Commit graph

134 commits

Author SHA1 Message Date
Juan A. Suarez Romero
ca989ecdec glsl: disable UBSan vptr check for ir_instruction
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With UBSan enabled, we get the following issue:

```
../src/compiler/glsl/ir.h:116:4: runtime error: member access within address 0x555637c62c10 which does not point to an object of type 'ir_instruction'
0x555637c62c10: note: object has invalid vptr
 5f 76 61 6c  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00
              ^~~~~~~~~~~~~~~~~~~~~~~
              invalid vptr
```

This only happens the first time a ir_variable (which derives from
ir_instruction) is created; next calls don't show the issue any more.

The problem is with the following call in the `new()` operator:

```
((ir_instruction*)((uintptr_t)p))->node_linalloc = ctx;
```

In this case, the ir_instruction structure is not fully constructed and
thus UBSan complains about it. In the next calls, as the structure is
now fully constructed it doesn't complain any more.

The right approach would be fully creating the structure, and afterwards
doing the context assignment. But this would require quite a lot of
changes, passing the context through the constructors to assign it.

A simpler solution is just disabling this check for this case, as we
know what is happening.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36884>
2025-08-21 12:09:04 +00:00
Yonggang Luo
2a6ac3a79c util: Add namespace over float16_t in half_float.h
As float16_t may comes from arm_neon.h:
arm_neon.h:74:16: error: conflicting declaration 'typedef __fp16 float16_t'
   74 | typedef __fp16 float16_t;

Also it is std::float16_t from <stdfloat> as part of C++23

So place it under namespace mesa to avoid conflict when upgrading xxhash.h to v0.8.3

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36654>
2025-08-08 19:38:54 +00:00
Marek Olšák
dfe45d1b67 glsl: switch ir_instruction to linear_ctx to eliminate malloc overhead
Compiling my shader-db with the gallium noop driver is 3.6% faster now.

malloc calls from ralloc+linear_alloc are reduced by 34% when compiling
Heaven shaders with the gallium noop driver. That's due to a shift of
malloc calls from ralloc to linear_alloc.

Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36539>
2025-08-04 02:07:00 +00:00
Marek Olšák
6b2cb71560 glsl: add support for linear_ctx into ir_instruction
The type of the "new operator" parameter determines whether ir_instruction
is allocated with linear_ctx or ralloc. The ralloc operators will be
removed in the next commit.

GCC expects classes with virtual functions to have a virtual destructor,
but linear_ctx has static assertions that expects that no destructor is
present. Remove the assertions, as that's our only option. The destructor
is empty including in all derived classes, so it doesn't have to execute.

Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36539>
2025-08-04 02:07:00 +00:00
Marek Olšák
b29ba6a276 glsl: remove reparent_ir
This ralloc garbage collection shouldn't be needed since we trash
the IR after glsl_to_nir anyway.

Freeing the ralloc context is moved after glsl_to_nir.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36425>
2025-07-31 20:23:04 +00:00
Marek Olšák
5ba34d3bb3 glsl: fork exec_node/list -> ir_exec_node/list as private GLSL IR utility
This separates the GLSL IR exec_node from the NIR exec_node,
so that we can change the GLSL IR version.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36425>
2025-07-31 20:23:00 +00:00
Ashley Smith
c5500cd12f mesa: Add support for GL_EXT_shader_realtime_clock
This is similar to ARB_shader_clock

Signed-off-by: Ashley Smith <ashley.smith@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34345>
2025-06-04 14:49:00 +00:00
Marek Olšák
451d252ca2 glsl: remove unused code
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32779>
2025-01-06 19:09:18 +00:00
Timothy Arceri
fd431a5b71 glsl: drop unused ir_equals.cpp
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32448>
2024-12-03 02:46:39 +00:00
Qiang Yu
7538edf706 glsl: add KHR_shader_subgroup_quad builtin functions
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30610>
2024-08-26 10:46:19 +08:00
Qiang Yu
72517a8be9 glsl: add KHR_shader_subgroup_clustered builtin functions
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30610>
2024-08-26 10:46:19 +08:00
Qiang Yu
db41c09e17 glsl: add KHR_shader_subgroup_arithmetic builtin functions
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30610>
2024-08-26 10:46:19 +08:00
Qiang Yu
ac0bbb5b3f glsl: add KHR_shader_subgroup_shuffle_relative builtin functions
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30610>
2024-08-26 10:46:19 +08:00
Qiang Yu
eee3091e3e glsl: add KHR_shader_subgroup_shuffle builtin functions
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30610>
2024-08-26 10:46:19 +08:00
Qiang Yu
a496d84ac8 glsl: add KHR_shader_subgroup_ballot builtin functions
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30610>
2024-08-26 10:46:18 +08:00
Qiang Yu
f0c8520a90 glsl: add KHR_shader_subgroup_basic builtin functions
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30610>
2024-08-26 10:46:18 +08:00
Timothy Arceri
8e4b14dcfd glsl: apply implicit matching rules when linking
Previously when linking i.e. when compiler state was NULL. We just
assumed all implicit matching was avaliable.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30752>
2024-08-23 12:14:22 +10:00
Timothy Arceri
71d455b96f glsl: remove unused detect_recursion_linked()
This is now unused as the recursion is now detected via a nir pass.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29495>
2024-05-31 23:53:07 +00:00
Yonggang Luo
1ac1c0843f treewide: Replace usage of macro DEBUG with MESA_DEBUG when possible
This is achieved by the following steps:

#ifndef DEBUG => #if !MESA_DEBUG
defined(DEBUG) => MESA_DEBUG
#ifdef DEBUG => #if MESA_DEBUG

This is done by replace in vscode

excludes
docs,*.rs,addrlib,src/imgui,*.sh,src/intel/vulkan/grl/gpu

These are safe because those files should keep DEBUG macro is already excluded;
and not directly replace DEBUG, as we have some symbols around it.

Use debug or NDEBUG instead of DEBUG in comments when proper

This for reduce the usage of DEBUG,
so it's easier migrating to MESA_DEBUG

These are found when migrating DEBUG to MESA_DEBUG,
these are all comment update, so it's safe

Replace comment /* DEBUG */ and /* !DEBUG */ with proper /* MESA_DEBUG */ or /* !MESA_DEBUG */ manually

DEBUG || !NDEBUG -> MESA_DEBUG || !NDEBUG
!DEBUG && NDEBUG -> !(MESA_DEBUG || !NDEBUG)

Replace the DEBUG present in comment with proper new MESA_DEBUG manually

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28092>
2024-03-22 18:22:34 +00:00
Timothy Arceri
f06aed8e1d glsl: make an explicitly safe version of visit_exec_list()
visit_exec_list() has always called foreach_in_list_safe() here
were rename that version to visit_exec_list_safe() and create
a version that calls the non-safe foreach call.

There are only 2 users of visit_exec_list() we change lower_jumps
to use the renamed version and leave glsl_to_nir() to use the
non-safe version as it never deletes the current instruction and
in the following patch we will add code that may delete the next
instruction meaning the safe version would be unsafe to use.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27288>
2024-03-12 01:43:03 +00:00
Erik Faye-Lund
d795bd380a glsl: Make error_value a real ir_rvalue type
It exposes a type so let it be a real ir_rvalue instead of abusing ir_type_unset.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27114>
2024-03-04 08:03:55 +00:00
Yonggang Luo
18abdb8596 compiler/glsl: Move glsl specific _mesa_glsl_initialize_types out and glsl_symbol_table of glsl_types.h
To make sure C-ABI compat,

struct _mesa_glsl_parse_state;
struct gl_shader_program;
struct gl_builtin_uniform_desc;

are wrapped with extern "C"

And getting _mesa_glsl_initialize_variables c-compat for consistence

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26804>
2024-01-03 06:38:19 +00:00
Caio Oliveira
d06f0305f6 glsl: Use glsl_type C helpers
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
2023-12-22 06:51:01 -08:00
Faith Ekstrand
b97003e49a glsl: Properly remap GL_* to MESA_PRIM
Instead of blatantly assuming with no assert that they're the same, add
a remap function.  Also, be more careful about which enum we use where.
In the AST, we use GLenum and GL_FOO because we also need GL_ISOLINES.
When we translate to shader info, GS gets translated into mesa_prim
and tessellation gets translated into tess_primitive_mode which has
ISOLINES as a valid primitive value.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24821>
2023-12-05 23:12:32 +00:00
Timothy Arceri
1b7107efe4 glsl: drop ir_binop_ubo_load
This was missed in e566b54a59

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26330>
2023-11-22 22:17:17 +00:00
Anthony Roberts
a76cb87602 glsl: Use unsigned instead of enum type in ir_variable_data
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26254>
2023-11-17 20:08:49 +00:00
Timothy Arceri
0bfae24640 glsl: move is_gl_identifier() to linker_util
This had started to multiply around the NIR linker. Here we move it to a
common helper shared by GLSL IR and NIR.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25371>
2023-09-28 13:55:16 +00:00
Timothy Arceri
78b9f1053f glsl: move interpolation_string() to linker_util
Moving it here allows us to use in in the NIR linker too.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25371>
2023-09-28 13:55:16 +00:00
Caio Oliveira
0f41da9160 compiler/types: Constify a couple of pointers in glsl_type
This will allow builtins to initialize those with read-only
data in the future.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25160>
2023-09-12 23:18:12 +00:00
Faith Ekstrand
bf6d6a0934 Revert "compiler: Combine duplicated implementation of is_gl_identifier into glsl_types.h"
This reverts commit f9860a84b3.  It's a
bit annoying having this scattered around but it's 100% a GLSL thing and
there's no reason why it should go in glsl_types.h.  The fact that
glsl_print_type() even uses it is a bit sketchy.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24491>
2023-08-04 13:14:35 +00:00
Timothy Arceri
bc66c2588a glsl: remove the always_active_io flag from GLSL IR
No longer used.

Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22846>
2023-07-06 01:21:06 +00:00
Yonggang Luo
9e8135e936 compiler: Remove the need include "util/glheader.h" and "util/ralloc.h" in glsl_types.h
These includes can be moved into .cpp files and down-stream headers

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23420>
2023-06-07 00:33:33 +00:00
Yonggang Luo
f9860a84b3 compiler: Combine duplicated implementation of is_gl_identifier into glsl_types.h
As glsl_types.cpp also called is_gl_identifier, so move it into glsl_types.h,
this will help the decouple glsl_types.h from src/compiler/glsl/*

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23420>
2023-06-07 00:33:33 +00:00
Jesse Natalie
995c00dbea glsl: Delete dead intrinsics
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23041>
2023-05-17 20:34:59 -07:00
Erik Faye-Lund
b9ba2c272a glsl: remove ir_state_slot::swizzle
Same story as with the NIR counterpart in the previous commit.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22620>
2023-04-26 05:51:39 +00:00
Emma Anholt
2f53188f18 glsl: Remove unused as_rvalue_to_saturate().
This is not where saturate recognition happens.  Dead code since
5598458e69 ("i965/vec4: Remove try_emit_saturate") in 2014!

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21475>
2023-02-28 03:36:09 +00:00
Timothy Arceri
301daf868b glsl: remove unused intrinsics
Since everything now uses nir we can now drop these.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19713>
2022-11-15 03:47:18 +00:00
Emma Anholt
f862f9112f glsl: Remove do_set_program_inouts.
No longer used since 214c774ba6 ("mesa/st: Remove st_glsl_to_tgsi.").

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Pavel Asyutchenko
959b748038 glsl: add language support for GL_ARM_shader_framebuffer_fetch_depth_stencil
This extension adds built-in variables gl_LastFragDepthARM and gl_LastFragStencilARM
which can be implemented almost the same as gl_LastFragData from color fetch extension.

Signed-off-by: Pavel Asyutchenko <sventeam@yandex.ru>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13979>
2022-06-22 04:32:44 +00:00
Jason Ekstrand
fa67f119f2 glsl: Drop this != NULL assertions
If this == NULL, we'll get a crash which is pretty much the same thing
when it comes to ease of debugging.  This fixes a giant pile of warnings
with GCC 12 of the form:

    ../src/compiler/glsl/ir.h: In member function ‘ir_dereference* ir_instruction::as_dereference()’:
    ../src/util/macros.h:149:30: warning: ‘nonnull’ argument ‘this’ compared to NULL [-Wnonnull-compare]
      149 | #define assume(expr) ((expr) ? ((void) 0) \
          |                      ~~~~~~~~^~~~~~~~~~~~~~
      150 |                              : (assert(!"assumption failed"), \
          |                              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      151 |                                 __builtin_unreachable()))
          |                                 ~~~~~~~~~~~~~~~~~~~~~~~~~
    ../src/compiler/glsl/ir.h:150:7: note: in expansion of macro ‘assume’
      150 |       assume(this != NULL);                             \
          |       ^~~~~~
    ../src/compiler/glsl/ir.h:160:4: note: in expansion of macro ‘AS_BASE’
      160 |    AS_BASE(dereference)

Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16558>
2022-05-18 00:37:50 +00:00
Timothy Arceri
318d8ce6fc glsl: remove now unused GLSL IR varying linker code
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Ian Romanick
912299cb39 glsl: Eliminate ir_assignment::condition
Reformatting is left for the next commit.

v2: Remove assignments from the contructors. :face_palm:

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14573>
2022-02-11 17:25:33 +00:00
Ian Romanick
fb630cd783 glsl: Make ir_assignment::condition private
And add get_condition().

This proof that nothing remains that could possibly set ::condition to
anything other than NULL.

v2: Fix bad rebase.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14573>
2022-02-11 17:25:33 +00:00
Ian Romanick
231459ad26 glsl: Remove unused condition parameter from ir_assignment constructor
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14573>
2022-02-11 17:25:33 +00:00
Ian Romanick
d27e3c6adc glsl: Eliminate unused conditional assignment constructor
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14573>
2022-02-11 17:25:33 +00:00
Ian Romanick
710adf2e60 glsl: Add ir_assignment constructor that takes just a write mask
The other constructor that takes a write mask and a condition will be
removed shortly.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14573>
2022-02-11 17:25:33 +00:00
Qiang Yu
92d6b2735b glsl: ir_texture add clamp field
For ARB_sparse_texture_clamp to hold the lodClamp parameter.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14488>
2022-02-01 10:28:05 +00:00
Qiang Yu
634bb25123 glsl: add sparseTexelsResidentARB builtin function
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14362>
2022-01-18 16:10:36 +08:00
Qiang Yu
59d94d8188 glsl: add sparse texture image load builtin functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14362>
2022-01-18 16:10:35 +08:00
Qiang Yu
dd84769c55 glsl: ir_texture support sprase texture
Sparse ir_texture will set is_sparse and use struct type to
hold both residency code and sampled texel.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14362>
2022-01-18 16:10:35 +08:00