Mostly equal to vkCmdBindVertexBuffers, but adding strides, that with
VK_EXT_extended_dynamic_state become dynamic, and setting pSizes.
It is worth to note that at this moment we don't use
CmdBindVertexBuffers2 pSizes.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27609>
Specifically to use the common vk_dynamic_graphics_state.
The advantage of using the common struct is not only reducing the size
of our custom one, but also using common helpers (like all those cmd
buffer setters), and a lot of the logic that in the future will be
used for other extensions.
Some notes:
* We still keep dirty flags, for things like PIPELINE,
DESCRIPTOR_SETS, etc. Other driver do the same. FWIW, this is also
an improvement, as before we were mixing those with the per-spec
Vulkan dynamic info.
* For the port viewport/scissor we still keep some data on a custom
structure, as we cache the translate/scale info that is derived
from scissor/viewport, but used in three different places.
For that we also maintain a custom implementation of
CmdSetViewport, that computes translate/scale, and call the common
implementation.
* We make the same for color_write_enables. The vulkan runtime saves
it as a 8-bit bitset, with a bit per attachment. But when combining
with color_write_mask you need a 32bit with 4 bits set per
attachment. To avoid recompute it during emission, we also cache
the color_write_enables, using the runtime just to track the dirty
status.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27609>
Even if the pipeline is the same.
The followin sequence, used on
dEQP-VK.dynamic_state.*.double_static_bind tests, is valid:
1. Bind pipeline with some static state.
2. Set state command for that static state (to a bad value).
3. Bind the same pipeline again.
4. Draw.
So on 3 we need to ensure to load again the pipeline static state.
Fixes: dEQP-VK.dynamic_state.*.double_static_bind
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28897>
broadcom-rpi4-fails
The arb_texture_view@rendering-formats test crash is caused by V3D not
supporting PIPE_FORMAT_{R16,R16G16,R16G16B16A16}_UNORM for rendering
so move the rendering-formats test to the appropriate section
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28862>
This removes the need for drivers to handle both versions. The base will
get added once in nir_lower_system_values when converting from deref to
intrinsic and will be replaced by a zero for users not supporting it.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26800>
sim_state.perfcnt_total provides the total number of counters
supported by the underlying simulated platform and is what we
use when we create a perform to validate that the counters
requested are valid, so we should use this.
V3D_PERFCNT_NUM is a fixed enum value that is only valid for
V3D 4.2 at present and is not sufficiently large for all the
counters available in V3D 7.x.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28870>
This fixes a number of regressions in Vulkan subgroups tests in CTS.
Fixes: 97f5721bfc ('broadcom/compiler: needs_quad_helper_invocation enable PER_QUAD TMU access')
cc: mesa-stable
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28797>
We take advantage of the needs_quad_helper_invocation information to
only enable the PER_QUAD TMU access on Fragment Shaders when it is needed.
PER_QUAD access is also disabled on stages different to fragment shader.
Being enabled was causing MMU errors when TMU was doing indexed by vertexid
reads on disabled lanes on vertex stage. This problem was exercised by some
shaders from the GTK new GSK_RENDERER=ngl that were accessing a constant buffer
offset[6], but having PER_QUAD enabled on the TMU access by VertexID was
doing hidden incorrect access to not existing vertex 6 and 7 as TMU was
accessing the full quad.
cc: mesa-stable
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28740>
The hardware do not support setting different polygon modes for front
and back faces at the same time. In this case, unless we are culling one
of the faces, we show a warning to the user.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28675>
With the simultaneous use flag we can reuse the same command
buffer multiple times. That means, for example, that we can
have an instance of a job running in the GPU while we are
submitting another one for execution to a queue.
This scenario is problematic with dynamic rendering and job
suspension because suspended jobs need to be patched with the
resume address at queue submit time, and thus, if we have another
instance of the same job currently executing in the GPU we could
stomp its resume address, which could be different.
To fix this, at queue submission time, when we detect a suspending
job in a command buffer with the simultaneous use flag, we clone the
job and create its own copy of the BCL so we can patch the resume
address into it safely without conflicting with any other instance
of the job that may be running.
We need to flag these clones as having their own BCL since
we would have to free it when the job is destroyed, unlike other
clones that don't own any resources of their own. Also, because
this job is created at queue submit time, it won't be in the
execution list of the command buffer, so it won't be automatically
destroyed with it, so we need to add it to the command buffer
as a private object.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28521>
This will be useful to know which is the actual executable
size of a BO in a CL that branches into a another BO. We
will need this soon to implement deep clones of the BCL
for suspending jobs with the command buffer simultaneous
use flag.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28521>
We had these pointing to the original job instead of pointing
to the cloned job. This can be confusing, particularly, if we
then emit commands that include references to new BOs into the
cloned jobs, since we would then try to insert these BOs in the
original jobs instead of the clones, which was the situation
we had when we implemented resume address patching with dynamic
rendering.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28521>
This will clone the job but it won't automatically put it in the
job list of a command buffer. This will come in handy to handle
the required job cloning for suspending jobs with the command buffer
reuse flag in a follow-up patch.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28521>
Multisync has been available in kernel releases for a long time
now and Raspberry Pi OS kernels have been supporting it for a
while too.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28541>
Reviewer the results from the last nightly run completed using ci-collate tool
(gl.fd.o/gfx-ci/ci-collate) with the 'patch' feature and a bit of human
intervention, these are the changes in the expectations.
Signed-off-by: Sergi Blanch Torne <sergi.blanch.torne@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28350>
Fixes crashes in tests like
dEQP-VK.pipeline.monolithic.render_to_image.core.2d_array.huge.width_height_layers.r8g8b8a8_unorm
with CTS main.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28364>
Now that these can come from different releases, with different sets of
patches backported to them, it matters that we use the correct one.
Fixes: 78ea3bb43d ("ci/deqp: use the proper gl/gles releases for deqp-gl*, deqp-gles*, deqp-egl")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28343>
This is achieved by the following steps:
#ifndef DEBUG => #if !MESA_DEBUG
defined(DEBUG) => MESA_DEBUG
#ifdef DEBUG => #if MESA_DEBUG
This is done by replace in vscode
excludes
docs,*.rs,addrlib,src/imgui,*.sh,src/intel/vulkan/grl/gpu
These are safe because those files should keep DEBUG macro is already excluded;
and not directly replace DEBUG, as we have some symbols around it.
Use debug or NDEBUG instead of DEBUG in comments when proper
This for reduce the usage of DEBUG,
so it's easier migrating to MESA_DEBUG
These are found when migrating DEBUG to MESA_DEBUG,
these are all comment update, so it's safe
Replace comment /* DEBUG */ and /* !DEBUG */ with proper /* MESA_DEBUG */ or /* !MESA_DEBUG */ manually
DEBUG || !NDEBUG -> MESA_DEBUG || !NDEBUG
!DEBUG && NDEBUG -> !(MESA_DEBUG || !NDEBUG)
Replace the DEBUG present in comment with proper new MESA_DEBUG manually
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28092>