If a set layout is missing the driver can't compute the dynamic buffer
start offsets correctly. The only solution is to load these offsets from
an user SGPR.
To avoid adding more complexity, these offsets are re-emitted every
time dynamic buffers are dirty. That shouldn't matter because the
combination of dynamic buffers and independent sets is just super rare.
This fixes new VKCTS coverage
dEQP-VK.pipeline.pipeline_library.graphics_library.independent_sets_random.*.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39988>
The Vulkan spec says:
"The contents of pRenderingInfo must match between suspended
render pass instances and the render pass instances that resume
them, other than the presence or absence of the0
VK_RENDERING_RESUMING_BIT, VK_RENDERING_SUSPENDING_BIT, and
VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT flags. No
action or synchronization commands, or other render pass
instances, are allowed between suspending and resuming render
pass instances. All pairs of resuming and suspending render passes
must be submitted in the same batch. "
So it should be safe to avoid re-emitting the rendering state because
nothing can blow it up.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40004>
This is possible since VK_KHR_maintenance10.
This fixes new VKCTS coverage in
dEQP-VK.pipeline.*.multisample.m10_resolve.*.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39956>
Since the stride is always 32 dwords, we need to treat the workgroup
size as multiples of that value. Using MAX2() only works for cases where
the workgroup size is less than 32, which was hit by some CTS with 1x1
workgroups.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39981>
While reworking image resolves completely in RADV, I found a very weird
bug where the only fix was to emit caches immediately after
decompressing the source resolve image (after FMASK_DECOMPRESS).
I have been struggling this for few hours and figured that it was
something related to context rolls (ie. as long the context was rolled
out, emitting the flushes immediately was required).
It turns out this was a known hardware bug on GFX6 that was implemented
in PAL. Though PAL only applies on GFX6 but GFX7-8 are also affected
based on my testing. Note that RadeonSI flushes CB_META too.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39959>
The NIR_PASS macro only overwrites this when the pass actually makes
progress. If the pass doesn't make progress, the variable stays
uninitialized.
Clang correctly spots this and warns about it.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39968>
The hardware only provides 13 bits for encoding the stack base (in
dwords). That translates to the stack base being required to be below
8192 dwords, or 32kB. It's possible to exceed this - LDS is 64kB after
all. Add an explicit check to make sure we don't end up with offsets
that overflow the hw's address fields. This fixes Metro Exodus Enhanced
Edition, which was using ray queries in a 1024-thread sized workgroup,
resulting in exactly 64kB of LDS being required for the stack.
This check isn't required for RT pipelines as we always use 32 or 64
wide workgroups with no other LDS used, so it's impossible to reach this
stack base limit.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39691>
The current approach of explicitly saving/restoring some states is
unnecessarily complicated and inefficient. For example, some meta OPs
that use memory fills/copies will have nested save/restores. This patch
is the first step towards avoiding unnecessary state re-emits around
meta OPs.
The changes are:
- Move radv_meta_saved_state to radv_cmd_buffer::state
- Add radv_meta_begin/end helpers that initialize radv_meta_saved_state
and restore states used by the meta OP
- Remove all explicit saves/restores, use the new helpers
radv_meta_begin/end is called inside the entrypoint and not some nested
helper function which means that state is only restored once per meta
OP.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39774>
According to the ISA doc, this is needed for hang recovery.
This works by just avoiding putting temporaries in s0-3 unless they're
precolored there.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> (radv)
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39720>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39720>
It's not needed to decompress DCC when formats are compatible each
other, this basically removes all decompressions on GFX11-GFX11.5.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39888>
This fixes new VKCTS coverage
dEQP-VK.api.copy_and_blit.core.use_after_copy.*.
is_stencil isn't set for RadeonSI because it doesn't do SDMA copies
with Z/S.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39800>
This barrier is only needed for rendering resolves (ie. not for
vkCmdResolveImage()). It's similar to color compute resolves now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39805>
HTILE must be decompressed for partial resolves when the hw doesn't
write the decompressed DWORD to HTILE. The driver must also
synchronize the depth/stencil expand if using graphics (the compute
path is already correctly synchronized in the helper).
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39805>
It's not really usefull and only works for H264/5.
On AV1/VP9 it would cause hang.
Reviewed-by: Benjamin Cheng <benjamin.cheng@amd.com>
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39627>
This is necessary for GetPipelineExecutablePropertiesKHR, RADV_DEBUG and
fossil-db.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39827>
Now that we have a solid logic for caching meta objects, trying to
reduce the number of format variants isn't super useful. In practice,
the shaders would be cached on disk, so this would only allocate few
more bytes for the meta objects.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39786>