float.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Note that there's no point in testing on G45, since its compaction is
the same as Gen5. Same logic applies to Gen7 variants and low-power
parts.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Mesa will map user defined vertex input attributes to slots
starting at VERT_ATTRIB_GENERIC0 which gives us room for only 16
slots (up to GL_VERT_ATTRIB_MAX). This sufficient for GL, where
we expose exactly 16 vertex attributes for user defined inputs, but
in Vulkan we can expose up to 28 (which are also mapped from
VERT_ATTRIB_GENERIC0 onwards) so we need to account for this when
we scope the size of the array of attribute workaround flags
that is used during the brw_vertex_workarounds NIR pass. This
prevents out-of-bounds accesses in that array for NIR shaders
that use more than 16 vertex input attributes.
Fixes:
dEQP-VK.pipeline.vertex_input.max_attributes.*
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
If dual object compile fails (as seems to happen with virgl a
fair bit, and does piglit even have any tests for it?), we end up
not restarting the pull params, so we call
vec4_visitor::move_uniform_array_access_to_pull_constant
a second time and it runs over the ends of the alloc.
Fixes: tests/spec/glsl-1.50/execution/geometry/max-input-components.shader_test
running inside virgl on ivybridge.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Some hardware, like i965, doesn't support group sizes greater than 32.
In that case, we can reduce the destination size of the ballot
intrinsic, which will simplify our code generation.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The implementation of ballotARB() will start by zeroing the flags
register. So, a doing something like
if (gl_SubGroupInvocationARB % 2u == 0u) {
... = ballotARB(true);
[...]
} else {
... = ballotARB(true);
[...]
}
(like fs-ballot-if-else.shader_test does) would generate identical MOVs
to the same destination (the flag register!), and we definitely do not
want to pull that out of the control flow.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The implementations of the ARB_shader_ballot intrinsics will explicitly
read the flag as a source register.
Reviewed-by: Matt Turner <mattst88@gmail.com>