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broadcom/ci: update expected results
Add comments explaining some of the failing tests. Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28758>
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2 changed files with 28 additions and 16 deletions
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@ -764,7 +764,6 @@ spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)-
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spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
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spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
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spec@arb_clear_texture@arb_clear_texture-3d,Fail
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spec@arb_clear_texture@arb_clear_texture-depth,Fail
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spec@arb_clear_texture@arb_clear_texture-sized-formats,Fail
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spec@arb_clear_texture@arb_clear_texture-supported-formats,Fail
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spec@glsl-1.10@execution@glsl-fs-inline-explosion,Crash
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@ -806,6 +805,11 @@ spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_fan,Fail
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spec@!opengl 1.1@draw-pixels,Fail
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spec@!opengl 1.1@line-flat-clip-color,Fail
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# Hardware do not support line/polygon stipple. In fact, this feature
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# was deprecated/removed in newer OpenGL spec versions. It could be
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# emulated using shaders
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spec@!opengl 1.1@line-smooth-stipple,Fail
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spec@!opengl 1.1@linestipple,Fail
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spec@!opengl 1.1@linestipple@Baseline,Fail
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spec@!opengl 1.1@linestipple@Factor 2x,Fail
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@ -813,6 +817,9 @@ spec@!opengl 1.1@linestipple@Factor 3x,Fail
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spec@!opengl 1.1@linestipple@Line loop,Fail
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spec@!opengl 1.1@linestipple@Line strip,Fail
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spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
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spec@!opengl 2.1@pbo,Fail
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spec@!opengl 2.1@pbo@test_polygon_stip,Fail
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spec@!opengl 2.1@polygon-stipple-fs,Fail
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spec@!opengl 1.1@polygon-mode,Fail
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spec@!opengl 1.1@polygon-mode-offset,Fail
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@ -892,9 +899,6 @@ spec@!opengl 1.5@depth-tex-compare,Fail
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spec@!opengl 2.0@attrib-assignments,Fail
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spec@!opengl 2.0@gl-2.0-edgeflag,Fail
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spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
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spec@!opengl 2.1@pbo,Fail
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spec@!opengl 2.1@pbo@test_polygon_stip,Fail
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spec@!opengl 2.1@polygon-stipple-fs,Fail
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spec@arb_depth_texture@depth-level-clamp,Fail
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spec@arb_depth_texture@texwrap formats,Fail
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spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16,Fail
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@ -1155,7 +1159,6 @@ spec@!opengl 1.0@depth-clear-precision-check,Fail
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spec@!opengl 1.0@depth-clear-precision-check@depth16,Fail
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spec@!opengl 1.0@depth-clear-precision-check@depth32,Fail
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spec@!opengl 1.1@line-smooth-stipple,Fail
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spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec2-index-wr-no-unroll,Fail
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spec@ext_framebuffer_multisample@accuracy 2 depth_draw depthstencil,Fail
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@ -13,19 +13,11 @@ shaders@point-vertex-id gl_vertexid divisor,Fail
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shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
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shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
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shaders@point-vertex-id gl_vertexid,Fail
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spec@!opengl 1.0@depth-clear-precision-check,Fail
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spec@!opengl 1.0@gl-1.0-edgeflag,Fail
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spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
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spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
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spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
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spec@!opengl 1.0@rasterpos,Crash
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spec@!opengl 1.1@getteximage-formats,Fail
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spec@!opengl 1.1@linestipple,Fail
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spec@!opengl 1.1@linestipple@Factor 2x,Fail
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spec@!opengl 1.1@linestipple@Factor 3x,Fail
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spec@!opengl 1.1@linestipple@Line loop,Fail
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spec@!opengl 1.1@linestipple@Line strip,Fail
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spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
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spec@!opengl 1.1@point-line-no-cull,Fail
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spec@!opengl 1.1@teximage-colors gl_alpha16@Exact upload-download of GL_ALPHA16,Fail
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spec@!opengl 1.1@texwrap formats bordercolor,Fail
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@ -55,9 +47,6 @@ spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail
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spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
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spec@!opengl 2.0@gl-2.0-edgeflag,Fail
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spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
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spec@!opengl 2.1@pbo,Fail
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spec@!opengl 2.1@pbo@test_polygon_stip,Fail
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spec@!opengl 2.1@polygon-stipple-fs,Fail
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spec@arb_color_buffer_float@gl_rgba32f-render,Fail
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spec@arb_color_buffer_float@gl_rgba32f-render-fog,Fail
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spec@arb_color_buffer_float@gl_rgba32f-render-sanity,Fail
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@ -405,6 +394,14 @@ spec@nv_read_depth@read_depth_gles3,Fail
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spec@oes_point_sprite@arb_point_sprite-checkerboard_gles1,Fail
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spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
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# This crashes only when LLVM is not enabled. This is because Gallium backend
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# uses TGSI to do some task that do not contains a sampler; when LLVM is
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# enabled, it uses LLVM instead, which is complete.
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spec@!opengl 1.0@rasterpos,Crash
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# https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/899
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spec@!opengl 1.0@depth-clear-precision-check,Fail
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# There are two problems here. On one side, hardware do not support
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# different polygon mode for front and back faces. By default we
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# choose the mode set for front face, unless we are culling it; in
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@ -497,7 +494,19 @@ spec@arb_clear_texture@arb_clear_texture-sized-formats,Fail
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spec@!opengl 2.0@max-samplers,Fail
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spec@!opengl 2.0@max-samplers border,Fail
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# Hardware do not support line/polygon stipple. In fact, this feature
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# was deprecated/removed in newer OpenGL spec versions. It could be
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# emulated using shaders.
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spec@!opengl 1.1@line-smooth-stipple,Fail
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spec@!opengl 1.1@linestipple,Fail
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spec@!opengl 1.1@linestipple@Factor 2x,Fail
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spec@!opengl 1.1@linestipple@Factor 3x,Fail
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spec@!opengl 1.1@linestipple@Line loop,Fail
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spec@!opengl 1.1@linestipple@Line strip,Fail
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spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
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spec@!opengl 2.1@pbo,Fail
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spec@!opengl 2.1@pbo@test_polygon_stip,Fail
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spec@!opengl 2.1@polygon-stipple-fs,Fail
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# Works when run individually, but fail consistently on the CI
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dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba32i_cube,Fail
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